Core/Battlefield:

* Update Logs filter
* Fix typo in worldserver config (thx filo)
* Fix some code style
This commit is contained in:
Vincent-Michael
2012-08-21 19:40:21 +02:00
parent 7dc26c7ff7
commit 9f8ea0da1e
5 changed files with 29 additions and 33 deletions

View File

@@ -263,7 +263,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(NULL) + 10;
return;
return;
}
// Check if player is not already in war
@@ -280,7 +280,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
sLog->outError(LOG_FILTER_GENERAL, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
}
void Battlefield::KickAfkPlayers()
@@ -587,10 +587,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id)
if (m_GraveyardList[id])
return m_GraveyardList[id];
else
sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u not existed", id);
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u not existed", id);
}
else
sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u cant be found", id);
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u cant be found", id);
return NULL;
}
@@ -684,7 +684,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
{
if (!spirit)
{
sLog->outError(LOG_FILTER_GENERAL, "BfGraveyard::SetSpirit: Invalid Spirit.");
sLog->outError(LOG_FILTER_BATTLEFIELD, "BfGraveyard::SetSpirit: Invalid Spirit.");
return;
}
@@ -798,14 +798,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
Map* map = const_cast < Map * >(sMapMgr->CreateBaseMap(m_MapId));
if (!map)
{
sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
return 0;
}
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
{
sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
delete creature;
return NULL;
}
@@ -1066,7 +1066,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
//sLog->outError(LOG_FILTER_GENERAL, "%u->%u", m_OldState, m_State);
//sLog->outError(LOG_FILTER_BATTLEFIELD, "%u->%u", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;

View File

@@ -238,7 +238,7 @@ void BattlefieldWG::OnBattleStart()
m_titansRelic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
else
sLog->outError(LOG_FILTER_GENERAL, "WG: Failed to spawn titan relic.");
sLog->outError(LOG_FILTER_BATTLEFIELD, "WG: Failed to spawn titan relic.");
// Update tower visibility and update faction
@@ -490,7 +490,7 @@ uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId)
case AREA_THE_CHILLED_QUAGMIRE:
return BATTLEFIELD_WG_GY_HORDE;
default:
sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
sLog->outError(LOG_FILTER_BATTLEFIELD, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
break;
}

View File

@@ -151,7 +151,7 @@ enum WintergraspAreaIds
class BfGraveyardWG : public BfGraveyard
{
public:
BfGraveyardWG(BattlefieldWG *Bf);
BfGraveyardWG(BattlefieldWG* Bf);
void SetTextId(uint32 textid) { m_GossipTextId = textid; }
uint32 GetTextId() { return m_GossipTextId; }
@@ -841,7 +841,8 @@ struct WintergraspTowerData
uint8 const WG_MAX_ATTACKTOWERS = 3;
// 192414 : 0 in sql, 1 in header
// 192278 : 0 in sql, 3 in header
const WintergraspTowerData AttackTowers[WG_MAX_ATTACKTOWERS] = {
const WintergraspTowerData AttackTowers[WG_MAX_ATTACKTOWERS] =
{
// West tower
{
190356,

View File

@@ -139,7 +139,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -207,7 +207,7 @@ class npc_wg_spirit_guide : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 action)
bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -225,17 +225,16 @@ class npc_wg_spirit_guide : public CreatureScript
struct npc_wg_spirit_guideAI : public ScriptedAI
{
npc_wg_spirit_guideAI(Creature* creature) : ScriptedAI(creature)
{ }
npc_wg_spirit_guideAI(Creature* creature) : ScriptedAI(creature) { }
void UpdateAI(const uint32 /* diff */)
void UpdateAI(uint32 const /*diff*/)
{
if (!me->HasUnitState(UNIT_STATE_CASTING))
DoCast(me, SPELL_CHANNEL_SPIRIT_HEAL);
}
};
CreatureAI *GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_wg_spirit_guideAI(creature);
}
@@ -258,7 +257,7 @@ class npc_wg_queue : public CreatureScript
if (wintergrasp->IsWarTime())
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(wintergrasp->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
player->SEND_GOSSIP_MENU(wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
}
else
{
@@ -275,7 +274,7 @@ class npc_wg_queue : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 /*action*/)
bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender*/ , uint32 /*action*/)
{
player->CLOSE_GOSSIP_MENU();
@@ -302,9 +301,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
struct go_wg_vehicle_teleporterAI : public GameObjectAI
{
go_wg_vehicle_teleporterAI(GameObject* gameObject) : GameObjectAI(gameObject),
_checkTimer(1000)
{ }
go_wg_vehicle_teleporterAI(GameObject* gameObject) : GameObjectAI(gameObject), _checkTimer(1000) { }
void UpdateAI(uint32 diff)
{
@@ -324,6 +321,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
}
else _checkTimer -= diff;
}
private:
uint32 _checkTimer;
};
@@ -358,12 +356,12 @@ class npc_wg_quest_giver : public CreatureScript
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
{
uint32 quest_id = i->second;
QuestStatus status = player->GetQuestStatus(quest_id);
uint32 questId = i->second;
QuestStatus status = player->GetQuestStatus(questId);
if (status == QUEST_STATUS_COMPLETE)
qm.AddMenuItem(quest_id, 4);
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(quest_id, 4);
qm.AddMenuItem(questId, 4);
//else if (status == QUEST_STATUS_AVAILABLE)
// qm.AddMenuItem(quest_id, 2);
}
@@ -549,17 +547,14 @@ public:
}
};
void AddSC_wintergrasp()
{
new npc_wg_queue();
new npc_wg_spirit_guide();
new npc_wg_demolisher_engineer();
new go_wg_vehicle_teleporter();
new npc_wg_quest_giver();
new achievement_wg_didnt_stand_a_chance();
new spell_wintergrasp_force_building();
new spell_wintergrasp_grab_passenger();
new go_wg_vehicle_teleporter();
new achievement_wg_didnt_stand_a_chance();
}

View File

@@ -2185,7 +2185,7 @@ Battleground.Random.ResetHour = 6
###################################################################################################
###################################################################################################
# BATTLEFILED CONFIG
# BATTLEFIELD CONFIG
#
# Wintergrasp.Enable
# Description: Enable the Wintergrasp battlefield.