mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-01 22:56:39 +01:00
@@ -30,6 +30,7 @@
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enum PriestSpells
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{
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SPELL_PRIEST_ABSOLUTION = 33167,
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SPELL_PRIEST_BODY_AND_SOUL = 64129,
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SPELL_PRIEST_BODY_AND_SOUL_DISPEL = 64136,
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SPELL_PRIEST_BODY_AND_SOUL_SPEED = 65081,
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SPELL_PRIEST_CURE_DISEASE = 528,
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@@ -56,14 +57,22 @@ enum PriestSpells
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SPELL_PRIEST_PENANCE_R1_HEAL = 47757,
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SPELL_PRIEST_REFLECTIVE_SHIELD_R1 = 33201,
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SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED = 33619,
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SPELL_PRIEST_RENEWED_HOPE = 197469,
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SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470,
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SPELL_PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH = 107903,
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SPELL_PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH = 107904,
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SPELL_PRIEST_SHADOW_WORD_DEATH = 32409,
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SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
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SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
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SPELL_PRIEST_STRENGTH_OF_SOUL = 197535,
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SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT = 197548,
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SPELL_PRIEST_THE_PENITENT_AURA = 200347,
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SPELL_PRIEST_TWIN_DISCIPLINES_RANK_1 = 47586,
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SPELL_PRIEST_T9_HEALING_2P = 67201,
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SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290,
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SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085
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SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085,
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SPELL_PRIEST_VOID_SHIELD = 199144,
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SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145
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};
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enum PriestSpellIcons
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@@ -867,7 +876,7 @@ class spell_pri_penance : public SpellScriptLoader
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{
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if (!caster->IsValidAttackTarget(target))
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return SPELL_FAILED_BAD_TARGETS;
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if (!caster->isInFront(target))
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return SPELL_FAILED_UNIT_NOT_INFRONT;
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}
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@@ -932,6 +941,70 @@ class spell_pri_phantasm : public SpellScriptLoader
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}
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};
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// 17 - Power Word: Shield
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class spell_pri_power_word_shield : public SpellScriptLoader
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{
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public:
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spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
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class spell_pri_power_word_shield_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
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void CalculateAmount(AuraEffect const* /*auraEffect*/, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = false;
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if (Player* player = GetCaster()->ToPlayer())
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{
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int32 playerMastery = player->GetRatingBonusValue(CR_MASTERY);
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int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
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int32 playerVersatileDamage = player->GetRatingBonusValue(CR_VERSATILITY_DAMAGE_DONE);
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//Formula taken from SpellWork
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amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
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}
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}
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* caster = GetCaster();
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Unit* target = GetTarget();
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if (!caster)
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return;
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if (caster->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
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caster->CastSpell(target, SPELL_PRIEST_BODY_AND_SOUL_SPEED, true);
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if (caster->HasAura(SPELL_PRIEST_STRENGTH_OF_SOUL))
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caster->CastSpell(target, SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT, true);
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if (caster->HasAura(SPELL_PRIEST_RENEWED_HOPE))
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caster->CastSpell(target, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
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if (caster->HasAura(SPELL_PRIEST_VOID_SHIELD) && caster == target)
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caster->CastSpell(target, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
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}
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void HandleOnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetTarget()->RemoveAura(SPELL_PRIEST_STRENGTH_OF_SOUL_EFFECT);
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if (Unit* caster = GetCaster())
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if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && caster->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
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caster->CastSpell(caster, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
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}
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectApply += AuraEffectApplyFn(spell_pri_power_word_shield_AuraScript::OnApply, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
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AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, AuraType::SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_pri_power_word_shield_AuraScript();
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}
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};
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// 33110 - Prayer of Mending Heal
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class spell_pri_prayer_of_mending_heal : public SpellScriptLoader
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{
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@@ -1216,117 +1289,6 @@ class spell_pri_vampiric_touch : public SpellScriptLoader
