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Move SPELLFAMILY_PALADIN dummy spell effects for Holy Shock, Blessing of Faith, and Judgement of Command to spell scripts.
--HG-- branch : trunk
This commit is contained in:
@@ -16,21 +16,244 @@
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*/
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/*
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* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by paladin players.
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* Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_pal_".
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*/
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#include "ScriptPCH.h"
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enum PaladinSpells
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{
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PALADIN_SPELL_HOLY_SHOCK_R1 = 20473,
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PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE = 25912,
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PALADIN_SPELL_HOLY_SHOCK_R1_HEALING = 25914,
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PALADIN_SPELL_HOLY_SHOCK_R2 = 20929,
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PALADIN_SPELL_HOLY_SHOCK_R2_DAMAGE = 25911,
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PALADIN_SPELL_HOLY_SHOCK_R2_HEALING = 25913,
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PALADIN_SPELL_HOLY_SHOCK_R3 = 20930,
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PALADIN_SPELL_HOLY_SHOCK_R3_DAMAGE = 25902,
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PALADIN_SPELL_HOLY_SHOCK_R3_HEALING = 25903,
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PALADIN_SPELL_HOLY_SHOCK_R4 = 27174,
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PALADIN_SPELL_HOLY_SHOCK_R4_DAMAGE = 27176,
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PALADIN_SPELL_HOLY_SHOCK_R4_HEALING = 27175,
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PALADIN_SPELL_HOLY_SHOCK_R5 = 33072,
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PALADIN_SPELL_HOLY_SHOCK_R5_DAMAGE = 33073,
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PALADIN_SPELL_HOLY_SHOCK_R5_HEALING = 33074,
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PALADIN_SPELL_HOLY_SHOCK_R6 = 48824,
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PALADIN_SPELL_HOLY_SHOCK_R6_DAMAGE = 48822,
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PALADIN_SPELL_HOLY_SHOCK_R6_HEALING = 48820,
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PALADIN_SPELL_HOLY_SHOCK_R7 = 48825,
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PALADIN_SPELL_HOLY_SHOCK_R7_DAMAGE = 48823,
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PALADIN_SPELL_HOLY_SHOCK_R7_HEALING = 48821,
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SPELL_BLESSING_OF_LOWER_CITY_DRUID = 37878,
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SPELL_BLESSING_OF_LOWER_CITY_PALADIN = 37879,
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SPELL_BLESSING_OF_LOWER_CITY_PRIEST = 37880,
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SPELL_BLESSING_OF_LOWER_CITY_SHAMAN = 37881,
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};
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class spell_pal_blessing_of_faith_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PALADIN))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PRIEST))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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{
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uint32 spell_id = 0;
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switch(unitTarget->getClass())
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{
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case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
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case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
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case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
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case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
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default: return; // ignore for non-healing classes
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}
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GetCaster()->CastSpell(GetCaster(), spell_id, true);
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Blessing of Faith
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EffectHandlers += EffectHandlerFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_pal_blessing_of_faith()
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{
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return new spell_pal_blessing_of_faith_SpellScript();
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}
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class spell_pal_holy_shock_SpellScript : public SpellScript
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{
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bool Validate(SpellEntry const * spellEntry)
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{
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R2))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R2_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R2_HEALING))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R3))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R3_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R3_HEALING))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R4))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R4_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R4_HEALING))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R5))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R5_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R5_HEALING))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R6))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R6_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R6_HEALING))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R7))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R7_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R7_HEALING))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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{
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Unit *caster = GetCaster();
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int hurt = 0;
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int heal = 0;
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switch(GetSpellInfo()->Id)
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{
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case PALADIN_SPELL_HOLY_SHOCK_R1:
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hurt = PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE;
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heal = PALADIN_SPELL_HOLY_SHOCK_R1_HEALING;
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break;
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case PALADIN_SPELL_HOLY_SHOCK_R2:
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hurt = PALADIN_SPELL_HOLY_SHOCK_R2_DAMAGE;
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heal = PALADIN_SPELL_HOLY_SHOCK_R2_HEALING;
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break;
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case PALADIN_SPELL_HOLY_SHOCK_R3:
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hurt = PALADIN_SPELL_HOLY_SHOCK_R3_DAMAGE;
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heal = PALADIN_SPELL_HOLY_SHOCK_R3_HEALING;
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break;
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case PALADIN_SPELL_HOLY_SHOCK_R4:
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hurt = PALADIN_SPELL_HOLY_SHOCK_R4_DAMAGE;
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heal = PALADIN_SPELL_HOLY_SHOCK_R4_HEALING;
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break;
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case PALADIN_SPELL_HOLY_SHOCK_R5:
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hurt = PALADIN_SPELL_HOLY_SHOCK_R5_DAMAGE;
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heal = PALADIN_SPELL_HOLY_SHOCK_R5_HEALING;
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break;
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case PALADIN_SPELL_HOLY_SHOCK_R6:
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hurt = PALADIN_SPELL_HOLY_SHOCK_R6_DAMAGE;
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heal = PALADIN_SPELL_HOLY_SHOCK_R6_HEALING;
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break;
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case PALADIN_SPELL_HOLY_SHOCK_R7:
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hurt = PALADIN_SPELL_HOLY_SHOCK_R7_DAMAGE;
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heal = PALADIN_SPELL_HOLY_SHOCK_R7_HEALING;
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break;
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default:
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sLog.outError("spell_pal_holy_shock_SpellScript::HandleDummy: Spell %u not handled in HS",GetSpellInfo()->Id);
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return;
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}
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if (caster->IsFriendlyTo(unitTarget))
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caster->CastSpell(unitTarget, heal, true, 0);
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else
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caster->CastSpell(unitTarget, hurt, true, 0);
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Holy Shock
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EffectHandlers += EffectHandlerFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_pal_holy_shock()
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{
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return new spell_pal_holy_shock_SpellScript();
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}
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class spell_pal_judgement_of_command_SpellScript : public SpellScript
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{
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void HandleDummy(SpellEffIndex effIndex)
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{
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if (Unit *unitTarget = GetHitUnit())
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if (SpellEntry const* spell_proto = sSpellStore.LookupEntry(GetEffectValue()))
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GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
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}
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void Register()
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{
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// add dummy effect spell handler to Judgement of Command
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EffectHandlers += EffectHandlerFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript * GetSpellScript_spell_pal_judgement_of_command()
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{
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return new spell_pal_judgement_of_command_SpellScript();
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}
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void AddSC_paladin_spell_scripts()
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{
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//Script *newscript;
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Script *newscript;
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/*
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newscript = new Script;
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newscript->Name = "spell_pal_";
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newscript->GetSpellScript = &GetSpellScript_spell_pal_;
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newscript->Name = "spell_pal_blessing_of_faith";
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newscript->GetSpellScript = &GetSpellScript_spell_pal_blessing_of_faith;
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newscript->RegisterSelf();
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*/
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}
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newscript = new Script;
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newscript->Name = "spell_pal_holy_shock";
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newscript->GetSpellScript = &GetSpellScript_spell_pal_holy_shock;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "spell_pal_judgement_of_command";
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newscript->GetSpellScript = &GetSpellScript_spell_pal_judgement_of_command;
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newscript->RegisterSelf();
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}
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