Core/Objects: removed some unnecessary update field handling

This commit is contained in:
Ovahlord
2019-05-25 11:32:49 +02:00
parent ebe6ae70bf
commit 9c40b2aba1

View File

@@ -188,31 +188,11 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
if (worldObject->GetAIAnimKitId() || worldObject->GetMovementAnimKitId() || worldObject->GetMeleeAnimKitId())
flags |= UPDATEFLAG_ANIMKITS;
if (!worldObject->m_movementInfo.transport.guid.IsEmpty() && (ToGameObject() || ToDynObject()))
flags |= UPDATEFLAG_GO_TRANSPORT_POSITION;
}
if (flags & UPDATEFLAG_STATIONARY_POSITION)
{
if (isType(TYPEMASK_GAMEOBJECT))
{
switch (ToGameObject()->GetGoType())
{
case GAMEOBJECT_TYPE_TRANSPORT:
flags |= UPDATEFLAG_TRANSPORT;
break;
default:
break;
}
}
if (isType(TYPEMASK_UNIT))
{
if (ToUnit()->GetVictim())
flags |= UPDATEFLAG_HAS_TARGET;
}
}
if (Unit const* unit = ToUnit())
if (unit->GetVictim())
flags |= UPDATEFLAG_HAS_TARGET;
ByteBuffer buf(500);
buf << uint8(updateType);
@@ -444,14 +424,14 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
WorldObject const* self = static_cast<WorldObject const*>(this);
ObjectGuid transGuid = self->m_movementInfo.transport.guid;
data->WriteBit(transGuid[5]);
data->WriteBit(0); // Has GO transport time 3
data->WriteBit(hasVehicleId); // Has GO transport time 3
data->WriteBit(transGuid[0]);
data->WriteBit(transGuid[3]);
data->WriteBit(transGuid[6]);
data->WriteBit(transGuid[1]);
data->WriteBit(transGuid[4]);
data->WriteBit(transGuid[2]);
data->WriteBit(0); // Has GO transport time 2
data->WriteBit(hasTransportTime2); // Has GO transport time 2
data->WriteBit(transGuid[7]);
}
@@ -660,7 +640,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
{
if (GameObject const* go = ToGameObject())
{
if (go->IsDynTransport())
if (go->ToTransport())
*data << uint32(go->ToTransport()->GetPathProgress());
else
*data << uint32(getMSTime());