mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-28 04:42:10 +01:00
Scripts/ICC: adjust random movement initialization on Vile Spirit's summon initialization
This commit is contained in:
@@ -736,7 +736,7 @@ struct boss_the_lich_king : public BossAI
|
||||
summons.Summon(summon);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetSpeedRate(MOVE_FLIGHT, 0.5f);
|
||||
summon->GetMotionMaster()->MoveRandom(10.0f);
|
||||
summon->GetMotionMaster()->MoveRandom(5.0f, true);
|
||||
if (!events.IsInPhase(PHASE_FROSTMOURNE))
|
||||
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15s));
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user