mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-30 05:43:12 +01:00
Code/Dungeon Finder: Move some packets from Mgr to Handler
--HG-- branch : trunk
This commit is contained in:
@@ -40,6 +40,7 @@ LFGMgr::LFGMgr()
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m_NumWaitTimeDps = 0;
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m_update = true;
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m_lfgProposalId = 1;
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GetAllDungeons();
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}
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LFGMgr::~LFGMgr()
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@@ -231,7 +232,7 @@ void LFGMgr::Update(uint32 diff)
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for (LfgAnswerMap::const_iterator itVotes = pBoot->votes.begin(); itVotes != pBoot->votes.end(); ++itVotes)
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if (Player *plrg = sObjectMgr.GetPlayer(itVotes->first))
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if (plrg->GetGUIDLow() != pBoot->victimLowGuid)
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SendLfgBootPlayer(plrg, pBoot);
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plrg->GetSession()->SendLfgBootPlayer(pBoot);
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if (grp)
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grp->SetLfgKickActive(false);
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delete pBoot;
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@@ -272,7 +273,7 @@ void LFGMgr::Update(uint32 diff)
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plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_PROPOSAL_BEGIN);
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else
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plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_PROPOSAL_BEGIN);
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SendUpdateProposal(plr, m_lfgProposalId, pProposal);
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plr->GetSession()->SendUpdateProposal(m_lfgProposalId, pProposal);
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}
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}
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@@ -355,15 +356,6 @@ void LFGMgr::Update(uint32 diff)
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m_update = true;
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}
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/// <summary>
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/// Initialize Looking For Group
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/// </summary>
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void LFGMgr::InitLFG()
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{
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// Initialize dungeonMap
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GetAllDungeons();
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}
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/// <summary>
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/// Load achievement <-> encounter associations
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/// </summary>
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@@ -1208,7 +1200,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint32 lowGuid, uint8 accept)
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if (!allAnswered)
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{
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for (LfgPlayerList::const_iterator it = players.begin(); it != players.end(); ++it)
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SendUpdateProposal(*it, proposalId, pProposal);
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(*it)->GetSession()->SendUpdateProposal(proposalId, pProposal);
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}
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else
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{
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@@ -1226,7 +1218,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint32 lowGuid, uint8 accept)
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{
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plr = *it;
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if (sendUpdate)
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SendUpdateProposal(plr, proposalId, pProposal);
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plr->GetSession()->SendUpdateProposal(proposalId, pProposal);
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plr->SetLfgUpdate(false);
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if (plr->GetGroup())
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{
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@@ -1338,7 +1330,7 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t
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continue;
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guid = plr->GetGroup() ? plr->GetGroup()->GetGUID(): plr->GetGUID();
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SendUpdateProposal(plr, itProposal->first, pProposal);
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plr->GetSession()->SendUpdateProposal(itProposal->first, pProposal);
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// Remove members that didn't accept
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itQueue = m_QueueInfoMap.find(guid);
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if (!it->second->accept)
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@@ -1416,7 +1408,7 @@ void LFGMgr::InitBoot(Group *grp, uint32 iLowGuid, uint32 vLowguid, std::string
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}
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for (PlayerSet::const_iterator it = players.begin(); it != players.end(); ++it)
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SendLfgBootPlayer(*it, pBoot);
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(*it)->GetSession()->SendLfgBootPlayer(pBoot);
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grp->SetLfgKickActive(true);
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m_Boots[grp->GetLowGUID()] = pBoot;
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@@ -1470,7 +1462,7 @@ void LFGMgr::UpdateBoot(Player *plr, uint8 accept)
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for (LfgAnswerMap::const_iterator itVotes = pBoot->votes.begin(); itVotes != pBoot->votes.end(); ++itVotes)
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if (Player *plrg = sObjectMgr.GetPlayer(itVotes->first))
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if (plrg->GetGUIDLow() != pBoot->victimLowGuid)
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SendLfgBootPlayer(plrg, pBoot);
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plrg->GetSession()->SendLfgBootPlayer(pBoot);
