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Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE
Closes #1307 Closes #2270
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@@ -1032,12 +1032,6 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
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if (damage < 0)
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return;
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if (spellInfo->AttributesEx4 & SPELL_ATTR4_FIXED_DAMAGE)
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{
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damageInfo->damage = damage;
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return;
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}
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Unit* victim = damageInfo->target;
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if (!victim || !victim->isAlive())
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return;
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@@ -10692,9 +10686,9 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
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AddPctN(DoneTotalMod, aurEff->GetAmount());
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// Sigil of the Vengeful Heart
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if (spellProto->SpellFamilyFlags[0] & 0x2000)
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if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
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AddPctN(DoneTotal, aurEff->GetAmount());
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if (spellProto->SpellFamilyFlags[0] & 0x2000)
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if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
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AddPctN(DoneTotal, aurEff->GetAmount());
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// Glacier Rot
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if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
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@@ -10904,6 +10898,12 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellEntry const* spellProto, uint32
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DoneTotalMod = 1.0f;
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}
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// Some spells don't benefit from from pct done mods
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// maybe should be implemented like SPELL_ATTR3_NO_DONE_BONUS,
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// but then it may break spell power coeffs work on spell 31117
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if (spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)
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DoneTotalMod = 1.0f;
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float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod;
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// apply spellmod to Done damage (flat and pct)
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if (Player* modOwner = GetSpellModOwner())
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@@ -415,7 +415,7 @@ enum SpellAttr4
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SPELL_ATTR4_UNK5 = 0x00000020, // 5
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SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen
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SPELL_ATTR4_TRIGGERED = 0x00000080, // 7 spells forced to be triggered
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SPELL_ATTR4_FIXED_DAMAGE = 0x00000100, // 8 decimate, share damage?
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SPELL_ATTR4_UNK8 = 0x00000100, // 8 ignores taken percent damage mods?
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SPELL_ATTR4_UNK9 = 0x00000200, // 9
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SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag
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SPELL_ATTR4_UNK11 = 0x00000800, // 11
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@@ -508,7 +508,7 @@ enum SpellAttr6
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SPELL_ATTR6_UNK26 = 0x04000000, // 26
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SPELL_ATTR6_UNK27 = 0x08000000, // 27
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SPELL_ATTR6_UNK28 = 0x10000000, // 28
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SPELL_ATTR6_UNK29 = 0x20000000, // 29
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SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods?
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SPELL_ATTR6_UNK30 = 0x40000000, // 30
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SPELL_ATTR6_UNK31 = 0x80000000 // 31
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};
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@@ -3942,11 +3942,6 @@ void SpellMgr::LoadSpellCustomAttr()
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spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED;
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++count;
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break;
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case 31117: // Unstable Affliction
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// this attribute currently makes spell to ignore resilience and absorbs
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spellInfo->AttributesEx4 &= ~SPELL_ATTR4_FIXED_DAMAGE;
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++count;
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break;
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case 16007: // Draco-Incarcinatrix 900
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// was 46, but effect is aura effect
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_NEARBY_ENTRY;
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