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Scripts/TSC: reset Millhouse's events before scheduling them again in case of a normal evade
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@@ -95,6 +95,7 @@ class npc_sc_millhouse_manastorm : public CreatureScript
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.Reset();
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events.ScheduleEvent(EVENT_SHADOWFURY, 3s);
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events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 5s);
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events.ScheduleEvent(EVENT_FEAR, 8s);
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