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if (agreeNum == pBoot->votedNeeded) // Vote passed - Kick player
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{
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@@ -1566,7 +1558,7 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player *player)
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return;
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// Give rewards
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SendLfgPlayerReward(player);
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player->GetSession()->SendLfgPlayerReward(dungeon->Entry(), group->GetLfgDungeonEntry(false), index, reward, qReward);
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if (qReward->GetRewItemsCount() > 0)
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{
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@@ -1660,257 +1652,6 @@ void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
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}
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}
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/// <summary>
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/// Build Proposal Update packet
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/// </summary>
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/// <param name="Player *">Player</param>
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/// <param name="uint32">ProposalID</param>
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/// <param name="LfgProposal *">Internal LFG Proposal</param>
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/// <returns></returns>
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void LFGMgr::SendUpdateProposal(Player *plr, uint32 proposalId, LfgProposal *pProp)
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{
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if (!plr || !pProp)
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return;
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uint32 pLogGuid = plr->GetGUIDLow();
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LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(pLogGuid);
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if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
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return;
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LfgProposalPlayer *ppPlayer = itPlayer->second;
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uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
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uint32 dLowGuid = pProp->groupLowGuid;
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uint32 dungeonId = pProp->dungeonId;
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uint32 isSameDungeon = plr->GetGroup() && plr->GetGroup()->GetLfgDungeonEntry() == dungeonId;
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sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE");
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WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
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if (!dLowGuid && plr->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
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dungeonId = *plr->GetLfgDungeons()->begin();
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if (LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
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dungeonId = dungeon->Entry();
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data << uint32(dungeonId); // Dungeon
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data << uint8(pProp->state); // Result state
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data << uint32(proposalId); // Internal Proposal ID
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data << uint32(0); // Bosses killed - FIXME
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data << uint8(isSameDungeon); // Silent (show client window)
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data << uint8(pProp->players.size()); // Group size
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for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer)
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{
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ppPlayer = itPlayer->second;
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data << uint32(ppPlayer->role); // Role
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data << uint8(itPlayer->first == pLogGuid); // Self player
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if (!ppPlayer->groupLowGuid) // Player not it a group
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{
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data << uint8(0); // Not in dungeon
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data << uint8(0); // Not same group
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}
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else
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{
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data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent)
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data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player
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}
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data << uint8(ppPlayer->accept != -1); // Answered
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data << uint8(ppPlayer->accept == 1); // Accepted
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}
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plr->GetSession()->SendPacket(&data);
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}
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/// <summary>
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/// Build and Send LFG lock player info and reward
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/// </summary>
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/// <param name="Player *">Player</param>
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void LFGMgr::SendLfgPlayerInfo(Player *plr)
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{
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uint32 rsize = 0;
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uint32 lsize = 0;
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bool done;
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LfgDungeonSet *randomlist = GetRandomDungeons(plr->getLevel(), plr->GetSession()->Expansion());
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LfgLockStatusSet *lockSet = GetPlayerLockStatusDungeons(plr, GetAllDungeons());
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if (randomlist)
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rsize = randomlist->size();
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if (lockSet)
