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Changed Attack Power / DPS from 14 AP/DPS to 3.5 AP/DPS
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@@ -394,7 +394,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
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float attackSpeedMod = GetAPMultiplier(attType, normalized);
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float baseValue = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * attackSpeedMod;
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float baseValue = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 3.5f * attackSpeedMod;
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float basePct = GetModifierValue(unitMod, BASE_PCT);
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float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
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float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
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@@ -938,7 +938,7 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized,
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float attackPower = GetTotalAttackPowerValue(attType);
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float attackSpeedMulti = GetAPMultiplier(attType, normalized);
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float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
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float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 3.5f) * variance;
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float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
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float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
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float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
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@@ -1239,7 +1239,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
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float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f;
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float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed + bonusDamage;
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float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 3.5f * att_speed + bonusDamage;
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float base_pct = GetModifierValue(unitMod, BASE_PCT);
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float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
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float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
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