Scripts/ICC: adjust random movement initialization on Vile Spirit's summon initialization

This commit is contained in:
ccrs
2025-10-14 11:55:15 +02:00
parent 8562ef1dfd
commit a1940abbc9

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@@ -736,7 +736,7 @@ struct boss_the_lich_king : public BossAI
summons.Summon(summon);
summon->SetReactState(REACT_PASSIVE);
summon->SetSpeedRate(MOVE_FLIGHT, 0.5f);
summon->GetMotionMaster()->MoveRandom(10.0f);
summon->GetMotionMaster()->MoveRandom(5.0f, true);
if (!events.IsInPhase(PHASE_FROSTMOURNE))
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15s));
return;