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lsize = lockSet->size();
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sLog.outDebug("SMSG_LFG_PLAYER_INFO");
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WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
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if (!randomlist)
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data << uint8(0);
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else
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{
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LfgReward const* reward = NULL;
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Quest const* qRew = NULL;
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data << uint8(randomlist->size()); // Random Dungeon count
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for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
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{
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done = plr->isLfgDungeonDone(*it);
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reward = GetRandomDungeonReward(*it, plr->getLevel());
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data << uint32(*it); // Entry
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data << uint8(done);
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if (reward)
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{
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qRew = sObjectMgr.GetQuestTemplate(reward->reward[done].questId);
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data << uint32(qRew ? qRew->GetRewOrReqMoney() : 0);
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data << uint32(qRew ? qRew->XPValue(plr) : 0);
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data << uint32(reward->reward[done].variableMoney);
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data << uint32(reward->reward[done].variableXP);
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data << uint8(qRew ? qRew->GetRewItemsCount() : 0);
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if (qRew && qRew->GetRewItemsCount())
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{
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ItemPrototype const* iProto = NULL;
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for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!qRew->RewItemId[i])
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continue;
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iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
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data << uint32(qRew->RewItemId[i]);
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data << uint32(iProto ? iProto->DisplayInfoID : 0);
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data << uint32(qRew->RewItemCount[i]);
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}
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}
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}
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else
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{
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint8(0);
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}
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}
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randomlist->clear();
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delete randomlist;
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}
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BuildPlayerLockDungeonBlock(data, lockSet);
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plr->GetSession()->SendPacket(&data);
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}
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/// <summary>
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/// Build and Send LFG lock party info and reward
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/// </summary>
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/// <param name="Player *">Player</param>
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void LFGMgr::SendLfgPartyInfo(Player *plr)
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{
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if (LfgLockStatusMap *lockMap = GetPartyLockStatusDungeons(plr, GetAllDungeons()))
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{
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uint32 size = 0;
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for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
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size += 8 + 4 + it->second->size() * (4 + 4);
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sLog.outDebug("SMSG_LFG_PARTY_INFO");
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WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
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BuildPartyLockDungeonBlock(data, lockMap);
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plr->GetSession()->SendPacket(&data);
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}
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}
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/// <summary>
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/// Build and Send LFG boot player info
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/// </summary>
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/// <param name="Player *">Player</param>
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/// <param name="LfgPlayerBoot *">Boot info</param>
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void LFGMgr::SendLfgBootPlayer(Player *plr, LfgPlayerBoot *pBoot)
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{
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sLog.outDebug("SMSG_LFG_BOOT_PLAYER");
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int8 playerVote = pBoot->votes[plr->GetGUIDLow()];
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uint8 votesNum = 0;
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uint8 agreeNum = 0;
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uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000);
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for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it)
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{
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if (it->second != -1)
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{
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++votesNum;
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if (it->second == 1)
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++agreeNum;
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}
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}
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WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
