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https://github.com/TrinityCore/TrinityCore.git
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Core/Misc: Fix static analysis issues
Fix static analysis issues reported by 3rd party tools
(cherry picked from commit 24e82fe83d)
This commit is contained in:
@@ -321,7 +321,7 @@ public:
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if (Creature* fetchVesp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_VESPERON)))
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{
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if (fetchVesp && fetchVesp->IsAlive() && !fetchVesp->GetVictim())
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if (fetchVesp->IsAlive() && !fetchVesp->GetVictim())
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{
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_canUseWill = true;
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if (!fetchVesp->IsInCombat())
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@@ -227,7 +227,7 @@ public:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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{
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DoCast(target, SPELL_HAMMER_JUSTICE);
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DoCast(target, SPELL_HAMMER_RIGHTEOUS);
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@@ -353,7 +353,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_HOLY_FIRE);
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}
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if (me->HasAura(SPELL_SHIELD))
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@@ -366,7 +366,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_SMITE);
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}
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if (me->HasAura(SPELL_SHIELD))
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@@ -459,7 +459,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_OLD_WOUNDS);
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}
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uiOldWoundsTimer = 12000;
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@@ -475,7 +475,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_SHADOWS_PAST);
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}
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uiShadowPastTimer = 5000;
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@@ -197,7 +197,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_DEATH_RESPITE);
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}
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uiDeathRespiteTimer = urand(15000, 16000);
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@@ -225,7 +225,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_DESECRATION);
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}
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uiDesecration = urand(15000, 16000);
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@@ -252,7 +252,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, SPELL_MARKED_DEATH);
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}
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uiMarkedDeathTimer = urand(5000, 7000);
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@@ -333,7 +333,7 @@ public:
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
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{
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if (target && target->IsAlive())
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if (target->IsAlive())
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DoCast(target, (SPELL_LEAP));
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}
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uiAttackTimer = 3500;
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@@ -1004,7 +1004,7 @@ class npc_ball_of_flame : public CreatureScript
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{
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// need to clear states now because this call is before AuraEffect is fully removed
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me->ClearUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED);
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if (target && me->Attack(target, true))
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if (me->Attack(target, true))
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me->GetMotionMaster()->MoveChase(target, 1.0f);
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}
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}
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@@ -924,7 +924,7 @@ class spell_q9874_liquid_fire : public SpellScriptLoader
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{
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Player* caster = GetCaster()->ToPlayer();
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if (Creature* target = GetHitCreature())
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if (target && !target->HasAura(SPELL_FLAMES))
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if (!target->HasAura(SPELL_FLAMES))
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{
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caster->KilledMonsterCredit(NPC_VILLAGER_KILL_CREDIT);
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target->CastSpell(target, SPELL_FLAMES, true);
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