Core/Spells: Fix Priest spell Power Word: Shield

Closes #19199
This commit is contained in:
HannibalRoG
2017-03-11 15:55:21 +01:00
committed by Shauren
parent 8434e87478
commit a36f34af3d

View File

@@ -30,6 +30,7 @@
enum PriestSpells
{
SPELL_PRIEST_ABSOLUTION = 33167,
SPELL_PRIEST_BODY_AND_SOUL = 64129,
SPELL_PRIEST_BODY_AND_SOUL_DISPEL = 64136,
SPELL_PRIEST_BODY_AND_SOUL_SPEED = 65081,
SPELL_PRIEST_CURE_DISEASE = 528,
@@ -56,14 +57,22 @@ enum PriestSpells
SPELL_PRIEST_PENANCE_R1_HEAL = 47757,
SPELL_PRIEST_REFLECTIVE_SHIELD_R1 = 33201,
SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED = 33619,
SPELL_PRIEST_RENEWED_HOPE = 197469,
SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470,
SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH = 107903,
SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH = 107904,
SPELL_PRIEST_SHADOW_WORD_DEATH = 32409,
SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
SPELL_PRIEST_STRENGTH_OF_SOUL = 197535,
SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT = 197548,
SPELL_PRIEST_THE_PENITENT_AURA = 200347,
SPELL_PRIEST_TWIN_DISCIPLINES_RANK_1 = 47586,
SPELL_PRIEST_T9_HEALING_2P = 67201,
SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290,
SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085
SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085,
SPELL_PRIEST_VOID_SHIELD = 199144,
SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145
};
enum PriestSpellIcons
@@ -867,7 +876,7 @@ class spell_pri_penance : public SpellScriptLoader
{
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
@@ -932,6 +941,70 @@ class spell_pri_phantasm : public SpellScriptLoader
}
};
// 17 - Power Word: Shield
class spell_pri_power_word_shield : public SpellScriptLoader
{
public:
spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
class spell_pri_power_word_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
void CalculateAmount(AuraEffect const* /*auraEffect*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = false;
if (Player* player = GetCaster()->ToPlayer())
{
int32 playerMastery = player->GetRatingBonusValue(CR_MASTERY);
int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
int32 playerVersatileDamage = player->GetRatingBonusValue(CR_VERSATILITY_DAMAGE_DONE);
//Formula taken from SpellWork
amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
}
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* caster = GetCaster();
Unit* target = GetTarget();
if (!caster)
return;
if (caster->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
caster->CastSpell(target, SPELL_PRIEST_BODY_AND_SOUL_SPEED, true);
if (caster->HasAura(SPELL_PRIEST_STRENGTH_OF_SOUL))
caster->CastSpell(target, SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_RENEWED_HOPE))
caster->CastSpell(target, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
if (caster->HasAura(SPELL_PRIEST_VOID_SHIELD) && caster == target)
caster->CastSpell(target, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
}
void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAura(SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT);
if (Unit* caster = GetCaster())
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && caster->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
caster->CastSpell(caster, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectApply += AuraEffectApplyFn(spell_pri_power_word_shield_AuraScript::OnApply, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, AuraType::SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pri_power_word_shield_AuraScript();
}
};
// 33110 - Prayer of Mending Heal
class spell_pri_prayer_of_mending_heal : public SpellScriptLoader
{
@@ -1216,117 +1289,6 @@ class spell_pri_vampiric_touch : public SpellScriptLoader
}
};
// 17 - Power Word: Shield
class spell_pri_power_word_shield : public SpellScriptLoader
{
public:
spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
enum spell_enum
{
SPELL_PRIEST_BODY_AND_SOUL = 64129,
SPELL_PRIEST_BODY_AND_SOUL_ACTIVE = 65081,
SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
SPELL_PRIEST_STRENGHT_OF_SOUL = 197535,
SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT = 197548,
SPELL_PRIEST_RENEWED_HOPE = 197469,
SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470,
SPELL_PRIEST_VOID_SHIELD = 199144,
SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145
};
class spell_pri_power_word_shield_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pri_power_word_shield_SpellScript);
void HandleAfterCast()
{
if (Player* player = GetCaster()->ToPlayer())
{
if (player->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
player->CastSpell(player, SPELL_PRIEST_BODY_AND_SOUL_ACTIVE, true);
if (player->HasAura(SPELL_PRIEST_VOID_SHIELD) && GetHitUnit()->GetGUID() == player->GetGUID())
player->CastSpell(player, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
if (player->HasAura(SPELL_PRIEST_STRENGHT_OF_SOUL))
player->CastSpell(player, SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT, true);
if (player->HasAura(SPELL_PRIEST_RENEWED_HOPE))
player->CastSpell(player, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
}
}
void Register() override
{
AfterCast += SpellCastFn(spell_pri_power_word_shield_SpellScript::HandleAfterCast);
}
};
class spell_pri_power_word_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
void CalculateAmount(const AuraEffect* /*auraEffect*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Player* player = GetCaster()->ToPlayer())
{
int32 playerMastery = player->GetRatingBonusValue(CombatRating::CR_MASTERY) + 1;
int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
int32 playerVersatileDamage = player->GetRatingBonusValue(CombatRating::CR_VERSATILITY_DAMAGE_DONE);
amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
}
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
if (Player* player = GetCaster()->ToPlayer())
{
if (AuraEffect* powerWordShieldAuraEffect = aurEff->GetBase()->GetEffect(EFFECT_0))
{
int32 absorbEstimation = dmgInfo.GetDamage() + absorbAmount;
int32 maxAmountToAbsorb = powerWordShieldAuraEffect->CalculateAmount(player);
if (absorbEstimation > maxAmountToAbsorb)
absorbAmount = maxAmountToAbsorb; //Complete the max absorb amount
else
absorbAmount += (int32)dmgInfo.GetDamage(); //Increase the amount absorbed
}
}
}
void HandleOnRemove(const AuraEffect* aurEff, AuraEffectHandleModes /*mode*/)
{
if (Player* player = GetCaster()->ToPlayer())
{
int32 effectDuration = aurEff->GetBase()->GetDuration();
if (player->HasAura(SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT))
player->RemoveAura(SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT);
if (effectDuration > 0 && player->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
player->CastSpell(player, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_power_word_shield_AuraScript::Absorb, EFFECT_0);
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, AuraType::SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pri_power_word_shield_SpellScript();
}
AuraScript* GetAuraScript() const override
{
return new spell_pri_power_word_shield_AuraScript();
}
};
void AddSC_priest_spell_scripts()
{
new spell_pri_body_and_soul();