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data << uint8(pBoot->inProgress); // Vote in progress
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data << uint8(playerVote != -1); // Did Vote
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data << uint8(playerVote == 1); // Agree
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data << uint64(MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER)); // Victim GUID
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data << uint32(votesNum); // Total Votes
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data << uint32(agreeNum); // Agree Count
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data << uint32(secsleft); // Time Left
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data << uint32(pBoot->votedNeeded); // Needed Votes
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data << pBoot->reason.c_str(); // Kick reason
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plr->GetSession()->SendPacket(&data);
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}
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/// <summary>
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/// Build and Send LFG player reward
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/// </summary>
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/// <param name="Player *">Player</param>
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void LFGMgr::SendLfgPlayerReward(Player *plr)
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{
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uint32 rdungeonId = 0;
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uint32 sdungeonId = 0;
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LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(*plr->GetLfgDungeons()->begin());
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if (dungeon)
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rdungeonId = dungeon->Entry();
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if (plr->GetGroup())
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sdungeonId = plr->GetGroup()->GetLfgDungeonEntry(false);
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bool done = plr->isLfgDungeonDone(rdungeonId);
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LfgReward const* reward = GetRandomDungeonReward(rdungeonId, plr->getLevel());
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uint8 itemNum = 0;
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Quest const* qRew = NULL;
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if (reward)
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{
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qRew = sObjectMgr.GetQuestTemplate(reward->reward[done].questId);
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if (qRew)
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itemNum = qRew->GetRewItemsCount();
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}
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sLog.outDebug("SMSG_LFG_PLAYER_REWARD");
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WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
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data << uint32(rdungeonId); // Random Dungeon Finished
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data << uint32(sdungeonId); // Dungeon Finished
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data << uint8(done);
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data << uint32(reward ? 1 : 0);
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if (reward)
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{
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data << uint32(qRew ? qRew->GetRewOrReqMoney() : 0);
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data << uint32(qRew ? qRew->XPValue(plr) : 0);
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data << uint32(reward->reward[done].variableMoney);
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data << uint32(reward->reward[done].variableXP);
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data << uint8(itemNum);
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if (qRew && itemNum)
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{
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ItemPrototype const* iProto = NULL;
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for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!qRew->RewItemId[i])
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continue;
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iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
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data << uint32(qRew->RewItemId[i]);
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data << uint32(iProto ? iProto->DisplayInfoID : 0);
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data << uint32(qRew->RewItemCount[i]);
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}
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}
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}
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else
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{
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint8(0);
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}
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plr->GetSession()->SendPacket(&data);
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}
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/// <summary>
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/// Build Party Dungeon lock status packet
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/// </summary>
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@@ -1998,9 +1739,12 @@ LfgLockStatusMap* LFGMgr::GetGroupLockStatusDungeons(PlayerSet *pPlayers, LfgDun
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/// <returns>LfgLockStatusMap*</returns>
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LfgLockStatusMap* LFGMgr::GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons)
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{
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if (!plr || !dungeons)
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if (!plr)
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return NULL;
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if (!dungeons)
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dungeons = GetAllDungeons();
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Group *grp = plr->GetGroup();
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if (!grp)
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return NULL;
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@@ -2035,6 +1779,9 @@ LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet
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uint8 expansion = plr->GetSession()->Expansion();
