Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE to use x, y, z and o parameters as relative offsets for a summoning position (example, summon creature 20 yards in front of the invoker)

Signed-off-by: Subv <s.v.h21@hotmail.com>
This commit is contained in:
Subv
2012-04-19 18:33:25 -05:00
parent 479af777f1
commit a5aba350a0

View File

@@ -1119,12 +1119,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
(*itr)->GetPosition(x, y, z, o);
x += e.target.x;
y += e.target.y;
z += e.target.z;
o += e.target.o;
if (Creature* summon = GetBaseObject()->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
if (unit && e.action.summonCreature.attackInvoker)
if (e.action.summonCreature.attackInvoker)
summon->AI()->AttackStart((*itr)->ToUnit());
}
@@ -1154,6 +1155,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
continue;
(*itr)->GetPosition(x, y, z, o);
x += e.target.x
y += e.target.y
z += e.target.z
o += e.target.o
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
}