Seriously, who doesn't support std::string instead of char* in 2016?

This commit is contained in:
treeston
2016-05-14 18:04:21 +02:00
parent 4d4d2f5665
commit a012b37d66

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@@ -2039,7 +2039,7 @@ void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group);
if (!data)
{
TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName(), GetGUID().ToString(), group);
TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName().c_str(), GetGUID().ToString().c_str(), group);
return;
}