Scripts/LCT: fixed Siamat's availability check

This commit is contained in:
Ovahlord
2021-01-26 18:13:11 +01:00
parent b9736c8bbf
commit 9e50267eae

View File

@@ -174,6 +174,7 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript
break;
case DATA_GENERAL_HUSAM:
case DATA_LOCKMAW_AND_AUGH:
case DATA_HIGH_PROPHET_BARIM:
if (state == DONE && IsSiamatEnabled())
{
if (GameObject* platform = GetGameObject(DATA_SIAMAT_PLATFORM))