mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/WorldStates: Migrate Tol Barad worldstates to new system
This commit is contained in:
55
sql/updates/world/master/2022_06_27_00_world.sql
Normal file
55
sql/updates/world/master/2022_06_27_00_world.sql
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@@ -0,0 +1,55 @@
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DELETE FROM `world_state` WHERE `ID` IN (5332,5333,5334,5344,5346,5347,5348,5349,5350,5384,5385,5387,5418,5419,5420,5421,5422,5423,5424,5425,5426,5427,5428,5429,5430,5431,5432,5433,5434,5435,5436,5437,5438,5439,5440,5441,5442,5443,5444,5445,5446,5447,5451,5452,5453,5454,5455,5456,5469,5470,5546,5547,5684);
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INSERT INTO `world_state` (`ID`, `DefaultValue`, `MapIDs`, `AreaIDs`, `ScriptName`, `Comment`) VALUES
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(5332, 0, '732', '5095,5389', '', 'Tol Barad - Next battle start time'),
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(5333, 0, '732', '5095', '', 'Tol Barad - Battle end time'),
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(5334, 0, '732', '5095,5389', '', 'Tol Barad - Controlling faction'),
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(5344, 0, '732', '5095', '', 'Tol Barad - In progress'),
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(5346, 0, '732', '5095', '', 'Tol Barad - Show timer to battle end'),
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(5347, 0, '732', '5095', '', 'Tol Barad - Number of destroyed towers'),
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(5348, 0, '732', '5095', '', 'Tol Barad - Number of captured buildings'),
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(5349, 0, '732', '5095', '', 'Tol Barad - Show number of captured buildings'),
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(5350, 0, '732', '5095', '', 'Tol Barad - Show number of destroyed towers'),
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(5384, 0, '732', '5095,5389', '', 'Tol Barad - Show if Horde is controlling'),
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(5385, 0, '732', '5095,5389', '', 'Tol Barad - Show if Alliance is controlling'),
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(5387, 0, '732', '5095,5389', '', 'Tol Barad - Show timer for next battle'),
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(5418, 0, '732', '5095', '', 'Tol Barad - Ironclad Garrison controlled by Horde'),
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(5419, 0, '732', '5095', '', 'Tol Barad - Ironclad Garrison being captured by Horde'),
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(5420, 0, '732', '5095', '', 'Tol Barad - Ironclad Garrison neutral'),
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(5421, 0, '732', '5095', '', 'Tol Barad - Ironclad Garrison being captured by Alliance'),
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(5422, 0, '732', '5095', '', 'Tol Barad - Ironclad Garrison controlled by Alliance'),
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(5423, 0, '732', '5095', '', 'Tol Barad - Warden\'s Vigil controlled by Horde'),
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(5424, 0, '732', '5095', '', 'Tol Barad - Warden\'s Vigil being captured by Horde'),
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(5425, 0, '732', '5095', '', 'Tol Barad - Warden\'s Vigil neutral'),
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(5426, 0, '732', '5095', '', 'Tol Barad - Warden\'s Vigil being captured by Alliance'),
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(5427, 0, '732', '5095', '', 'Tol Barad - Warden\'s Vigil controlled by Alliance'),
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(5428, 0, '732', '5095', '', 'Tol Barad - Slagworks controlled by Horde'),
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(5429, 0, '732', '5095', '', 'Tol Barad - Slagworks being captured by Horde'),
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(5430, 0, '732', '5095', '', 'Tol Barad - Slagworks neutral'),
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(5431, 0, '732', '5095', '', 'Tol Barad - Slagworks being captured by Alliance'),
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(5432, 0, '732', '5095', '', 'Tol Barad - Slagworks controlled by Alliance'),
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(5433, 0, '732', '5095', '', 'Tol Barad - West Spire Horde controlled'),
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(5434, 0, '732', '5095', '', 'Tol Barad - West Spire Horde controlled, damaged'),
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(5435, 0, '732', '5095', '', 'Tol Barad - West Spire destroyed'),
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(5436, 0, '732', '5095', '', 'Tol Barad - West Spire Alliance controlled'),
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(5437, 0, '732', '5095', '', 'Tol Barad - West Spire Alliance controlled, damaged'),
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(5438, 0, '732', '5095', '', 'Tol Barad - South Spire Horde controlled'),
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(5439, 0, '732', '5095', '', 'Tol Barad - South Spire Horde controlled, damaged'),
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(5440, 0, '732', '5095', '', 'Tol Barad - South Spire destroyed'),
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(5441, 0, '732', '5095', '', 'Tol Barad - South Spire Alliance controlled'),
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(5442, 0, '732', '5095', '', 'Tol Barad - South Spire Alliance controlled, damaged'),
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(5443, 0, '732', '5095', '', 'Tol Barad - East Spire Horde controlled'),
