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Seriously, who doesn't support std::string instead of char* in 2016?
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@@ -2039,7 +2039,7 @@ void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list
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std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group);
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if (!data)
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{
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TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName(), GetGUID().ToString(), group);
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TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName().c_str(), GetGUID().ToString().c_str(), group);
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return;
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}
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