Core/Instances: Fix mutex released after being deleted

Modify how InstanceSave is deleted so the local mutex can be released before deleting the class itself.

Valgrind log:
 Invalid read of size 4
  at 0x662662B: __pthread_mutex_unlock_usercnt (pthread_mutex_unlock.c:52)
  by 0x55D3C55: ACE_OS::mutex_unlock(pthread_mutex_t*) (OS_NS_Thread.cpp:2335)
  by 0xB20057: Player::CleanupsBeforeDelete(bool) (OS_NS_Thread.inl:3519)
  by 0xD0E2FA: WorldSession::LogoutPlayer(bool) (WorldSession.cpp:527)
  by 0xC66D34: WorldSession::HandleLogoutRequestOpcode(WorldPacket&) (MiscHandler.cpp:403)
  by 0xD0EA82: WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:312)
  by 0xD9AD66: World::UpdateSessions(unsigned int) (World.cpp:2615)
  by 0xD9BEC4: World::Update(unsigned int) (World.cpp:1978)
  by 0xA035E5: WorldRunnable::run() (WorldRunnable.cpp:60)
  by 0xEC8D39: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:183)
  by 0x55D7555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
  by 0x6622B4F: start_thread (pthread_create.c:304)
Address 0x1884bb08 is 56 bytes inside a block of size 104 free'd
  at 0x4C279DC: operator delete(void*) (vg_replace_malloc.c:457)
  by 0xC9D533: InstanceSaveManager::RemoveInstanceSave(unsigned int) (InstanceSaveMgr.cpp:159)
  by 0xC9E826: InstanceSave::UnloadIfEmpty() (InstanceSaveMgr.cpp:238)
  by 0xB2003E: Player::CleanupsBeforeDelete(bool) (InstanceSaveMgr.h:84)
  by 0xD0E2FA: WorldSession::LogoutPlayer(bool) (WorldSession.cpp:527)
  by 0xC66D34: WorldSession::HandleLogoutRequestOpcode(WorldPacket&) (MiscHandler.cpp:403)
  by 0xD0EA82: WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:312)
  by 0xD9AD66: World::UpdateSessions(unsigned int) (World.cpp:2615)
  by 0xD9BEC4: World::Update(unsigned int) (World.cpp:1978)
  by 0xA035E5: WorldRunnable::run() (WorldRunnable.cpp:60)
  by 0xEC8D39: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:183)
  by 0x55D7555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
This commit is contained in:
jackpoz
2013-08-25 19:08:22 +02:00
parent ee3d3ab1ff
commit a3bdf90b0a
2 changed files with 30 additions and 4 deletions

View File

@@ -156,14 +156,14 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
CharacterDatabase.Execute(stmt);
}
delete itr->second;
itr->second->SetToDelete(true);
m_instanceSaveById.erase(itr);
}
}
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)
: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId),
m_difficulty(difficulty), m_canReset(canReset)
m_difficulty(difficulty), m_canReset(canReset), m_toDelete(false)
{
}

View File

@@ -81,10 +81,29 @@ class InstanceSave
/* online players bound to the instance (perm/solo)
does not include the members of the group unless they have permanent saves */
void AddPlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.push_back(player); }
bool RemovePlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.remove(player); return UnloadIfEmpty(); }
bool RemovePlayer(Player* player)
{
_lock.acquire();
m_playerList.remove(player);
bool isStillValid = UnloadIfEmpty();
_lock.release();
//delete here if needed, after releasing the lock
if(m_toDelete)
delete this;
return isStillValid;
}
/* all groups bound to the instance */
void AddGroup(Group* group) { m_groupList.push_back(group); }
bool RemoveGroup(Group* group) { m_groupList.remove(group); return UnloadIfEmpty(); }
bool RemoveGroup(Group* group)
{
m_groupList.remove(group);
bool isStillValid = UnloadIfEmpty();
if(m_toDelete)
delete this;
return isStillValid;
}
/* instances cannot be reset (except at the global reset time)
if there are players permanently bound to it
@@ -96,6 +115,12 @@ class InstanceSave
but that would depend on a lot of things that can easily change in future */
Difficulty GetDifficulty() const { return m_difficulty; }
/* used to flag the InstanceSave as to be deleted, so the caller can delete it */
void SetToDelete(bool toDelete)
{
m_toDelete = toDelete;
}
typedef std::list<Player*> PlayerListType;
typedef std::list<Group*> GroupListType;
private:
@@ -110,6 +135,7 @@ class InstanceSave
uint32 m_mapid;
Difficulty m_difficulty;
bool m_canReset;
bool m_toDelete;
ACE_Thread_Mutex _lock;
};