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(5444, 0, '732', '5095', '', 'Tol Barad - East Spire Horde controlled, damaged'),
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(5445, 0, '732', '5095', '', 'Tol Barad - East Spire destroyed'),
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(5446, 0, '732', '5095', '', 'Tol Barad - East Spire Alliance controlled'),
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(5447, 0, '732', '5095', '', 'Tol Barad - East Spire Alliance controlled, damaged'),
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(5451, 0, '732', '5095', '', 'Tol Barad - East Spire uncontrolled'),
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(5452, 0, '732', '5095', '', 'Tol Barad - East Spire damaged'),
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(5453, 0, '732', '5095', '', 'Tol Barad - West Spire uncontrolled'),
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(5454, 0, '732', '5095', '', 'Tol Barad - West Spire damaged'),
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(5455, 0, '732', '5095', '', 'Tol Barad - South Spire uncontrolled'),
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(5456, 0, '732', '5095', '', 'Tol Barad - South Spire damaged'),
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(5469, 0, '732', '5095', '', 'Tol Barad - Baradin Hold controlled by Horde'),
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(5470, 0, '732', '5095', '', 'Tol Barad - Baradin Hold controlled by Alliance'),
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(5546, 0, '732', '5095,5389', '', 'Tol Barad - Show if Alliance is attacking'),
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(5547, 0, '732', '5095,5389', '', 'Tol Barad - Show if Horde is attacking'),
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(5684, 0, '732', '5095', '', 'Tol Barad - Preparation');
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@@ -454,26 +454,6 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
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sCreatureTextMgr->SendChat(stalker, id, target);
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}
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void Battlefield::SendInitWorldStatesTo(Player* player)
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{
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WorldPackets::WorldState::InitWorldStates packet;
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packet.MapID = m_MapId;
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packet.AreaID = m_ZoneId;
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packet.SubareaID = player->GetAreaId();
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FillInitialWorldStates(packet);
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player->SendDirectMessage(packet.Write());
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}
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void Battlefield::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*= false*/)
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{
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WorldPackets::WorldState::UpdateWorldState worldstate;
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worldstate.VariableID = variable;
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worldstate.Value = value;
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worldstate.Hidden = hidden;
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BroadcastPacketToZone(worldstate.Write());
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}
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void Battlefield::AddCapturePoint(BfCapturePoint* cp)
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{
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Battlefield::BfCapturePointMap::iterator i = m_capturePoints.find(cp->GetCapturePointEntry());
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@@ -99,8 +99,6 @@ class TC_GAME_API BfCapturePoint
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virtual ~BfCapturePoint() { }
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virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) { }
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// Send world state update to all players present
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void SendUpdateWorldState(uint32 field, uint32 value);
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@@ -224,11 +222,6 @@ class TC_GAME_API Battlefield : public ZoneScript
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/// Call this to init the Battlefield
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virtual bool SetupBattlefield() { return true; }
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void SendInitWorldStatesTo(Player* player);
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/// Update data of a worldstate to all players present in zone
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void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false);
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/**
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* \brief Called every time for update bf data and time
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* - Update timer for start/end battle
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@@ -346,10 +339,6 @@ class TC_GAME_API Battlefield : public ZoneScript
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virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) { }
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/// Send all worldstate data to all player in zone.
