mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Killed the last blob field (corpse)
--HG-- branch : trunk
This commit is contained in:
@@ -1211,7 +1211,13 @@ CREATE TABLE `corpse` (
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`zone` int(11) unsigned NOT NULL default '38' COMMENT 'Zone Identifier',
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`map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
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`phaseMask` smallint(5) unsigned NOT NULL default '1',
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`data` longtext,
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`displayId` int(10) unsigned NOT NULL default '0',
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`itemCache` text NOT NULL AFTER `displayId`,
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`bytes1` int(10) unsigned NOT NULL default '0',
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`bytes2` int(10) unsigned NOT NULL default '0',
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`guild` int(10) unsigned NOT NULL default '0',
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`flags` int(10) unsigned NOT NULL default '0',
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`dynFlags` int(10) unsigned NOT NULL default '0',
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`time` bigint(20) unsigned NOT NULL default '0',
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`corpse_type` tinyint(3) unsigned NOT NULL default '0',
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`instance` int(11) unsigned NOT NULL default '0',
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@@ -1720,7 +1726,7 @@ CREATE TABLE `item_instance` (
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`enchantments` text NOT NULL,
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`randomPropertyId` int(11) NOT NULL default '0',
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`durability` int(10) unsigned NOT NULL default '0',
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`playedTime` int(10) unsigned NOT NULL default '0';
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`playedTime` int(10) unsigned NOT NULL default '0',
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`text` longtext,
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PRIMARY KEY (`guid`),
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KEY `idx_owner_guid` (`owner_guid`)
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39
sql/updates/9092_characters_corpse.sql
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39
sql/updates/9092_characters_corpse.sql
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@@ -0,0 +1,39 @@
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ALTER TABLE `corpse`
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ADD COLUMN `displayId` int(10) unsigned NOT NULL default '0' AFTER `phaseMask`,
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ADD COLUMN `itemCache` text NOT NULL AFTER `displayId`,
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ADD COLUMN `bytes1` int(10) unsigned NOT NULL default '0' AFTER `itemCache`,
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ADD COLUMN `bytes2` int(10) unsigned NOT NULL default '0' AFTER `bytes1`,
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ADD COLUMN `guild` int(10) unsigned NOT NULL default '0' AFTER `bytes2`,
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ADD COLUMN `flags` int(10) unsigned NOT NULL default '0' AFTER `guild`,
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ADD COLUMN `dynFlags` int(10) unsigned NOT NULL default '0' AFTER `flags`;
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UPDATE `corpse` SET
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`displayId` = SUBSTRING(`data`,
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length(SUBSTRING_INDEX(`data`,' ',10))+2,
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length(SUBSTRING_INDEX(`data`,' ',10+1))-length(SUBSTRING_INDEX(data,' ',10))-1),
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`itemCache` = SUBSTRING(`data`,
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length(SUBSTRING_INDEX(`data`,' ',11))+2,
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length(SUBSTRING_INDEX(`data`,' ',29+1))-length(SUBSTRING_INDEX(data,' ',11))-1),
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`bytes1` = SUBSTRING(`data`,
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length(SUBSTRING_INDEX(`data`,' ',30))+2,
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length(SUBSTRING_INDEX(`data`,' ',30+1))-length(SUBSTRING_INDEX(data,' ',30))-1),
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`bytes2` = SUBSTRING(`data`,
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length(SUBSTRING_INDEX(`data`,' ',31))+2,
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length(SUBSTRING_INDEX(`data`,' ',31+1))-length(SUBSTRING_INDEX(data,' ',31))-1),
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`guild` = SUBSTRING(`data`,
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length(SUBSTRING_INDEX(`data`,' ',32))+2,
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length(SUBSTRING_INDEX(`data`,' ',32+1))-length(SUBSTRING_INDEX(data,' ',32))-1),
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`flags` = SUBSTRING(`data`,
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length(SUBSTRING_INDEX(`data`,' ',33))+2,
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length(SUBSTRING_INDEX(`data`,' ',33+1))-length(SUBSTRING_INDEX(data,' ',33))-1),
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`dynFlags` = SUBSTRING(`data`,
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length(SUBSTRING_INDEX(`data`,' ',34))+2,
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length(SUBSTRING_INDEX(`data`,' ',34+1))-length(SUBSTRING_INDEX(data,' ',34))-1);
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ALTER TABLE `corpse` DROP `data`;
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@@ -109,7 +109,7 @@ void Corpse::SaveToDB()
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DeleteFromDB();
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std::ostringstream ss;
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,displayId,itemCache,bytes1,bytes2,guild,flags,dynFlags,time,corpse_type,instance,phaseMask) VALUES ("
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<< GetGUIDLow() << ", "
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<< GUID_LOPART(GetOwnerGUID()) << ", "
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<< GetPositionX() << ", "
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@@ -117,11 +117,17 @@ void Corpse::SaveToDB()
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<< GetPositionZ() << ", "
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<< GetOrientation() << ", "
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<< GetZoneId() << ", "
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<< GetMapId() << ", '";
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for (uint16 i = 0; i < m_valuesCount; ++i)
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ss << GetUInt32Value(i) << " ";
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ss << "',"
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<< uint64(m_time) <<", "
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<< GetMapId() << ", "
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<< GetUInt32Value(CORPSE_FIELD_DISPLAY_ID) << ", '";
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for (uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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ss << GetUInt32Value(CORPSE_FIELD_ITEM+i) << " ";
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ss << "', "
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<< GetUInt32Value(CORPSE_FIELD_BYTES_1) << ", "
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<< GetUInt32Value(CORPSE_FIELD_BYTES_2) << ", "