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AccessRequirement const* ar;
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if (!dungeons)
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dungeons = GetAllDungeons();
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for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
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{
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dungeon = sLFGDungeonStore.LookupEntry(*it);
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@@ -250,7 +250,6 @@ class LFGMgr
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LFGMgr();
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~LFGMgr();
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void InitLFG();
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void Join(Player *plr);
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void Leave(Player *plr, Group *grp = NULL);
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void OfferContinue(Group *grp);
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@@ -260,8 +259,6 @@ class LFGMgr
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void UpdateRoleCheck(Group *grp, Player *plr = NULL);
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void Update(uint32 diff);
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void SendLfgPlayerInfo(Player *plr);
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void SendLfgPartyInfo(Player *plr);
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bool isRandomDungeon(uint32 dungeonId);
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void InitBoot(Group *grp, uint32 plowGuid, uint32 vlowGuid, std::string reason);
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@@ -275,35 +272,32 @@ class LFGMgr
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return itr->second;
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||||
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||||
return 0;
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}
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};
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||||
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LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons = NULL);
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LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
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LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons = NULL);
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LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
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void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
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||||
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
|
||||
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||||
private:
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||||
void Cleaner();
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void AddGuidToNewQueue(uint64 guid);
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||||
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||||
void SendLfgBootPlayer(Player *plr, LfgPlayerBoot *pBoot);
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||||
void SendUpdateProposal(Player *plr, uint32 proposalId, LfgProposal *pProp);
|
||||
void SendLfgPlayerReward(Player *plr);
|
||||
void AddToQueue(uint64 guid, LfgRolesMap *roles, LfgDungeonSet *dungeons);
|
||||
bool RemoveFromQueue(uint64 guid);
|
||||
void RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType type);
|
||||
void FindNewGroups(LfgGuidList &check, LfgGuidList all, LfgProposalList *proposals);
|
||||
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
|
||||
|
||||
void BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck);
|
||||
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
|
||||
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
|
||||
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
|
||||
void BuildBootPlayerBlock(WorldPacket &data, LfgPlayerBoot *pBoot, uint32 lowGuid);
|
||||
|
||||
void AddToQueue(uint64 guid, LfgRolesMap *roles, LfgDungeonSet *dungeons);
|
||||
bool RemoveFromQueue(uint64 guid);
|
||||
void FindNewGroups(LfgGuidList &check, LfgGuidList all, LfgProposalList *proposals);
|
||||
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
|
||||
void RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType type);
|
||||
|
||||
LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet *pPlayers, LfgDungeonSet *dungeons);
|
||||
LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
|
||||
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
|
||||
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
|
||||
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
|
||||
|
||||
LfgDungeonSet* GetAllDungeons();
|
||||
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
|
||||
uint8 GetDungeonGroupType(uint32 dungeon);
|
||||
|
||||
LfgRewardMap m_RewardMap; // Stores rewards for random dungeons
|
||||
|
||||
@@ -148,13 +148,88 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
|
||||
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST");
|
||||
sLFGMgr.SendLfgPlayerInfo(GetPlayer());
|
||||
uint32 rsize = 0;
|
||||
uint32 lsize = 0;
|
||||
bool done;
|
||||
LfgDungeonSet *randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
|
||||
LfgLockStatusSet *lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
|
||||
|
||||
if (randomlist)
|
||||
rsize = randomlist->size();
|
||||
|
||||
if (lockSet)
|
||||
lsize = lockSet->size();
|
||||
|
||||
sLog.outDebug("SMSG_LFG_PLAYER_INFO");
|
||||
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
|
||||
if (!randomlist)
|
||||
data << uint8(0);
|
||||
else
|
||||
{
|
||||
LfgReward const* reward = NULL;
|
||||
Quest const* qRew = NULL;
|
||||
|
||||
data << uint8(randomlist->size()); // Random Dungeon count
|
||||
for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
|
||||
{
|
||||
done = GetPlayer()->isLfgDungeonDone(*it);
|
||||
reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
|
||||
data << uint32(*it); // Entry
|
||||
data << uint8(done);
|
||||
if (reward)
|
||||
{
|
||||
qRew = sObjectMgr.GetQuestTemplate(reward->reward[done].questId);
|
||||
data << uint32(qRew ? qRew->GetRewOrReqMoney() : 0);
|
||||
data << uint32(qRew ? qRew->XPValue(GetPlayer()) : 0);
|
||||
data << uint32(reward->reward[done].variableMoney);
|
||||
data << uint32(reward->reward[done].variableXP);
|
||||
data << uint8(qRew ? qRew->GetRewItemsCount() : 0);
|
||||
if (qRew && qRew->GetRewItemsCount())
|
||||
{
|
||||
ItemPrototype const* iProto = NULL;
|
||||
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
||||
{
|
||||
if (!qRew->RewItemId[i])
|
||||
continue;
|
||||
|
||||
iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
|
||||
|
||||
data << uint32(qRew->RewItemId[i]);
|
||||
data << uint32(iProto ? iProto->DisplayInfoID : 0);
