Core/Battlefield:

* Update Logs filter
* Fix typo in worldserver config (thx filo)
* Fix some code style
This commit is contained in:
Vincent-Michael
2012-08-21 19:40:21 +02:00
parent 7dc26c7ff7
commit 9f8ea0da1e
5 changed files with 29 additions and 33 deletions

View File

@@ -139,7 +139,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */, uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -207,7 +207,7 @@ class npc_wg_spirit_guide : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 action)
bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -225,17 +225,16 @@ class npc_wg_spirit_guide : public CreatureScript
struct npc_wg_spirit_guideAI : public ScriptedAI
{
npc_wg_spirit_guideAI(Creature* creature) : ScriptedAI(creature)
{ }
npc_wg_spirit_guideAI(Creature* creature) : ScriptedAI(creature) { }
void UpdateAI(const uint32 /* diff */)
void UpdateAI(uint32 const /*diff*/)
{
if (!me->HasUnitState(UNIT_STATE_CASTING))
DoCast(me, SPELL_CHANNEL_SPIRIT_HEAL);
}
};
CreatureAI *GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_wg_spirit_guideAI(creature);
}
@@ -258,7 +257,7 @@ class npc_wg_queue : public CreatureScript
if (wintergrasp->IsWarTime())
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(wintergrasp->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
player->SEND_GOSSIP_MENU(wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
}
else
{
@@ -275,7 +274,7 @@ class npc_wg_queue : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 /*action*/)
bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender*/ , uint32 /*action*/)
{
player->CLOSE_GOSSIP_MENU();
@@ -302,9 +301,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
struct go_wg_vehicle_teleporterAI : public GameObjectAI
{
go_wg_vehicle_teleporterAI(GameObject* gameObject) : GameObjectAI(gameObject),
_checkTimer(1000)
{ }
go_wg_vehicle_teleporterAI(GameObject* gameObject) : GameObjectAI(gameObject), _checkTimer(1000) { }
void UpdateAI(uint32 diff)
{
@@ -324,6 +321,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
}
else _checkTimer -= diff;
}
private:
uint32 _checkTimer;
};
@@ -358,12 +356,12 @@ class npc_wg_quest_giver : public CreatureScript
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
{
uint32 quest_id = i->second;
QuestStatus status = player->GetQuestStatus(quest_id);
uint32 questId = i->second;
QuestStatus status = player->GetQuestStatus(questId);
if (status == QUEST_STATUS_COMPLETE)
qm.AddMenuItem(quest_id, 4);
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(quest_id, 4);
qm.AddMenuItem(questId, 4);
//else if (status == QUEST_STATUS_AVAILABLE)
// qm.AddMenuItem(quest_id, 2);
}
@@ -549,17 +547,14 @@ public:
}
};
void AddSC_wintergrasp()
{
new npc_wg_queue();
new npc_wg_spirit_guide();
new npc_wg_demolisher_engineer();
new go_wg_vehicle_teleporter();
new npc_wg_quest_giver();
new achievement_wg_didnt_stand_a_chance();
new spell_wintergrasp_force_building();
new spell_wintergrasp_grab_passenger();
new go_wg_vehicle_teleporter();
new achievement_wg_didnt_stand_a_chance();
}