Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-18 18:10:42 +06:00
parent 694ab45bc7
commit 9d45f29593
2 changed files with 1 additions and 2 deletions

View File

@@ -882,8 +882,6 @@ void CreatureEventAI::Reset()
void CreatureEventAI::JustReachedHome()
{
me->LoadCreaturesAddon();
if (!m_bEmptyList)
{
for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)

View File

@@ -80,6 +80,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
}
owner.clearUnitState(UNIT_STAT_EVADE);
owner.LoadCreaturesAddon(true);
owner.AI()->JustReachedHome();
return false;
}