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virtual void SendInitWorldStatesToAll() = 0;
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virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) = 0;
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/// Return if we can use mount in battlefield
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bool CanFlyIn() { return !m_isActive; }
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@@ -9206,7 +9206,6 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
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Battleground* battleground = GetBattleground();
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OutdoorPvP* outdoorPvP = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneId);
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InstanceScript* instance = GetInstanceScript();
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Battlefield* battlefield = sBattlefieldMgr->GetBattlefieldToZoneId(zoneId);
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TC_LOG_DEBUG("network", "Player::SendInitWorldStates: Sending SMSG_INIT_WORLD_STATES for Map: %u, Zone: %u", mapId, zoneId);
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@@ -9787,27 +9786,12 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
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if (battleground && battleground->GetTypeID(true) == BATTLEGROUND_BFG)
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battleground->FillInitialWorldStates(packet);
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break;
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case 5389: // Tol Barad Peninsula
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if (sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE))
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{
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packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW));
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packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW));
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packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW));
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packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW));
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packet.Worldstates.emplace_back(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, sWorld->getWorldState(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW));
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}
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break;
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case 5095: // Tol Barad
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if (battlefield && battlefield->GetTypeId() == BATTLEFIELD_TB)
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battlefield->FillInitialWorldStates(packet);
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break;
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default:
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break;
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}
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SendDirectMessage(packet.Write());
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SendBGWeekendWorldStates();
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SendBattlefieldWorldStates();
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}
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void Player::SendBGWeekendWorldStates() const
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@@ -9825,21 +9809,6 @@ void Player::SendBGWeekendWorldStates() const
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}
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}
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void Player::SendBattlefieldWorldStates() const
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{
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/// Send misc stuff that needs to be sent on every login, like the battle timers.
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if (sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE))
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{
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if (Battlefield* tb = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_TB))
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{
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SendUpdateWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(tb->GetDefenderTeam() + 1));
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uint32 timer = tb->GetTimer() / 1000;
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SendUpdateWorldState(WS_BATTLEFIELD_TB_TIME_BATTLE_END, uint32(tb->IsWarTime() ? uint32(GameTime::GetGameTime() + timer) : 0));
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SendUpdateWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, uint32(!tb->IsWarTime() ? uint32(GameTime::GetGameTime() + timer) : 0));
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}
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}
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}
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void Player::SetBindPoint(ObjectGuid guid) const
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{
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WorldPackets::Misc::BinderConfirm packet(guid);
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@@ -2353,7 +2353,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false) const;
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void SendDirectMessage(WorldPacket const* data) const;
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void SendBGWeekendWorldStates() const;
