Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negative (#24862)

This commit is contained in:
Gildor
2020-06-21 12:55:29 +02:00
committed by GitHub
parent 05025d79f3
commit a555bf1fd7

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@@ -3714,6 +3714,7 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE:
case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE:
case SPELL_AURA_DUMMY:
case SPELL_AURA_MOD_HEALING:
// check target for positive and negative spells
if (!_isPositiveTarget(spellInfo, effIndex))
return false;