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Core/PathGenerator: Temporarily revert 29bf280e34
Temporarily revert 29bf280e34 since our recast implementation always expects a path to have different polygons.
A proper fix will be implemented later on, splitting a path with 1 single polygons in smaller steps in a similar way of how FindSmoothPath() works
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@@ -250,9 +250,14 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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{
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TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: (startPoly == endPoly)");
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BuildShortcut();
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_pathPolyRefs[0] = startPoly;
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_pathPolyRefs[1] = endPoly;
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_polyLength = 2;
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_polyLength = 1;
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_type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL;
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TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: path type %d", _type);
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return;
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}
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// look for startPoly/endPoly in current path
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