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fixed build for real
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@@ -70,6 +70,13 @@ BattlegroundTP::BattlegroundTP()
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_minutesElapsed = 0;
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}
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void BattlegroundTPScore::BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content)
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{
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data.WriteBits(2, 24); // Objectives Count
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content << uint32(FlagCaptures);
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content << uint32(FlagReturns);
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}
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BattlegroundTP::~BattlegroundTP() { }
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void BattlegroundTP::PostUpdateImpl(uint32 diff)
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