Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.

(cherry picked from commit e5615402cc)
This commit is contained in:
Wyrserth
2019-07-21 02:57:04 +02:00
committed by Shauren
parent c13d83796f
commit a2b1b3e2aa

View File

@@ -2155,7 +2155,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen
// do not reset the instance, just unbind if others are permanently bound to it
if (isEmpty && instanceSave->CanReset())
{
if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo)
if (map && map->IsDungeon() && SendMsgTo)
{
AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());