mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
Core/Packets: converted SMSG_GUILD_COMMAND_RESULT, SMSG_GUILD_BANK_TEXT_QUERY_RESULT, SMSG_GUILD_NAME_CHANGED, SMSG_QUERY_GUILD_INFO_RESPONSE and SMSG_GUILD_RANKS to packet class
This commit is contained in:
@@ -115,14 +115,14 @@ void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, Guil
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// Note: SMSG_GUILD_COMMAND_RESULT and SMSG_GUILD_COMMAND_RESULT_2 do exactly the same in the client, they just have different structures.
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// There's no particular reason why we use SMSG_GUILD_COMMAND_RESULT_2, this one is processed inmediately as it is read from the client.
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// SMSG_GUILD_COMMAND_RESULT is a JAM opcode
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WorldPacket data(SMSG_GUILD_COMMAND_RESULT_2, 8 + param.size() + 1);
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data << uint32(type);
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data << param;
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data << uint32(errCode);
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session->SendPacket(&data);
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WorldPackets::Guild::GuildCommandResult result;
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TC_LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s"
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, session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
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result.Command = type;
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result.Name = param;
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result.Result = errCode;
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session->SendPacket(result.Write());
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TC_LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s", session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
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}
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void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
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@@ -638,21 +638,20 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
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{
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WorldPacket data(SMSG_GUILD_BANK_QUERY_TEXT_RESULT, 1 + m_text.size() + 1);
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data.WriteBits(m_text.length(), 14);
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data << uint32(m_tabId);
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data.WriteString(m_text);
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WorldPackets::Guild::GuildBankTextQueryResult textQuery;
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textQuery.Text = m_text;
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textQuery.Tab = m_tabId;
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if (session)
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{
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TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [%s]: Tabid: %u, Text: %s"
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, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
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session->SendPacket(&data);
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session->SendPacket(textQuery.Write());
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}
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else
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{
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TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
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guild->BroadcastPacket(&data);
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guild->BroadcastPacket(textQuery.Write());
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}
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}
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@@ -1035,15 +1034,6 @@ void EmblemInfo::LoadFromDB(Field* fields)
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m_backgroundColor = fields[7].GetUInt8();
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}
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void EmblemInfo::WritePacket(WorldPacket& data) const
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{
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data << uint32(m_style);
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data << uint32(m_color);
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data << uint32(m_borderStyle);
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data << uint32(m_borderColor);
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data << uint32(m_backgroundColor);
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}
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void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
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@@ -1616,29 +1606,10 @@ bool Guild::SetName(std::string const& name)
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stmt->setUInt32(1, GetId());
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CharacterDatabase.Execute(stmt);
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ObjectGuid guid = GetGUID();
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WorldPacket data(SMSG_GUILD_RENAMED, 24 + 8 + 1);
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data.WriteBit(guid[5]);
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data.WriteBits(name.length(), 8);
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data.WriteBit(guid[4]);
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data.WriteBit(guid[0]);
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data.WriteBit(guid[6]);
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data.WriteBit(guid[3]);
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data.WriteBit(guid[1]);
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data.WriteBit(guid[7]);
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data.WriteBit(guid[2]);
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data.WriteByteSeq(guid[3]);
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data.WriteByteSeq(guid[2]);
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data.WriteByteSeq(guid[7]);
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data.WriteByteSeq(guid[1]);
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data.WriteByteSeq(guid[0]);
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data.WriteByteSeq(guid[6]);
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data.WriteString(name);
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data.WriteByteSeq(guid[4]);
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data.WriteByteSeq(guid[5]);
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BroadcastPacket(&data);
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WorldPackets::Guild::GuildNameChanged guildNameChanged;
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guildNameChanged.GuildGUID = GetGUID();
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guildNameChanged.GuildName = name;
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BroadcastPacket(guildNameChanged.Write());
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return true;
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}
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@@ -1699,53 +1670,41 @@ void Guild::HandleRoster(WorldSession* session)
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session->SendPacket(roster.Write());
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}
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void Guild::HandleQuery(WorldSession* session)
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void Guild::SendQueryResponse(WorldSession* session)
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{
