Core/SpellScripts: Implemeted SpellScript hook OnDestinationTargetSelect to easier modify SpellDestinations

This commit is contained in:
joschiwald
2014-01-23 18:15:59 +01:00
parent 40b9ea3eb2
commit a5b04e06f7
4 changed files with 179 additions and 104 deletions

View File

@@ -85,9 +85,26 @@ SpellDestination::SpellDestination(WorldObject const& wObj)
_transportGUID = wObj.GetTransGUID();
_transportOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
_position.Relocate(wObj);
_position.SetOrientation(wObj.GetOrientation());
}
void SpellDestination::Relocate(Position const& pos)
{
if (_transportGUID)
{
Position offset;
_position.GetPositionOffsetTo(pos, offset);
_transportOffset.RelocateOffset(offset);
}
_position.Relocate(pos);
}
void SpellDestination::RelocateOffset(Position const& offset)
{
if (_transportGUID)
_transportOffset.RelocateOffset(offset);
_position.RelocateOffset(offset);
}
SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0), m_strTarget()
{
@@ -350,14 +367,7 @@ void SpellCastTargets::SetSrc(WorldObject const& wObj)
void SpellCastTargets::ModSrc(Position const& pos)
{
ASSERT(m_targetMask & TARGET_FLAG_SOURCE_LOCATION);
if (m_src._transportGUID)
{
Position offset;
m_src._position.GetPositionOffsetTo(pos, offset);
m_src._transportOffset.RelocateOffset(offset);
}
m_src._position.Relocate(pos);
m_src.Relocate(pos);
}
void SpellCastTargets::RemoveSrc()
@@ -393,6 +403,12 @@ void SpellCastTargets::SetDst(WorldObject const& wObj)
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
void SpellCastTargets::SetDst(SpellDestination const& spellDest)
{
m_dst = spellDest;
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets)
{
m_dst = spellTargets.m_dst;
@@ -402,14 +418,13 @@ void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets)
void SpellCastTargets::ModDst(Position const& pos)
{
ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
m_dst.Relocate(pos);
}
if (m_dst._transportGUID)
{
Position offset;
m_dst._position.GetPositionOffsetTo(pos, offset);
m_dst._transportOffset.RelocateOffset(offset);
}
m_dst._position.Relocate(pos);
void SpellCastTargets::ModDst(SpellDestination const& spellDest)
{
ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
m_dst = spellDest;
}
void SpellCastTargets::RemoveDst()
@@ -1090,24 +1105,13 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
Trinity::Containers::RandomResizeList(targets, maxTargets);
}
// for compability with older code - add only unit and go targets
/// @todo remove this
std::list<Unit*> unitTargets;
std::list<GameObject*> gObjTargets;
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if (Unit* unitTarget = (*itr)->ToUnit())
unitTargets.push_back(unitTarget);
AddUnitTarget(unitTarget, effMask, false);
else if (GameObject* gObjTarget = (*itr)->ToGameObject())
gObjTargets.push_back(gObjTarget);
AddGOTarget(gObjTarget, effMask);
}
for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
AddUnitTarget(*itr, effMask, false);
for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
AddGOTarget(*itr, effMask);
}
}
}
@@ -1395,31 +1399,32 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
{
SpellDestination dest(*m_caster);
switch (targetType.GetTarget())
{
case TARGET_DEST_CASTER:
m_targets.SetDst(*m_caster);
return;
break;
case TARGET_DEST_HOME:
if (Player* playerCaster = m_caster->ToPlayer())
m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
return;
dest = SpellDestination(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
break;
case TARGET_DEST_DB:
if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex))
{
/// @todo fix this check
if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS) || m_spellInfo->HasEffect(SPELL_EFFECT_BIND))
m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
else if (st->target_mapId == m_caster->GetMapId())
m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
}
else
{
TC_LOG_DEBUG("spells", "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
WorldObject* target = m_targets.GetObjectTarget();
m_targets.SetDst(target ? *target : *m_caster);
if (WorldObject* target = m_targets.GetObjectTarget())
dest = SpellDestination(*target);
}