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void SendBattlefieldWorldStates() const;
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void SendAurasForTarget(Unit* target) const;
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@@ -7788,10 +7788,6 @@ enum WorldState : uint32
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WS_BATTLEFIELD_TB_STATE_PREPARATIONS = 5684,
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WS_BATTLEFIELD_TB_STATE_BATTLE = 5344,
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WS_BATTLEFIELD_TB_PROGRESS_SHOW = 5376,
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WS_BATTLEFIELD_TB_PROGRESS = 5377, // 0 horde, 100 alliance
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WS_BATTLEFIELD_TB_PROGRESS_PERCENT_GREY = 5378,
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WS_BATTLEFIELD_TB_KEEP_HORDE = 5469,
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WS_BATTLEFIELD_TB_KEEP_ALLIANCE = 5470,
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@@ -213,7 +213,6 @@ void WorldStateMgr::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
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continue;
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}
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initWorldStates.Worldstates.emplace_back(worldStateId, value);
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}
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}
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@@ -37,7 +37,6 @@
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#include "TemporarySummon.h"
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#include "World.h"
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#include "WorldStateMgr.h"
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#include "WorldStatePackets.h"
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BattlefieldTB::~BattlefieldTB() { }
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@@ -91,8 +90,16 @@ bool BattlefieldTB::SetupBattlefield()
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// Set defender team
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SetDefenderTeam(TeamId(sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) - 1));
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// Just to save world states
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SendInitWorldStatesToAll();
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
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SaveWorldStateValues();
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// Create capture points
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for (uint8 i = 0; i < TB_BASE_COUNT; i++)
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@@ -181,8 +188,7 @@ bool BattlefieldTB::Update(uint32 diff)
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if (m_saveTimer <= diff)
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{
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if (!IsWarTime())
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sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Timer);
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SaveWorldStateValues();
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m_saveTimer = 60 * IN_MILLISECONDS;
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}
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else
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@@ -195,8 +201,6 @@ void BattlefieldTB::OnPlayerEnterZone(Player* player)
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{
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if (!m_isActive)
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RemoveAurasFromPlayer(player);
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SendInitWorldStatesTo(player);
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}
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void BattlefieldTB::OnPlayerLeaveZone(Player* player)
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@@ -212,8 +216,12 @@ void BattlefieldTB::OnPlayerJoinWar(Player* player)
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player->SetPvP(true);
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// Bonus damage buff for attackers
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||||
if (player->GetTeamId() == GetAttackerTeam() && GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED) > 0)
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player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
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||||
if (player->GetTeamId() == GetAttackerTeam())
|
||||
{
|
||||
int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map);
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if (towersDestroyed > 0)
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player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, towersDestroyed));
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||||
}
|
||||
}
|
||||
|
||||
void BattlefieldTB::OnPlayerLeaveWar(Player* player)
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||||
@@ -229,165 +237,18 @@ void BattlefieldTB::RemoveAurasFromPlayer(Player* player)
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||||
player->RemoveAurasDueToSpell(SPELL_TB_SPIRITUAL_IMMUNITY);
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||||
}
|
||||
|
||||
// 62 fields, [7]-[68]
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||||
void BattlefieldTB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
|
||||
void BattlefieldTB::SaveWorldStateValues()
|
||||
{
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
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||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
|
||||
|
||||
// Not sure if TB
|
||||
