Core/Movement: 4.2.2 structure for MSG_MOVE_JUMP

This commit is contained in:
Shauren
2012-01-08 16:45:49 +01:00
parent e8877e8d64
commit a34a421e99

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@@ -274,76 +274,76 @@ MovementStatusElements MovementHeartBeatSequence[] = {
MSEPitch,
MSEFallTime,
MSEFallVerticalSpeed,
MSEFallHorizontalSpeed,
MSEFallSinAngle,
MSEFallCosAngle,
MSEFallHorizontalSpeed,
MSEGuidByte2_2,
MSEGuidByte0_2,
};
//4.2.2
MovementStatusElements MovementJumpSequence[] = {
MSEGuidByte5,
MSEHaveSpline,
MSEGuidByte0,
MSEGuidByte1,
MSEGuidByte6,
MSEGuidByte4,
MSEFlags,
MSEGuidByte2,
MSEHaveSpline,
MSEGuidByte5,
MSEGuidByte3,
MSEFlags2,
MSEGuidByte4,
MSEGuidByte0,
MSEGuidByte7,
MSEHaveFallData,
MSEHaveFallDirection,
MSEGuidByte6,
MSEHaveSplineElev,
MSEHaveTransportData,
MSETransportGuidByte6,
MSETransportGuidByte3,
MSETransportGuidByte7,
MSETransportGuidByte4,
MSETransportGuidByte1,
MSETransportGuidByte0,
MSETransportGuidByte6,
MSETransportGuidByte2,
MSETransportGuidByte5,
MSETransportHaveTime3,
MSETransportGuidByte4,
MSETransportGuidByte1,
MSETransportGuidByte3,
MSETransportGuidByte7,
MSETransportHaveTime2,
MSEHaveSplineElev,
MSETransportHaveTime3,
MSEHaveFallData,
MSEHaveFallDirection,
MSEHavePitch,
MSEPositionO,
MSETimestamp,
MSEPositionX,
MSEPositionY,
MSEPositionZ,
MSETimestamp,
MSEGuidByte1_2,
MSEFallVerticalSpeed,
MSEFallTime,
MSEFallHorizontalSpeed,
MSEFallCosAngle,
MSEFallSinAngle,
MSETransportTime,
MSESplineElev,
MSEGuidByte0_2,
MSEGuidByte5_2,
MSEGuidByte3_2,
MSETransportSeat,
MSETransportPositionO,
MSETransportPositionX,
MSETransportPositionY,
MSETransportPositionZ,
MSETransportPositionO,
MSETransportSeat,
MSETransportGuidByte3_2,
MSETransportGuidByte1_2,
MSETransportTime3,
MSETransportGuidByte6_2,
MSETransportGuidByte0_2,
MSETransportGuidByte5_2,
MSETransportTime,
MSETransportTime2,
MSETransportGuidByte3_2,
MSETransportGuidByte6_2,
MSETransportTime3,
MSETransportGuidByte7_2,
MSETransportGuidByte4_2,
MSETransportGuidByte5_2,
MSETransportGuidByte2_2,
MSEGuidByte6_2,
MSETransportGuidByte1_2,
MSETransportGuidByte0_2,
MSETransportGuidByte4_2,
MSEGuidByte4_2,
MSESplineElev,
MSEGuidByte0_2,
MSEPitch,
MSEGuidByte5_2,
MSEGuidByte3_2,
MSEGuidByte7_2,
MSEGuidByte1_2,
MSEFallTime,
MSEFallVerticalSpeed,
MSEFallHorizontalSpeed,
MSEFallSinAngle,
MSEFallCosAngle,
MSEGuidByte2_2,
MSEGuidByte6_2,
MSEGuidByte7_2,
MSEPitch,
};
//4.2.2
MovementStatusElements MovementSetFacingSequence[] = {
@@ -1331,7 +1331,7 @@ MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode)
return MovementFallLandSequence;
case MSG_MOVE_HEARTBEAT://done
return MovementHeartBeatSequence;
case MSG_MOVE_JUMP:
case MSG_MOVE_JUMP://done
return MovementJumpSequence;
case MSG_MOVE_SET_FACING://done
return MovementSetFacingSequence;