Scripts/Elwynn: added script for brother paxton to heal nearby infantrists asking for heal

added scripts for the combat between stormwind infantry and blackrock battle worg
This commit is contained in:
Aokromes
2017-11-07 23:22:36 +00:00
3 changed files with 327 additions and 0 deletions

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@@ -0,0 +1,26 @@
-- Set Scriptnames of Stormwind Infantry, Blackrock Battle Worg and Brother Paxton
UPDATE `creature_template` SET `scriptname`= 'npc_stormwind_infantry' WHERE `entry`= 49869;
UPDATE `creature_template` SET `scriptname`= 'npc_blackrock_battle_worg' WHERE `entry`= 49871;
UPDATE `creature_template_addon` SET `bytes1`= 0 WHERE `entry`= 49871;
DELETE FROM `creature_template_addon` WHERE `entry`= 951;
DELETE FROM `creature_addon` WHERE `guid`= 279895;
DELETE FROM `waypoints` WHERE `entry`= 279895;
INSERT INTO `waypoints` (`entry`, `pointid`, `position_x`, `position_y`, `position_z`) VALUES
(279895, 1, -8819.92, -149.533, 81.16428),
(279895, 2, -8825.132, -146.5087, 80.57005),
(279895, 3, -8819.92, -149.533, 81.16428),
(279895, 4, -8816.466, -153.0781, 81.6179);
-- Creature Brother Paxton 951 SAI
SET @ENTRY := 951;
UPDATE `creature_template` SET `AIName`="SmartAI" WHERE `entry`= @ENTRY;
DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(@ENTRY, 0, 0, 0, 11, 0, 100, 0, 0, 0, 0, 0, 53, 0, 279895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "On Respawn - Self: Start path #279895, walk, repeat, Passive // ");
UPDATE `creature_template` SET `scriptname`= 'npc_injured_stormwind_infantry_dummy', `flags_extra`= 128 WHERE `entry`= 50378;
DELETE FROM `creature_text` WHERE `CreatureID`= 50378;
INSERT INTO `creature_text` (`CreatureID`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `comment`, `BroadcastTextId`) VALUES
(50378, 0, 0, '|cFFFFFF00[Right-Click]|r on Injured Stormwind Infantry that you find in the north field.', 41, 0, 100, 0, 0, 0, 'Dummy - Fear No Evil quest hint', 50117);

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@@ -189,6 +189,7 @@ void AddSC_dun_morogh();
void AddSC_dun_morogh_area_coldridge_valley();
void AddSC_duskwood();
//void AddSC_eastern_plaguelands();
void AddSC_elwynn_forest();
void AddSC_ghostlands();
void AddSC_hinterlands();
void AddSC_redridge_mountains();
@@ -378,6 +379,7 @@ void AddEasternKingdomsScripts()
AddSC_dun_morogh_area_coldridge_valley();
AddSC_duskwood();
//AddSC_eastern_plaguelands();
AddSC_elwynn_forest();
AddSC_ghostlands();
AddSC_hinterlands();
AddSC_redridge_mountains();

