Core/Misc: Fix static analysis issues

Fix static analysis issues reported by 3rd party tools

(cherry picked from commit 24e82fe83d)
This commit is contained in:
jackpoz
2017-12-08 17:33:10 +01:00
committed by funjoker
parent 668a3ad643
commit a01d397c3d
12 changed files with 24 additions and 24 deletions

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@@ -277,7 +277,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
{
bool isStatic = false;
Creature* creature = nullptr;
ASSERT(type <= AV_CPLACE_MAX + AV_STATICCPLACE_MAX);
ASSERT(type < AV_CPLACE_MAX + AV_STATICCPLACE_MAX);
if (type >= AV_CPLACE_MAX) //static
{
type -= AV_CPLACE_MAX;

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@@ -648,6 +648,6 @@ void CalendarMgr::SendPacketToAllEventRelatives(WorldPacket const* packet, Calen
CalendarInviteStore invites = _invites[calendarEvent.GetEventId()];
for (CalendarInviteStore::iterator itr = invites.begin(); itr != invites.end(); ++itr)
if (Player* player = ObjectAccessor::FindConnectedPlayer((*itr)->GetInviteeGUID()))
if (!calendarEvent.IsGuildEvent() || (calendarEvent.IsGuildEvent() && player->GetGuildId() != calendarEvent.GetGuildId()))
if (!calendarEvent.IsGuildEvent() || player->GetGuildId() != calendarEvent.GetGuildId())
player->SendDirectMessage(packet);
}

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@@ -538,7 +538,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
// Load creature equipment
if (!data || data->equipmentId == 0)
LoadEquipment(); // use default equipment (if available)
else if (data && data->equipmentId != 0) // override, 0 means no equipment
else // override, 0 means no equipment
{
m_originalEquipmentId = data->equipmentId;
LoadEquipment(data->equipmentId);

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@@ -3285,7 +3285,7 @@ void Player::RemoveSpell(uint32 spell_id, bool disabled /*= false*/, bool learn_
}
// now re-learn if need re-activate
if (cur_active && !prev_itr->second->active && learn_low_rank)
if (!prev_itr->second->active && learn_low_rank)
{
if (AddSpell(prev_id, true, false, prev_itr->second->dependent, prev_itr->second->disabled))
{
@@ -13751,7 +13751,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
}
}
if (!released && IsBagPos(dst) && pDstItem)
if (!released && IsBagPos(dst))
{
Bag* bag = pDstItem->ToBag();
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
@@ -14179,7 +14179,7 @@ void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 dur
break;
}
}
if (item && duration > 0)
if (duration > 0)
{
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
@@ -18298,7 +18298,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
RelocateToHomebind();
}
// Player was saved in Arena or Bg
else if (mapEntry && mapEntry->IsBattlegroundOrArena())
else if (mapEntry->IsBattlegroundOrArena())
{
Battleground* currentBg = nullptr;
if (m_bgData.bgInstanceID) //saved in Battleground
@@ -21986,7 +21986,7 @@ Pet* Player::GetPet() const
if (!pet)
return nullptr;
if (IsInWorld() && pet)
if (IsInWorld())
return pet;
// there may be a guardian in this slot

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@@ -1231,7 +1231,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
}
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
if (internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventGameobjectGuids element %i (size: %zu).",
internal_event_id, mGameEventGameobjectGuids.size());
@@ -1263,7 +1263,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
}
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
if (internal_event_id >= int32(mGameEventPoolIds.size()))
{
TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventPoolIds element %u (size: %zu).",
internal_event_id, mGameEventPoolIds.size());

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@@ -199,7 +199,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
if (pet->GetVictim() != TargetUnit || !pet->GetCharmInfo()->IsCommandAttack())
{
if (pet->GetVictim())
pet->AttackStop();

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@@ -5091,7 +5091,7 @@ void Spell::EffectGameObjectDamage(SpellEffIndex /*effIndex*/)
FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
FactionTemplateEntry const* targetFaction = sFactionTemplateStore.LookupEntry(gameObjTarget->GetFaction());
// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
if (!targetFaction || (casterFaction && targetFaction && !casterFaction->IsFriendlyTo(targetFaction)))
if (!targetFaction || (casterFaction && !casterFaction->IsFriendlyTo(targetFaction)))
gameObjTarget->ModifyHealth(-damage, caster, GetSpellInfo()->Id);
}

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@@ -321,7 +321,7 @@ public:
if (Creature* fetchVesp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_VESPERON)))
{
if (fetchVesp && fetchVesp->IsAlive() && !fetchVesp->GetVictim())
if (fetchVesp->IsAlive() && !fetchVesp->GetVictim())
{
_canUseWill = true;
if (!fetchVesp->IsInCombat())

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@@ -227,7 +227,7 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
if (target && target->IsAlive())
if (target->IsAlive())
{
DoCast(target, SPELL_HAMMER_JUSTICE);
DoCast(target, SPELL_HAMMER_RIGHTEOUS);
@@ -353,7 +353,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, SPELL_HOLY_FIRE);
}
if (me->HasAura(SPELL_SHIELD))
@@ -366,7 +366,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, SPELL_SMITE);
}
if (me->HasAura(SPELL_SHIELD))
@@ -459,7 +459,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, SPELL_OLD_WOUNDS);
}
uiOldWoundsTimer = 12000;
@@ -475,7 +475,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, SPELL_SHADOWS_PAST);
}
uiShadowPastTimer = 5000;

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@@ -197,7 +197,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, SPELL_DEATH_RESPITE);
}
uiDeathRespiteTimer = urand(15000, 16000);
@@ -225,7 +225,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, SPELL_DESECRATION);
}
uiDesecration = urand(15000, 16000);
@@ -252,7 +252,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, SPELL_MARKED_DEATH);
}
uiMarkedDeathTimer = urand(5000, 7000);
@@ -333,7 +333,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
if (target && target->IsAlive())
if (target->IsAlive())
DoCast(target, (SPELL_LEAP));
}
uiAttackTimer = 3500;

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@@ -1004,7 +1004,7 @@ class npc_ball_of_flame : public CreatureScript
{
// need to clear states now because this call is before AuraEffect is fully removed
me->ClearUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED);
if (target && me->Attack(target, true))
if (me->Attack(target, true))
me->GetMotionMaster()->MoveChase(target, 1.0f);
}
}

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@@ -924,7 +924,7 @@ class spell_q9874_liquid_fire : public SpellScriptLoader
{
Player* caster = GetCaster()->ToPlayer();
if (Creature* target = GetHitCreature())
if (target && !target->HasAura(SPELL_FLAMES))
if (!target->HasAura(SPELL_FLAMES))
{
caster->KilledMonsterCredit(NPC_VILLAGER_KILL_CREDIT);
target->CastSpell(target, SPELL_FLAMES, true);