mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/AI: No longer override chase movement with follow movement if the creature engages before JustAppeared has had a chance to fire.
(cherry picked from commit 49b04c0fdd)
This commit is contained in:
@@ -193,15 +193,18 @@ static bool ShouldFollowOnSpawn(SummonPropertiesEntry const* properties)
|
||||
|
||||
void CreatureAI::JustAppeared()
|
||||
{
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (!IsEngaged())
|
||||
{
|
||||
// Only apply this to specific types of summons
|
||||
if (!summon->GetVehicle() && ShouldFollowOnSpawn(summon->m_Properties))
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
{
|
||||
if (Unit* owner = summon->GetCharmerOrOwner())
|
||||
// Only apply this to specific types of summons
|
||||
if (!summon->GetVehicle() && ShouldFollowOnSpawn(summon->m_Properties))
|
||||
{
|
||||
summon->GetMotionMaster()->Clear();
|
||||
summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
|
||||
if (Unit* owner = summon->GetCharmerOrOwner())
|
||||
{
|
||||
summon->GetMotionMaster()->Clear();
|
||||
summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "Player.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "TemporarySummon.h"
|
||||
|
||||
#include "Hacks/boost_1_74_fibonacci_heap.h"
|
||||
BOOST_1_74_FIBONACCI_HEAP_MSVC_COMPILE_FIX(ThreatManager::threat_list_heap::value_type)
|
||||
@@ -158,9 +159,11 @@ void ThreatReference::UnregisterAndFree()
|
||||
if (cWho->IsPet() || cWho->IsTotem() || cWho->IsTrigger())
|
||||
return false;
|
||||
|
||||
// summons cannot have a threat list, unless they are controlled by a creature
|
||||
if (cWho->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN) && !cWho->GetOwnerGUID().IsCreature())
|
||||
return false;
|
||||
// summons cannot have a threat list if they were summoned by a player
|
||||
if (cWho->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN))
|
||||
if (TempSummon const* tWho = cWho->ToTempSummon())
|
||||
if (tWho->GetSummonerGUID().IsPlayer())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user