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WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
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WorldPackets::Guild::QueryGuildInfoResponse response;
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response.GuildGUID = GetGUID();
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response.GuildName = m_name;
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data << uint64(GetGUID());
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data << m_name;
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response.EmblemStyle = m_emblemInfo.GetStyle();
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response.EmblemColor = m_emblemInfo.GetColor();
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response.BorderStyle = m_emblemInfo.GetBorderStyle();
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response.BorderColor = m_emblemInfo.GetBorderColor();
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response.BackgroundColor = m_emblemInfo.GetBackgroundColor();
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// Rank name
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for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks
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{
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if (i < _GetRanksSize())
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data << m_ranks[i].GetName();
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else
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data << uint8(0); // Empty string
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}
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response.RanksSize = _GetRanksSize();
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// Rank order of creation
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for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
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{
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WorldPackets::Guild::GuildInfoRank info;
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if (i < _GetRanksSize())
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data << uint32(i);
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else
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data << uint32(0);
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{
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info.RankID = m_ranks[i].GetId();
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info.RankOrder = i;
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info.RankName = m_ranks[i].GetName();
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}
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response.Ranks[i] = info;
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}
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// Rank order of "importance" (sorting by rights)
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for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
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{
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if (i < _GetRanksSize())
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data << uint32(m_ranks[i].GetId());
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else
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data << uint32(0);
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}
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m_emblemInfo.WritePacket(data);
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data << uint32(_GetRanksSize()); // Number of ranks used
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session->SendPacket(&data);
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TC_LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
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session->SendPacket(response.Write());
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TC_LOG_DEBUG("guild", "SMSG_QUERY_GUILD_INFO_RESPONSE [%s]", session->GetPlayerInfo().c_str());
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}
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void Guild::SendGuildRankInfo(WorldSession* session) const
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{
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ByteBuffer rankData(100);
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WorldPacket data(SMSG_GUILD_RANK, 100);
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WorldPackets::Guild::GuildRanks ranks;
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data.WriteBits(_GetRanksSize(), 18);
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ranks.Ranks.reserve(_GetRanksSize());
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for (uint8 i = 0; i < _GetRanksSize(); i++)
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{
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@@ -1753,29 +1712,25 @@ void Guild::SendGuildRankInfo(WorldSession* session) const
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if (!rankInfo)
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continue;
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data.WriteBits(rankInfo->GetName().length(), 7);
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WorldPackets::Guild::GuildRankData rankData;
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rankData << uint32(rankInfo->GetId());
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rankData.RankID = rankInfo->GetId();
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rankData.RankOrder = uint32(i);
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rankData.Flags = rankInfo->GetRights();
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rankData.WithdrawGoldLimit = (rankInfo->GetId() == GR_GUILDMASTER ? (-1) : int32(rankInfo->GetBankMoneyPerDay() / GOLD));
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rankData.RankName = rankInfo->GetName();
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for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j)
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{
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rankData << uint32(rankInfo->GetBankTabSlotsPerDay(j));
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rankData << uint32(rankInfo->GetBankTabRights(j));
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rankData.TabFlags[j] = uint32(rankInfo->GetBankTabRights(j));
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rankData.TabWithdrawItemLimit[j] = uint32(rankInfo->GetBankTabSlotsPerDay(j));
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}
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rankData << uint32(rankInfo->GetBankMoneyPerDay());
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rankData << uint32(rankInfo->GetRights());
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if (rankInfo->GetName().length())
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rankData.WriteString(rankInfo->GetName());
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rankData << uint32(i);
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ranks.Ranks.push_back(rankData);
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}
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data.FlushBits();
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data.append(rankData);
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session->SendPacket(&data);
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TC_LOG_DEBUG("guild", "SMSG_GUILD_RANK [%s]", session->GetPlayerInfo().c_str());
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session->SendPacket(ranks.Write());
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TC_LOG_DEBUG("guild", "SMSG_GUILD_RANKS [%s]", session->GetPlayerInfo().c_str());
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}
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void Guild::HandleSetAchievementTracking(WorldSession* session, std::set<uint32> const& achievementIds)
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@@ -1861,7 +1816,7 @@ void Guild::HandleSetEmblem(WorldSession* session, EmblemInfo const& emblemInfo)