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<< GetUInt32Value(CORPSE_FIELD_GUILD) << ", "
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<< GetUInt32Value(CORPSE_FIELD_FLAGS) << ", "
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<< GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS) << ", "
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<< uint64(m_time) << ", "
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<< uint32(GetType()) << ", "
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<< int(GetInstanceId()) << ", "
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<< uint16(GetPhaseMask()) << ")"; // prevent out of range error
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@@ -153,38 +159,10 @@ void Corpse::DeleteFromDB()
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
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}
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/*
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bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
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{
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bool external = (result != NULL);
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if (!external)
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// 0 1 2 3 4 5 6 7 8 9
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result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
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if (!result)
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{
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sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
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return false;
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}
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Field *fields = result->Fetch();
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if (!LoadFromDB(guid, fields))
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{
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if (!external)
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delete result;
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return false;
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}
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if (!external)
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delete result;
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return true;
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}*/
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bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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//SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0
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float positionX = fields[0].GetFloat();
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float positionY = fields[1].GetFloat();
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float positionZ = fields[2].GetFloat();
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@@ -193,14 +171,17 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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Object::_Create(guid, 0, HIGHGUID_CORPSE);
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if (!LoadValues(fields[5].GetString()))
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{
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sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
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return false;
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}
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SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32());
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_LoadIntoDataField(fields[6].GetString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END);
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SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt32());
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SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(fields[17].GetUInt32(), 0, HIGHGUID_PLAYER));
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m_time = time_t(fields[6].GetUInt64());
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m_type = CorpseType(fields[7].GetUInt32());
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m_time = time_t(fields[12].GetUInt64());
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m_type = CorpseType(fields[13].GetUInt32());
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if (m_type >= MAX_CORPSE_TYPE)
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{
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@@ -211,12 +192,8 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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if (m_type != CORPSE_BONES)
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m_isWorldObject = true;
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uint32 instanceid = fields[8].GetUInt32();
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uint32 phaseMask = fields[9].GetUInt32();
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// overwrite possible wrong/corrupted guid
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SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
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uint32 instanceid = fields[14].GetUInt32();
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uint32 phaseMask = fields[15].GetUInt32();
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// place
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SetLocationInstanceId(instanceid);
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@@ -232,7 +209,6 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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}
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m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
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return true;
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}
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@@ -61,7 +61,6 @@ class Corpse : public WorldObject, public GridObject<Corpse>
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bool Create(uint32 guidlow, Player *owner);
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void SaveToDB();
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//bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId);
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bool LoadFromDB(uint32 guid, Field *fields);
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void DeleteBonesFromWorld();
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@@ -6697,8 +6697,8 @@ uint32 ObjectMgr::GeneratePetNumber()
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void ObjectMgr::LoadCorpses()
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{
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, phaseMask, guid FROM corpse WHERE corpse_type <> 0");
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0");
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if (!result)
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{
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@@ -6719,10 +6719,10 @@ void ObjectMgr::LoadCorpses()
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Field *fields = result->Fetch();
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uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
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uint32 guid = fields[16].GetUInt32();
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Corpse *corpse = new Corpse;
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if (!corpse->LoadFromDB(guid,fields))
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if (!corpse->LoadFromDB(guid, fields))
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{
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delete corpse;
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continue;
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