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*Fix build.
--HG-- branch : trunk
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@@ -2173,7 +2173,7 @@ void Spell::EffectJump(uint32 i)
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// Init dest coordinates
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float x,y,z,o;
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if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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if(m_targets.HasDest())
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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@@ -2185,7 +2185,7 @@ void Spell::EffectJump(uint32 i)
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x = unitTarget->GetPositionX();
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y = unitTarget->GetPositionY();
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z = unitTarget->GetPositionZ();
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o = m_spellInfo->EffectImplicitTargetA[i] == TARGET_BEHIND_VICTIM
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o = m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK
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? unitTarget->GetOrientation()
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: m_caster->GetOrientation();
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}
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