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*Add more debug info.
--HG-- branch : trunk
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@@ -292,6 +292,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_ExtraFlags = 0;
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m_spellModTakingSpell = NULL;
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m_pad = 0;
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// players always accept
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if(GetSession()->GetSecurity() == SEC_PLAYER)
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@@ -1126,9 +1127,11 @@ void Player::Update( uint32 p_time )
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// If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
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// Having this would prevent more aura charges to be dropped, so let's crash
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//assert (!m_spellModTakingSpell);
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if(m_spellModTakingSpell)
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if(m_pad || m_spellModTakingSpell)
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{
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sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
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sLog.outCrash("Player has m_pad %u during update!", m_pad);
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if(m_spellModTakingSpell)
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sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
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assert(false);
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m_spellModTakingSpell = NULL;
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}
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@@ -2347,6 +2347,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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uint16 m_baseManaRegen;
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SpellModList m_spellMods[MAX_SPELLMOD];
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uint32 m_pad;
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Spell * m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
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EnchantDurationList m_enchantDuration;
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