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Core/Protocol:
*added 4 opcode names (thx fabi for the names) *added opcode value for smsg_play_one_shot_anim_kit
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@@ -1166,6 +1166,7 @@ enum Opcodes
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SMSG_PLAY_DANCE = 0x4704,
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SMSG_PLAY_MUSIC = 0x4B06,
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SMSG_PLAY_OBJECT_SOUND = 0x2635,
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SMSG_PLAY_ONE_SHOT_ANIM_KIT = 0x4A35,
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SMSG_PLAY_SOUND = 0x2134,
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SMSG_PLAY_SPELL_VISUAL = 0x10B1,
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SMSG_PLAY_SPELL_VISUAL_KIT = 0x55A5,
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@@ -1243,12 +1244,15 @@ enum Opcodes
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SMSG_SERVER_MESSAGE = 0x6C04,
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SMSG_SERVER_PERF = 0x74B6,
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SMSG_SETUP_RESEARCH_HISTORY = 0x0000,
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SMSG_SET_AI_ANIM_KIT = 0x0000,
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SMSG_SET_DF_FAST_LAUNCH_RESULT = 0x35B6,
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SMSG_SET_FACTION_ATWAR = 0x4216,
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SMSG_SET_FACTION_STANDING = 0x0126,
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SMSG_SET_FACTION_VISIBLE = 0x2525,
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SMSG_SET_FLAT_SPELL_MODIFIER = 0x2834,
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SMSG_SET_FORCED_REACTIONS = 0x4615,
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SMSG_SET_MELEE_ANIM_KIT = 0x0000,
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SMSG_SET_MOVEMENT_ANIM_KIT = 0x0000,
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SMSG_SET_PCT_SPELL_MODIFIER = 0x0224,
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SMSG_SET_PHASE_SHIFT = 0x70A0,
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SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x2B25,
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