Scripts/TSC: reset Millhouse's events before scheduling them again in case of a normal evade

This commit is contained in:
Ovahlord
2018-10-28 02:06:55 +02:00
parent f6eed49716
commit a3ac090c82

View File

@@ -95,6 +95,7 @@ class npc_sc_millhouse_manastorm : public CreatureScript
void JustEngagedWith(Unit* /*who*/) override
{
events.Reset();
events.ScheduleEvent(EVENT_SHADOWFURY, 3s);
events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 5s);
events.ScheduleEvent(EVENT_FEAR, 8s);