|
||||
data << uint32(qRew->RewItemCount[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint8(0);
|
||||
}
|
||||
}
|
||||
randomlist->clear();
|
||||
delete randomlist;
|
||||
}
|
||||
sLFGMgr.BuildPlayerLockDungeonBlock(data, lockSet);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
|
||||
{
|
||||
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
|
||||
//sLFGMgr.SendLfgPartyInfo(GetPlayer());
|
||||
|
||||
if (LfgLockStatusMap *lockMap = sLFGMgr.GetPartyLockStatusDungeons(GetPlayer()))
|
||||
{
|
||||
uint32 size = 0;
|
||||
for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
|
||||
size += 8 + 4 + it->second->size() * (4 + 4);
|
||||
sLog.outDebug("SMSG_LFG_PARTY_INFO");
|
||||
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
|
||||
sLFGMgr.BuildPartyLockDungeonBlock(data, lockMap);
|
||||
SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleLfrSearchOpcode(WorldPacket &recv_data)
|
||||
@@ -308,6 +383,123 @@ void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgW
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew)
|
||||
{
|
||||
if (!rdungeonEntry || !sdungeonEntry || !qRew)
|
||||
return;
|
||||
|
||||
uint8 itemNum = qRew ? qRew->GetRewItemsCount() : 0;
|
||||
|
||||
sLog.outDebug("SMSG_LFG_PLAYER_REWARD");
|
||||
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
|
||||
data << uint32(rdungeonEntry); // Random Dungeon Finished
|
||||
data << uint32(sdungeonEntry); // Dungeon Finished
|
||||
data << uint8(done);
|
||||
data << uint32(1);
|
||||
data << uint32(qRew->GetRewOrReqMoney());
|
||||
data << uint32(qRew->XPValue(GetPlayer()));
|
||||
data << uint32(reward->reward[done].variableMoney);
|
||||
data << uint32(reward->reward[done].variableXP);
|
||||
data << uint8(itemNum);
|
||||
if (itemNum)
|
||||
{
|
||||
ItemPrototype const* iProto = NULL;
|
||||
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
||||
{
|
||||
if (!qRew->RewItemId[i])
|
||||
continue;
|
||||
|
||||
iProto = ObjectMgr::GetItemPrototype(qRew->RewItemId[i]);
|
||||
|
||||
data << uint32(qRew->RewItemId[i]);
|
||||
data << uint32(iProto ? iProto->DisplayInfoID : 0);
|
||||
data << uint32(qRew->RewItemCount[i]);
|
||||
}
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgBootPlayer(LfgPlayerBoot *pBoot)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_BOOT_PLAYER");
|
||||
|
||||
int8 playerVote = pBoot->votes[GetPlayer()->GetGUIDLow()];
|
||||
uint8 votesNum = 0;
|
||||
uint8 agreeNum = 0;
|
||||
uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000);
|
||||
for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it)
|
||||
{
|
||||
if (it->second != -1)
|
||||
{
|
||||
++votesNum;
|
||||
if (it->second == 1)
|
||||
++agreeNum;
|
||||
}
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_LFG_BOOT_PLAYER, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
|
||||
data << uint8(pBoot->inProgress); // Vote in progress
|
||||
data << uint8(playerVote != -1); // Did Vote
|
||||
data << uint8(playerVote == 1); // Agree
|
||||
data << uint64(MAKE_NEW_GUID(pBoot->victimLowGuid, 0, HIGHGUID_PLAYER)); // Victim GUID
|
||||
data << uint32(votesNum); // Total Votes
|
||||
data << uint32(agreeNum); // Agree Count
|
||||
data << uint32(secsleft); // Time Left
|
||||
data << uint32(pBoot->votedNeeded); // Needed Votes
|
||||
data << pBoot->reason.c_str(); // Kick reason
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal *pProp)
|
||||
{
|
||||
if (!pProp)
|
||||
return;
|
||||
|
||||
uint32 pLogGuid = GetPlayer()->GetGUIDLow();
|
||||
LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(pLogGuid);
|
||||
if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
|
||||
return;
|
||||
|
||||
LfgProposalPlayer *ppPlayer = itPlayer->second;
|
||||
uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
|
||||
uint32 dLowGuid = pProp->groupLowGuid;
|
||||
uint32 dungeonId = pProp->dungeonId;
|
||||
uint32 isSameDungeon = GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLfgDungeonEntry() == dungeonId;
|
||||
|
||||
sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE");
|
||||
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
|
||||
if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
|
||||
dungeonId = *GetPlayer()->GetLfgDungeons()->begin();
|
||||
if (LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
|
||||
dungeonId = dungeon->Entry();
|
||||
data << uint32(dungeonId); // Dungeon
|
||||
data << uint8(pProp->state); // Result state
|
||||
data << uint32(proposalId); // Internal Proposal ID
|
||||
data << uint32(0); // Bosses killed - FIXME
|
||||
data << uint8(isSameDungeon); // Silent (show client window)
|
||||
data << uint8(pProp->players.size()); // Group size
|
||||
|
||||
for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer)
|
||||
{
|
||||
ppPlayer = itPlayer->second;
|
||||
data << uint32(ppPlayer->role); // Role
|
||||
data << uint8(itPlayer->first == pLogGuid); // Self player
|
||||
if (!ppPlayer->groupLowGuid) // Player not it a group
|
||||
{
|
||||
data << uint8(0); // Not in dungeon
|
||||
data << uint8(0); // Not same group
|
||||
}
|
||||
else
|
||||
{
|
||||
data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent)
|
||||
data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player
|
||||
}
|
||||
data << uint8(ppPlayer->accept != -1); // Answered
|
||||
data << uint8(ppPlayer->accept == 1); // Accepted
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgUpdateSearch(bool update)
|
||||
{
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
|
||||
|
||||
@@ -42,6 +42,7 @@ class Object;
|
||||
class Player;
|
||||
class Unit;
|
||||
class GameObject;
|
||||
class Quest;
|
||||
class WorldPacket;
|
||||
class WorldSocket;
|
||||
class QueryResult;
|
||||
@@ -49,8 +50,10 @@ class LoginQueryHolder;
|
||||
class CharacterHandler;
|
||||
class SpellCastTargets;
|
||||
struct AreaTableEntry;
|
||||
|
||||
struct GM_Ticket;
|
||||
struct LfgPlayerBoot;
|
||||
struct LfgProposal;
|
||||
struct LfgReward;
|
||||
|
||||
enum AccountDataType
|
||||
{
|
||||
@@ -722,6 +725,9 @@ class WorldSession
|
||||
void SendLfgUpdateSearch(bool update);
|
||||
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue);
|
||||
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
|
||||
void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew);
|
||||
void SendLfgBootPlayer(LfgPlayerBoot *pBoot);
|
||||
void SendUpdateProposal(uint32 proposalId, LfgProposal *pProp);
|
||||
void SendLfgDisabled();
|
||||
void SendLfgOfferContinue(uint32 dungeonEntry);
|
||||
void SendLfgTeleportError(uint8 err);
|
||||
|
||||
@@ -1697,10 +1697,6 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
|
||||
LoadWorldStates();
|
||||
|
||||
///- Initialize Looking For Group
|
||||
sLog.outString("Starting Looking For Group System");
|
||||
sLFGMgr.InitLFG();
|
||||
|
||||
///- Initialize Battlegrounds
|
||||
sLog.outString("Starting Battleground System");
|
||||
sBattlegroundMgr.CreateInitialBattlegrounds();
|
||||
|
||||
Reference in New Issue
Block a user