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Core/Players: Fixed issues with incorrect targets being selected for spells
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@@ -267,7 +267,6 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
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recvData >> guid;
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GetPlayer()->SetSelection(guid);
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GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
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