Merge pull request #14709 from et65/6.x

Core/Spells: Fix logic in SpellEffect::EffectWeaponDmg
This commit is contained in:
Shauren
2015-05-16 16:07:38 +02:00

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@@ -2934,8 +2934,9 @@ void Spell::EffectWeaponDmg(SpellEffIndex /*effIndex*/)
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
for (SpellEffectInfo const* effect : GetEffects())
for (uint8 index = effIndex + 1; index < MAX_SPELL_EFFECTS; index++)
{
SpellEffectInfo const* effect = GetEffect(index);
if (!effect)
continue;
switch (effect->Effect)