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_9_UNKNOWN), int32(1));
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_SOUTH_DAMAGED_NEUTRAL), int32(0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_SOUTH_INTACT_NEUTRAL), int32(0));
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_PROGRESS_SHOW), int32(0));
|
||||
|
||||
// Buildings/bases
|
||||
for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
||||
{
|
||||
uint8 i = TB_BASE_COUNT;
|
||||
switch (itr->second->GetCapturePointEntry())
|
||||
{
|
||||
case GO_CAPTURE_POINT_NORTH_A_DEFENDING:
|
||||
case GO_CAPTURE_POINT_NORTH_H_DEFENDING:
|
||||
i = TB_BASE_IRONCLAD_GARRISON;
|
||||
break;
|
||||
case GO_CAPTURE_POINT_EAST_A_DEFENDING:
|
||||
case GO_CAPTURE_POINT_EAST_H_DEFENDING:
|
||||
i = TB_BASE_SLAGWORKS;
|
||||
break;
|
||||
case GO_CAPTURE_POINT_WEST_A_DEFENDING:
|
||||
case GO_CAPTURE_POINT_WEST_H_DEFENDING:
|
||||
i = TB_BASE_WARDENS_VIGIL;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
TeamId team = TEAM_NEUTRAL;
|
||||
bool controlled = false;
|
||||
bool capturing = false;
|
||||
|
||||
switch (itr->second->GetObjectiveState())
|
||||
{
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
|
||||
controlled = true;
|
||||
team = itr->second->GetTeamId();
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
team = TEAM_ALLIANCE;
|
||||
capturing = true;
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
team = TEAM_HORDE;
|
||||
capturing = true;
|
||||
break;
|
||||
default:
|
||||
team = TEAM_NEUTRAL;
|
||||
break;
|
||||
}
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsControlled[TEAM_ALLIANCE]), int32(team == TEAM_ALLIANCE && controlled ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsCapturing[TEAM_ALLIANCE]), int32(team == TEAM_ALLIANCE && capturing ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsNeutral), int32(team == TEAM_NEUTRAL ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsCapturing[TEAM_HORDE]), int32(team == TEAM_HORDE && capturing ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsControlled[TEAM_HORDE]), int32(team == TEAM_HORDE && controlled ? 1 : 0));
|
||||
}
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW), int32(IsWarTime() ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED), int32(GetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED)));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED), int32(0));
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW), int32(IsWarTime() ? 1 : 0));
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_STATE_BATTLE), int32(IsWarTime() ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_STATE_PREPARATIONS), int32(GetState() == BATTLEFIELD_WARMUP ? 1 : 0));
|
||||
|
||||
// Not sure if TB
|
||||
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_35_UNKNOWN), int32(0));
|
||||
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_36_UNKNOWN), int32(0));
|
||||
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_37_UNKNOWN), int32(0));
|
||||
|
||||
// Unused tower icons
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_WEST_DAMAGED_NEUTRAL), int32(0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_WEST_INTACT_NEUTRAL), int32(0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_EAST_DAMAGED_NEUTRAL), int32(0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_EAST_INTACT_NEUTRAL), int32(0));
|
||||
|
||||
// Towers/spires
|
||||
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
|
||||
{
|
||||
// Find gameobject
|
||||
for (ObjectGuid guid : Towers)
|
||||
{
|
||||
GameObject* tower = GetGameObject(guid);
|
||||
if (!tower || tower->GetEntry() != TBTowers[i].entry)
|
||||
continue;
|
||||
|
||||
TeamId team = GetDefenderTeam(); // 0-false -> alliance; 1-true -> horde
|
||||
bool intact = tower->GetDestructibleState() == GO_DESTRUCTIBLE_INTACT;
|
||||
bool damaged = tower->GetDestructibleState() == GO_DESTRUCTIBLE_DAMAGED;
|
||||
bool destroyed = tower->GetDestructibleState() == GO_DESTRUCTIBLE_DESTROYED;
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsIntact[TEAM_ALLIANCE]), int32(!team && intact ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsDamaged[TEAM_ALLIANCE]), int32(!team && damaged ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsDestroyed), int32(destroyed ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsDamaged[TEAM_HORDE]), int32(team && damaged ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsIntact[TEAM_HORDE]), int32(team && intact ? 1 : 0));
|
||||
}
|
||||
}
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW), int32(!IsWarTime() ? 1 : 0));
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_BATTLE_END), int32(IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE), int32(!IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
|
||||
|
||||
// Not sure if TB
|
||||
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_65_UNKNOWN), int32(0));
|
||||
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_66_UNKNOWN), int32(0));
|
||||
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_ALLIANCE), int32(GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
|
||||
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_HORDE), int32(GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
|
||||
}
|
||||
|
||||
void BattlefieldTB::SendInitWorldStatesToAll()
|
||||
{
|
||||
// Save
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(GetDefenderTeam()));
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE, uint32(IsWarTime() ? 1 : 0));
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, uint32(!IsWarTime() ? m_Timer : 0));
|
||||
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, uint32(!IsWarTime() ? 1 : 0));
|
||||
|
||||
// Tol Barad
|
||||
for (uint8 team = 0; team < PVP_TEAMS_COUNT; team++)
|
||||
for (ObjectGuid const& guid : m_players[team])
|
||||
if (Player* player = ObjectAccessor::FindPlayer(guid))