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}
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};
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// 17 - Power Word: Shield
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class spell_pri_power_word_shield : public SpellScriptLoader
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{
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public:
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spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { }
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enum spell_enum
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{
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SPELL_PRIEST_BODY_AND_SOUL = 64129,
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SPELL_PRIEST_BODY_AND_SOUL_ACTIVE = 65081,
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SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE = 197045,
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SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE = 47755,
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SPELL_PRIEST_STRENGHT_OF_SOUL = 197535,
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SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT = 197548,
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SPELL_PRIEST_RENEWED_HOPE = 197469,
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SPELL_PRIEST_RENEWED_HOPE_EFFECT = 197470,
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SPELL_PRIEST_VOID_SHIELD = 199144,
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SPELL_PRIEST_VOID_SHIELD_EFFECT = 199145
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};
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class spell_pri_power_word_shield_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_pri_power_word_shield_SpellScript);
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void HandleAfterCast()
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{
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if (Player* player = GetCaster()->ToPlayer())
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{
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if (player->HasAura(SPELL_PRIEST_BODY_AND_SOUL))
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player->CastSpell(player, SPELL_PRIEST_BODY_AND_SOUL_ACTIVE, true);
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if (player->HasAura(SPELL_PRIEST_VOID_SHIELD) && GetHitUnit()->GetGUID() == player->GetGUID())
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player->CastSpell(player, SPELL_PRIEST_VOID_SHIELD_EFFECT, true);
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if (player->HasAura(SPELL_PRIEST_STRENGHT_OF_SOUL))
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player->CastSpell(player, SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT, true);
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if (player->HasAura(SPELL_PRIEST_RENEWED_HOPE))
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player->CastSpell(player, SPELL_PRIEST_RENEWED_HOPE_EFFECT, true);
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}
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}
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void Register() override
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{
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AfterCast += SpellCastFn(spell_pri_power_word_shield_SpellScript::HandleAfterCast);
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}
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};
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class spell_pri_power_word_shield_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_pri_power_word_shield_AuraScript);
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void CalculateAmount(const AuraEffect* /*auraEffect*/, int32& amount, bool& /*canBeRecalculated*/)
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{
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if (Player* player = GetCaster()->ToPlayer())
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{
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int32 playerMastery = player->GetRatingBonusValue(CombatRating::CR_MASTERY) + 1;
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int32 playerSpellPower = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
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int32 playerVersatileDamage = player->GetRatingBonusValue(CombatRating::CR_VERSATILITY_DAMAGE_DONE);
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amount = (int32)((playerSpellPower * 5.5f) + playerMastery) * (1 + playerVersatileDamage);
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}
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}
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void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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if (Player* player = GetCaster()->ToPlayer())
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{
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if (AuraEffect* powerWordShieldAuraEffect = aurEff->GetBase()->GetEffect(EFFECT_0))
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{
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int32 absorbEstimation = dmgInfo.GetDamage() + absorbAmount;
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int32 maxAmountToAbsorb = powerWordShieldAuraEffect->CalculateAmount(player);
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if (absorbEstimation > maxAmountToAbsorb)
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absorbAmount = maxAmountToAbsorb; //Complete the max absorb amount
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else
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absorbAmount += (int32)dmgInfo.GetDamage(); //Increase the amount absorbed
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}
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}
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}
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void HandleOnRemove(const AuraEffect* aurEff, AuraEffectHandleModes /*mode*/)
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{
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if (Player* player = GetCaster()->ToPlayer())
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{
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int32 effectDuration = aurEff->GetBase()->GetDuration();
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if (player->HasAura(SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT))
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player->RemoveAura(SPELL_PRIEST_STRENGHT_OF_SOUL_EFFECT);
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if (effectDuration > 0 && player->HasAura(SPELL_PRIEST_SHIELD_DISCIPLINE_PASSIVE))
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player->CastSpell(player, SPELL_PRIEST_SHIELD_DISCIPLINE_ENERGIZE, true);
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}
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}
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_power_word_shield_AuraScript::Absorb, EFFECT_0);
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AfterEffectRemove += AuraEffectRemoveFn(spell_pri_power_word_shield_AuraScript::HandleOnRemove, EFFECT_0, AuraType::SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_pri_power_word_shield_SpellScript();
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}
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AuraScript* GetAuraScript() const override
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{
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return new spell_pri_power_word_shield_AuraScript();
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}
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};
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void AddSC_priest_spell_scripts()
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{
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new spell_pri_body_and_soul();
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