Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.

This commit is contained in:
Wyrserth
2019-07-21 02:57:04 +02:00
parent 0e7c66cb4c
commit e5615402cc

View File

@@ -2176,7 +2176,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
// do not reset the instance, just unbind if others are permanently bound to it
if (isEmpty && instanceSave->CanReset())
{
if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo)
if (map && map->IsDungeon() && SendMsgTo)
{
AreaTrigger const * const instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());