Core/Player: corrected numbering of loading statemen preview

This commit is contained in:
Ovahlord
2018-08-26 07:42:05 +02:00
parent 0d7d3e5584
commit a07e84fa63

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@@ -17249,7 +17249,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder* holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
// 12 13 14 15 16 17 18 19 20 21 22 23 24
// 17 18 19 20 21 22 23 24 25 26 27 28 29
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
// 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
//"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
@@ -17259,6 +17259,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder* holder)
//"health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, "
// 62 63 64 65
//"knownTitles, actionBars, grantableLevels, fishing_steps FROM characters WHERE guid = '%u'", guid);
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
{