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SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
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HandleQuery(session);
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SendQueryResponse(session);
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}
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}
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@@ -292,7 +292,6 @@ public:
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void LoadFromDB(Field* fields);
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void SaveToDB(ObjectGuid::LowType guildId) const;
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void ReadPacket(WorldPacket& recv);
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void WritePacket(WorldPacket& data) const;
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uint32 GetStyle() const { return m_style; }
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uint32 GetColor() const { return m_color; }
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@@ -785,7 +784,7 @@ public:
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// Handle client commands
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void HandleRoster(WorldSession* session);
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void HandleQuery(WorldSession* session);
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void SendQueryResponse(WorldSession* session);
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void HandleSetAchievementTracking(WorldSession* session, std::set<uint32> const& achievementIds);
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void HandleSetMOTD(WorldSession* session, std::string const& motd);
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void HandleSetInfo(WorldSession* session, std::string const& info);
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@@ -41,7 +41,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(playerGuid))
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guild->HandleQuery(this);
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guild->SendQueryResponse(this);
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}
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void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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@@ -555,3 +555,105 @@ WorldPacket const* WorldPackets::Guild::GuildChallengeCompleted::Write()
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Guild::GuildCommandResult::Write()
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{
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_worldPacket << uint32(Command);
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_worldPacket << Name;
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_worldPacket << uint32(Result);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Guild::GuildBankTextQueryResult::Write()
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{
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_worldPacket.WriteBits(Text.length(), 14);
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_worldPacket.FlushBits();
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_worldPacket << uint32(Tab);
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_worldPacket.WriteString(Text);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Guild::GuildNameChanged::Write()
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{
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_worldPacket.WriteBit(GuildGUID[5]);
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_worldPacket.WriteBits(GuildName.length(), 8);
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_worldPacket.WriteBit(GuildGUID[4]);
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_worldPacket.WriteBit(GuildGUID[0]);
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_worldPacket.WriteBit(GuildGUID[6]);
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_worldPacket.WriteBit(GuildGUID[3]);
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_worldPacket.WriteBit(GuildGUID[1]);
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_worldPacket.WriteBit(GuildGUID[7]);
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_worldPacket.WriteBit(GuildGUID[2]);
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_worldPacket.WriteByteSeq(GuildGUID[3]);
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_worldPacket.WriteByteSeq(GuildGUID[2]);
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_worldPacket.WriteByteSeq(GuildGUID[7]);
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_worldPacket.WriteByteSeq(GuildGUID[1]);
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_worldPacket.WriteByteSeq(GuildGUID[0]);
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_worldPacket.WriteByteSeq(GuildGUID[6]);
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_worldPacket.WriteString(GuildName);
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_worldPacket.WriteByteSeq(GuildGUID[4]);
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_worldPacket.WriteByteSeq(GuildGUID[5]);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Guild::QueryGuildInfoResponse::Write()
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{
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_worldPacket << GuildGUID;
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_worldPacket << GuildName;
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for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
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_worldPacket << Ranks[i].RankName;
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for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
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_worldPacket << uint32(Ranks[i].RankOrder);
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for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
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_worldPacket << uint32(Ranks[i].RankID);
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_worldPacket << uint32(EmblemStyle);
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_worldPacket << uint32(EmblemColor);
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_worldPacket << uint32(BorderStyle);
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_worldPacket << uint32(BorderColor);
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_worldPacket << uint32(BackgroundColor);
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_worldPacket << uint32(RanksSize);
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return &_worldPacket;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Guild::GuildRankData const& rankData)
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{
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data << int32(rankData.RankID);
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; i++)
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{
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data << int32(rankData.TabWithdrawItemLimit[i]);
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data << int32(rankData.TabFlags[i]);
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}
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data << int32(rankData.WithdrawGoldLimit);
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data << int32(rankData.Flags);
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data.WriteString(rankData.RankName);
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data << int32(rankData.RankOrder);
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return data;
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}
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WorldPacket const* WorldPackets::Guild::GuildRanks::Write()
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{
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_worldPacket.WriteBits(Ranks.size(), 18);
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for (GuildRankData const& rank : Ranks)