|
||||
SendInitWorldStatesTo(player);
|
||||
|
||||
// Tol Barad Peninsula
|
||||
Map::PlayerList const& players = m_Map->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
if (Player* player = itr->GetSource()->ToPlayer())
|
||||
if (player->GetZoneId() == 5389) // ZONE_TOL_BARAD_PENINSULA
|
||||
player->SendInitWorldStates(5389, player->GetAreaId());
|
||||
}
|
||||
|
||||
void BattlefieldTB::OnStartGrouping()
|
||||
{
|
||||
UpdateNPCsAndGameObjects();
|
||||
|
||||
SendUpdateWorldState(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, uint32(1));
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 1, m_Map);
|
||||
|
||||
// Teleport players out of questing area
|
||||
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
|
||||
@@ -397,18 +258,45 @@ void BattlefieldTB::OnStartGrouping()
|
||||
player->CastSpell(player, TBQuestAreas[m_iCellblockRandom].teleportSpell, true);
|
||||
|
||||
// Should we also teleport players out of Baradin Hold underground area?
|
||||
};
|
||||
}
|
||||
|
||||
void BattlefieldTB::OnBattleStart()
|
||||
{
|
||||
SetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED, uint32(0));
|
||||
SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, uint32(3));
|
||||
SetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED, uint32(0));
|
||||
|
||||
UpdateNPCsAndGameObjects();
|
||||
|
||||
SendInitWorldStatesToAll();
|
||||
};
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 1, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 1, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, m_Map);
|
||||
|
||||
// Towers/spires
|
||||
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
|
||||
{
|
||||
sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetDefenderTeam()], 1, m_Map);
|
||||
sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetDefenderTeam()], 0, m_Map);
|
||||
sWorldStateMgr->SetValue(TBTowers[i].wsDestroyed, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetAttackerTeam()], 0, m_Map);
|
||||
sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetAttackerTeam()], 0, m_Map);
|
||||
}
|
||||
}
|
||||
|
||||
void BattlefieldTB::OnBattleEnd(bool endByTimer)
|
||||
{
|
||||
@@ -444,8 +332,25 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer)
|
||||
warnedTwoMinutes = false;
|
||||
warnedOneMinute = false;
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, m_Map);
|
||||
};
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, m_Map);
|
||||
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, m_Map);
|
||||
}
|
||||
|
||||
void BattlefieldTB::UpdateNPCsAndGameObjects()
|
||||
{
|
||||
@@ -573,7 +478,7 @@ void BattlefieldTB::UpdateNPCsAndGameObjects()
|
||||
for (uint8 i = 0; i < BATTLEFIELD_TB_GRAVEYARD_MAX; i++)
|
||||
if (BfGraveyard* graveyard = GetGraveyardById(i))
|
||||
graveyard->GiveControlTo(!IsWarTime() || TBGraveyards[i].defenderControls ? GetDefenderTeam() : GetAttackerTeam());
|
||||
};
|
||||
}
|
||||
|
||||
void BattlefieldTB::OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
@@ -630,7 +535,7 @@ void BattlefieldTB::OnCreatureCreate(Creature* creature)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void BattlefieldTB::OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
@@ -671,7 +576,7 @@ void BattlefieldTB::OnGameObjectCreate(GameObject* go)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
|
||||
{
|
||||
@@ -722,8 +627,8 @@ void BattlefieldTB::TowerDamaged(TBTowerId tbTowerId)
|
||||
|
||||
SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, GetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT) - 1);
|
||||
|
||||
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()]), int32(0));
|
||||
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()]), int32(1));
|
||||
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()], 0, m_Map);
|
||||
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 1, m_Map);
|
||||
|
||||
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DAMAGED);
|
||||
}
|
||||
@@ -735,21 +640,21 @@ void BattlefieldTB::TowerDestroyed(TBTowerId tbTowerId)
|
||||
|
||||
// Add 5 minute bonus time
|
||||
m_Timer += m_BonusTime;
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
|
||||
|
||||
SendUpdateWorldState(WS_BATTLEFIELD_TB_TIME_BATTLE_END, uint32(GameTime::GetGameTime() + (m_Timer / 1000)));
|
||||
SendWarning(TBTowers[tbTowerId].textDestroyed);
|
||||
|
||||
SendWarning(TBTowers[tbTowerId].textDamaged);
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 1, m_Map);
|
||||
int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map) + 1;
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, towersDestroyed, m_Map);
|
||||
|
||||
SetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED) + 1);
|
||||
SendUpdateWorldState(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
|
||||
|
||||
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()]), int32(0));
|
||||
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDestroyed), int32(1));
|
||||
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 0, m_Map);
|
||||
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDestroyed, 1, m_Map);
|
||||
|
||||
// Attack bonus buff
|
||||
for (ObjectGuid const& guid : m_PlayersInWar[GetAttackerTeam()])
|
||||
if (Player* player = ObjectAccessor::FindPlayer(guid))
|
||||
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
|
||||
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, towersDestroyed));
|
||||
|
||||
// Honor reward
|
||||
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DESTROYED);
|
||||
@@ -763,8 +668,7 @@ void BattlefieldTB::UpdateCapturedBaseCount()
|
||||
if (itr->second->GetTeamId() == GetAttackerTeam())
|
||||
numCapturedBases += 1;
|
||||
|
||||
SetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED, numCapturedBases);
|
||||
