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Core/Pets: add ghoul reactions to owner emotes. thx joshwhedon
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@@ -532,3 +532,21 @@ bool PetAI::CanAttack(Unit* target)
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// default, though we shouldn't ever get here
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return false;
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}
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void PetAI::ReceiveEmote(Player* player, uint32 emote)
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{
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sLog->outError("recieved emote : %d", emote);
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if (me->GetOwnerGUID() && me->GetOwnerGUID() == player->GetGUID())
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switch (emote)
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{
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case TEXT_EMOTE_COWER:
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if (me->isPet() && me->ToPet()->IsPetGhoul())
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me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
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break;
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case TEXT_EMOTE_ANGRY:
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if (me->isPet() && me->ToPet()->IsPetGhoul())
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me->HandleEmoteCommand(EMOTE_ONESHOT_COWER);
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break;
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}
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}
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@@ -42,6 +42,7 @@ class PetAI : public CreatureAI
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void MovementInform(uint32 moveType, uint32 data);
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void OwnerDamagedBy(Unit* attacker);
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void OwnerAttacked(Unit* target);
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void ReceiveEmote(Player* player, uint32 textEmote);
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private:
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bool _isVisible(Unit*) const;
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