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_worldPacket.WriteBits(rank.RankName.length(), 7);
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_worldPacket.FlushBits();
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for (GuildRankData const& rank : Ranks)
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_worldPacket << rank;
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return &_worldPacket;
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}
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@@ -470,6 +470,88 @@ namespace WorldPackets
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int32 XpAwarded = 0;
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int32 CurrentCount = 0;
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};
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class GuildCommandResult final : public ServerPacket
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{
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public:
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GuildCommandResult() : ServerPacket(SMSG_GUILD_COMMAND_RESULT, 9) { }
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WorldPacket const* Write() override;
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std::string Name;
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int32 Result = 0;
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int32 Command = 0;
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};
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class GuildBankTextQueryResult : public ServerPacket
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{
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public:
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GuildBankTextQueryResult() : ServerPacket(SMSG_GUILD_BANK_TEXT_QUERY_RESULT, 4 + 2) { }
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WorldPacket const* Write() override;
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int32 Tab = 0;
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std::string Text;
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};
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class GuildNameChanged final : ServerPacket
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{
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public:
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GuildNameChanged() : ServerPacket(SMSG_GUILD_NAME_CHANGED, 33) { }
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WorldPacket const* Write() override;
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ObjectGuid GuildGUID;
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std::string GuildName;
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};
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struct GuildInfoRank
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{
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uint32 RankID = 0;
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uint32 RankOrder = 0;
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std::string RankName;
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};
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class QueryGuildInfoResponse final : ServerPacket
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{
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public:
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QueryGuildInfoResponse() : ServerPacket(SMSG_QUERY_GUILD_INFO_RESPONSE) { }
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WorldPacket const* Write() override;
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ObjectGuid GuildGUID;
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std::string GuildName;
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std::array<GuildInfoRank, GUILD_RANKS_MAX_COUNT> Ranks;
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uint32 RanksSize = 0;
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uint32 EmblemStyle = 0;
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uint32 EmblemColor = 0;
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uint32 BorderStyle = 0;
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uint32 BorderColor = 0;
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uint32 BackgroundColor = 0;
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};
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struct GuildRankData
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{
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uint8 RankID = 0;
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int32 RankOrder = 0;
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uint32 Flags = 0;
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uint32 WithdrawGoldLimit = 0;
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std::string RankName;
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uint32 TabFlags[GUILD_BANK_MAX_TABS];
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uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS];
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};
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class GuildRanks final : public ServerPacket
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{
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public:
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GuildRanks() : ServerPacket(SMSG_GUILD_RANKS, 4) { }
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WorldPacket const* Write() override;
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std::vector<GuildRankData> Ranks;
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};
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||||
}
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}
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@@ -892,7 +892,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_QUERY_RESULTS, STATUS_NEVER, CONNECTION_TYPE_REALM);
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||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_LOG_QUERY_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_QUERY_TEXT_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_TEXT_QUERY_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_COMPLETED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_CHANGE_NAME_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -917,11 +917,11 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RANK, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GUILD_INFO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RANKS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RANKS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_KNOWN_RECIPES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RENAMED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NAME_CHANGED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_REACTION_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_WEEKLY_CAP, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RESET, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
|
||||
@@ -830,7 +830,7 @@ enum OpcodeServer
|
||||
SMSG_GUILD_BANK_QUERY_RESULTS = 0x78A5,
|
||||
SMSG_GUILD_BANK_LOG_QUERY_RESULT = 0x30B2,
|
||||
SMSG_GUILD_BANK_MONEY_WITHDRAWN = 0x5DB4,
|
||||
SMSG_GUILD_BANK_QUERY_TEXT_RESULT = 0x75A3,
|
||||
SMSG_GUILD_BANK_TEXT_QUERY_RESULT = 0x75A3,
|
||||
SMSG_GUILD_CANCEL = 0x0000,
|
||||
SMSG_GUILD_CHALLENGE_COMPLETED = 0x39A3,
|
||||
SMSG_GUILD_CHALLENGE_UPDATE = 0x18B1,
|
||||
@@ -857,10 +857,10 @@ enum OpcodeServer
|
||||
SMSG_GUILD_NEWS_UPDATE = 0x35A7,
|
||||
SMSG_GUILD_PARTY_STATE_RESPONSE = 0x50A6,
|
||||
SMSG_GUILD_PERMISSIONS_QUERY_RESULTS = 0x34A3,
|
||||
SMSG_GUILD_QUERY_RESPONSE = 0x0E06,
|
||||
SMSG_GUILD_RANK = 0x30B4,
|
||||
SMSG_QUERY_GUILD_INFO_RESPONSE = 0x0E06,
|
||||
SMSG_GUILD_RANKS = 0x30B4,
|
||||
SMSG_GUILD_RANKS_UPDATE = 0x5DA0,
|
||||
SMSG_GUILD_RENAMED = 0x74A6,
|
||||
SMSG_GUILD_NAME_CHANGED = 0x74A6,
|
||||
SMSG_GUILD_REPUTATION_REACTION_CHANGED = 0x74B0,
|
||||
SMSG_GUILD_REPUTATION_WEEKLY_CAP = 0x30B7,
|
||||
SMSG_GUILD_RESET = 0x1CB5,
|
||||
|
||||
Reference in New Issue
Block a user