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Scripts/LCT: fixed Siamat's availability check
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@@ -174,6 +174,7 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript
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break;
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case DATA_GENERAL_HUSAM:
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case DATA_LOCKMAW_AND_AUGH:
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case DATA_HIGH_PROPHET_BARIM:
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if (state == DONE && IsSiamatEnabled())
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{
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if (GameObject* platform = GetGameObject(DATA_SIAMAT_PLATFORM))
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