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Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.
(cherry picked from commit e5615402cc)
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@@ -2155,7 +2155,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen
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// do not reset the instance, just unbind if others are permanently bound to it
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if (isEmpty && instanceSave->CanReset())
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{
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if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo)
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if (map && map->IsDungeon() && SendMsgTo)
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{
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AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());
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