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@@ -0,0 +1,299 @@
/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "MoveSplineInit.h"
#include "SpellScript.h"
#include "CombatAI.h"
#include "Player.h"
enum Northshire
{
NPC_BLACKROCK_BATTLE_WORG = 49871,
NPC_STORWIND_INFANTRY = 49869,
NPC_BROTHER_PAXTON = 951,
NPC_INJURED_NORTHSHIRE_INFANTRY_DUMMY = 50378,
EVENT_ASK_FOR_HELP = 1,
EVENT_SELECT_INFANTRY,
EVENT_HEAL_INFANTRY,
EVENT_GIVE_RIGHT_CLICK_INSTRUCTIONS,
SAY_ASK_FOR_HELP = 0,
SAY_HEAL_INFANTRY = 0,
SAY_RIGHT_CLICK = 0,
SPELL_PRAYER_OF_HEALING = 93091,
SPELL_RENEW = 93094,
SPELL_FLASH_HEAL = 17843,
SPELL_GIVEN_RIGHT_CLICK_INSTRUCTION = 93450,
};
uint32 const FearNoEvilQuests[] =
{
28806,
28807,
28808,
28809,
28810,
28811,
28812,
28813,
29082,
};
class npc_stormwind_infantry : public CreatureScript
{
public:
npc_stormwind_infantry() : CreatureScript("npc_stormwind_infantry") { }
struct npc_stormwind_infantryAI : public ScriptedAI
{
npc_stormwind_infantryAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset() override
{
SetCombatMovement(false);
}
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_ASK_FOR_HELP, Seconds(RAND(1, 10) * 10));
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_EnterEvadeMode();
events.Reset();
}
void DamageTaken(Unit* attacker, uint32& damage) override
{
if (me->GetHealthPct() <= 85 && attacker->GetEntry() == NPC_BLACKROCK_BATTLE_WORG)
damage = 0;
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ASK_FOR_HELP:
Talk(SAY_ASK_FOR_HELP);
events.ScheduleEvent(EVENT_ASK_FOR_HELP, Seconds(RAND(3, 10) * 10));
events.ScheduleEvent(EVENT_HEAL_INFANTRY, Seconds(2));
break;
case EVENT_HEAL_INFANTRY:
if (Creature* paxton = me->FindNearestCreature(NPC_BROTHER_PAXTON, 30.0f, true))
{
if (!paxton->HasUnitState(UNIT_STATE_CASTING))
{
paxton->AI()->Talk(SAY_HEAL_INFANTRY, me);
if (me->GetHealthPct() <= 85)
{
paxton->StopMoving();
switch (RAND(0, 2))
{
case 0: // Prayer of Healing
paxton->CastSpell(paxton, SPELL_PRAYER_OF_HEALING);
break;
case 1: // Renew
paxton->SetFacingToObject(me);
paxton->CastSpell(me, SPELL_RENEW);
break;
case 2: // Flash Heal
paxton->SetFacingToObject(me);
paxton->CastSpell(me, SPELL_FLASH_HEAL);
break;
default:
break;
}
}
}
}
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_stormwind_infantryAI(creature);
}
};
class npc_blackrock_battle_worg : public CreatureScript
{
public:
npc_blackrock_battle_worg() : CreatureScript("npc_blackrock_battle_worg") { }
struct npc_blackrock_battle_worgAI : public ScriptedAI
{
npc_blackrock_battle_worgAI(Creature* creature) : ScriptedAI(creature)
{
}
void EnterCombat(Unit* who) override
{
if (who->GetEntry() != NPC_STORWIND_INFANTRY)
isInfantry = false;
events.CancelEvent(EVENT_SELECT_INFANTRY);
}
void Reset() override
{
isInfantry = true;
events.ScheduleEvent(EVENT_SELECT_INFANTRY, Milliseconds(1));
}
void SelectInfantry()
{
if (Creature* victim = me->FindNearestCreature(NPC_STORWIND_INFANTRY, 5.0f, true))
{
isInfantry = true;
victim->getThreatManager().getThreatList().empty();
me->AI()->AttackStart(victim);
victim->AI()->AttackStart(me);
}
else
events.ScheduleEvent(EVENT_SELECT_INFANTRY, Seconds(1));
}
void DamageTaken(Unit* attacker, uint32& damage) override
{
if (me->GetHealthPct() <= 85 && attacker->GetEntry() == NPC_STORWIND_INFANTRY)
damage = 0;
}
void UpdateAI(uint32 diff) override
{
if (!isInfantry && !UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SELECT_INFANTRY:
SelectInfantry();
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
bool isInfantry;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_blackrock_battle_worgAI(creature);
}
};
class npc_injured_stormwind_infantry_dummy : public CreatureScript
{
public:
npc_injured_stormwind_infantry_dummy() : CreatureScript("npc_injured_stormwind_infantry_dummy") { }
struct npc_injured_stormwind_infantry_dummyAI : public ScriptedAI
{
npc_injured_stormwind_infantry_dummyAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset() override
{
events.ScheduleEvent(EVENT_GIVE_RIGHT_CLICK_INSTRUCTIONS, Milliseconds(1));
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_GIVE_RIGHT_CLICK_INSTRUCTIONS:
{
std::list<Player*> players;
Trinity::AnyPlayerInObjectRangeCheck checker(me, 50.0f);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
Cell::VisitWorldObjects(me, searcher, 50.0f);
for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
for (uint8 i = 0; i < 9; i++)
{
if ((*itr)->GetQuestStatus(FearNoEvilQuests[i]) == QUEST_STATUS_INCOMPLETE)
{
if (!(*itr)->HasAura(SPELL_GIVEN_RIGHT_CLICK_INSTRUCTION))
{
me->CastSpell((*itr), SPELL_GIVEN_RIGHT_CLICK_INSTRUCTION, true);
Talk(SAY_RIGHT_CLICK, (*itr));
}
}
}
}
events.Repeat(Seconds(10));
break;
}
default:
break;
}
}
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_injured_stormwind_infantry_dummyAI(creature);
}
};
void AddSC_elwynn_forest()
{
new npc_stormwind_infantry();
new npc_blackrock_battle_worg();
new npc_injured_stormwind_infantry_dummy();
}