SendUpdateWorldState(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, uint32(numCapturedBases));
|
||||
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, m_Map);
|
||||
|
||||
// Check if attackers won
|
||||
if (numCapturedBases == TB_BASE_COUNT)
|
||||
@@ -800,8 +704,11 @@ TolBaradCapturePoint::TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId te
|
||||
m_State = teamInControl == TEAM_ALLIANCE ? BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE : BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE;
|
||||
}
|
||||
|
||||
void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
|
||||
void TolBaradCapturePoint::SendChangePhase()
|
||||
{
|
||||
if (m_OldState == m_State)
|
||||
return;
|
||||
|
||||
// Find out index
|
||||
uint8 iBase = TB_BASE_COUNT;
|
||||
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
|
||||
@@ -816,15 +723,15 @@ void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
|
||||
{
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
|
||||
SendUpdateWorldState(TBCapturePoints[iBase].wsControlled[GetTeamId()], uint32(0));
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, m_Bf->GetMap());
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], uint32(0));
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, m_Bf->GetMap());
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], uint32(0));
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, m_Bf->GetMap());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -836,21 +743,21 @@ void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
|
||||
m_Bf->SendWarning(TBCapturePoints[iBase].textGained[GetTeamId()]);
|
||||
SendUpdateWorldState(TBCapturePoints[iBase].wsControlled[GetTeamId()], uint32(1));
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, m_Bf->GetMap());
|
||||
GetCapturePointGo()->SetGoArtKit(GetTeamId() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_HORDE]);
|
||||
[[fallthrough]];
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], uint32(1));
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, m_Bf->GetMap());
|
||||
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
|
||||
break;
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_ALLIANCE]);
|
||||
[[fallthrough]];
|
||||
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], uint32(1));
|
||||
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, m_Bf->GetMap());
|
||||
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -31,9 +31,7 @@ enum TolBaradInfo
|
||||
|
||||
enum TolBaradData
|
||||
{
|
||||
BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED,
|
||||
BATTLEFIELD_TB_DATA_TOWERS_INTACT,
|
||||
BATTLEFIELD_TB_DATA_TOWERS_DESTROYED,
|
||||
BATTLEFIELD_TB_DATA_MAX,
|
||||
};
|
||||
|
||||
@@ -541,7 +539,7 @@ class TolBaradCapturePoint : public BfCapturePoint
|
||||
public:
|
||||
TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId teamInControl);
|
||||
|
||||
void ChangeTeam(TeamId /*oldteam*/) override;
|
||||
void SendChangePhase() override;
|
||||
};
|
||||
|
||||
/* ##################### *
|
||||
@@ -577,9 +575,7 @@ class BattlefieldTB : public Battlefield
|
||||
|
||||
bool SetupBattlefield() override;
|
||||
|
||||
void SendInitWorldStatesToAll() override;
|
||||
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
|
||||
void UpdateWorldStates();
|
||||
void SaveWorldStateValues();
|
||||
|
||||
void HandleKill(Player* killer, Unit* victim) override;
|
||||
//void OnUnitDeath(Unit* unit) override;
|
||||
|
||||
@@ -24,9 +24,9 @@
|
||||
#include "BattlefieldMgr.h"
|
||||
#include "Battleground.h"
|
||||
#include "CreatureTextMgr.h"
|
||||
#include "DB2Stores.h"
|
||||
#include "GameObject.h"
|
||||
#include "GameTime.h"
|
||||
#include "DB2Stores.h"
|
||||
#include "Log.h"
|
||||
#include "MapManager.h"
|
||||
#include "ObjectAccessor.h"
|
||||
@@ -39,7 +39,6 @@
|
||||
#include "World.h"
|
||||
#include "WorldSession.h"
|
||||
#include "WorldStateMgr.h"
|
||||
#include "WorldStatePackets.h"
|
||||
|
||||
struct BfWGCoordGY
|
||||
{
|
||||
@@ -636,7 +635,6 @@ void BattlefieldWG::OnBattleStart()
|
||||
player->GetPosition(x, y, z);
|
||||
if (5500 > x && x > 5392 && y < 2880 && y > 2800 && z < 480)
|
||||
player->TeleportTo(571, 5349.8686f, 2838.481f, 409.240f, 0.046328f);
|
||||
SendInitWorldStatesTo(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1119,7 +1117,6 @@ void BattlefieldWG::OnPlayerJoinWar(Player* player)
|
||||
if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) > 0)
|
||||
player->SetAuraStack(SPELL_TOWER_CONTROL, player, GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT));
|
||||
}
|
||||
SendInitWorldStatesTo(player);
|
||||
}
|
||||
|
||||
void BattlefieldWG::OnPlayerLeaveWar(Player* player)
|
||||
@@ -1157,8 +1154,6 @@ void BattlefieldWG::OnPlayerEnterZone(Player* player)
|
||||
RemoveAurasFromPlayer(player);
|
||||
|
||||
player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player);
|
||||
// Send worldstate to player
|
||||
SendInitWorldStatesTo(player);
|
||||
}
|
||||
|
||||
uint32 BattlefieldWG::GetData(uint32 data) const
|
||||
|
||||
@@ -325,11 +325,6 @@ class BattlefieldWG : public Battlefield
|
||||
void UpdateVehicleCountWG();
|
||||
void UpdateCounterVehicle(bool init);
|
||||
|
||||
// TODO: delete
|
||||
void SendInitWorldStatesToAll() override { }
|
||||
// TODO: delete
|
||||
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) override { }
|
||||
|
||||
void HandleKill(Player* killer, Unit* victim) override;
|
||||
void OnUnitDeath(Unit* unit) override;
|
||||
void HandlePromotion(Player* killer, Unit* killed);
|
||||
|
||||
@@ -127,7 +127,6 @@ public:
|
||||
return false;
|
||||
|
||||
bf->SetTimer(time * IN_MILLISECONDS);
|
||||
bf->SendInitWorldStatesToAll();
|
||||
if (battleId == 1)
|
||||
handler->SendGlobalGMSysMessage("Wintergrasp (Command timer used)");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user