return;
break;
case TARGET_DEST_CASTER_FISHING:
{
float min_dis = m_spellInfo->GetMinRange(true);
@@ -1447,60 +1452,70 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
return;
}
m_targets.SetDst(x, y, liquidLevel, m_caster->GetOrientation());
return;
dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
break;
}
default:
{
float dist;
float angle = targetType.CalcDirectionAngle();
float objSize = m_caster->GetObjectSize();
if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON)
dist = PET_FOLLOW_DIST;
else
dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (dist < objSize)
dist = objSize;
else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM)
dist = objSize + (dist - objSize) * float(rand_norm());
Position pos = dest._position;
if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
m_caster->MovePositionToFirstCollision(pos, dist, angle);
else
m_caster->MovePosition(pos, dist, angle);
dest.Relocate(pos);
break;
}
}
float dist;
float angle = targetType.CalcDirectionAngle();
float objSize = m_caster->GetObjectSize();
if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON)
dist = PET_FOLLOW_DIST;
else
dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (dist < objSize)
dist = objSize;
else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM)
dist = objSize + (dist - objSize) * (float)rand_norm();
Position pos;
if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
m_caster->GetFirstCollisionPosition(pos, dist, angle);
else
m_caster->GetNearPosition(pos, dist, angle);
m_targets.SetDst(*m_caster);
m_targets.ModDst(pos);
CallScriptDestinationTargetSelectHandlers(dest, effIndex);
m_targets.SetDst(dest);
}
void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
{
WorldObject* target = m_targets.GetObjectTarget();
SpellDestination dest(*target);
switch (targetType.GetTarget())
{
case TARGET_DEST_TARGET_ENEMY:
case TARGET_DEST_TARGET_ANY:
m_targets.SetDst(*target);
return;
default:
break;
default:
{
float angle = targetType.CalcDirectionAngle();
float objSize = target->GetObjectSize();
float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (dist < objSize)
dist = objSize;
else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
dist = objSize + (dist - objSize) * float(rand_norm());
Position pos = dest._position;
target->MovePosition(pos, dist, angle);
dest.Relocate(pos);
break;
}
}
float angle = targetType.CalcDirectionAngle();
float objSize = target->GetObjectSize();
float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (dist < objSize)
dist = objSize;
else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
dist = objSize + (dist - objSize) * (float)rand_norm();
Position pos;
target->GetNearPosition(pos, dist, angle);
m_targets.SetDst(*target);
m_targets.ModDst(pos);
CallScriptDestinationTargetSelectHandlers(dest, effIndex);
m_targets.SetDst(dest);
}
void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
@@ -1509,8 +1524,9 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
// can only happen if previous destination target could not be set for some reason
// (not found nearby target, or channel target for example
// maybe we should abort the spell in such case?
if (!m_targets.HasDst())
m_targets.SetDst(*m_caster);
CheckDst();
SpellDestination dest(*m_targets.GetDst());
switch (targetType.GetTarget())
{
@@ -1520,20 +1536,25 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
case TARGET_DEST_DEST:
return;
case TARGET_DEST_TRAJ:
SelectImplicitTrajTargets();
SelectImplicitTrajTargets(effIndex);
return;
default:
{
float angle = targetType.CalcDirectionAngle();
float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
dist *= float(rand_norm());
Position pos = dest._position;
m_caster->MovePosition(pos, dist, angle);
dest.Relocate(pos);
break;
}
}
float angle = targetType.CalcDirectionAngle();
float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
dist *= (float)rand_norm();
Position pos = *m_targets.GetDstPos();
m_caster->MovePosition(pos, dist, angle);
m_targets.ModDst(pos);
CallScriptDestinationTargetSelectHandlers(dest, effIndex);
m_targets.ModDst(dest);
}
void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
@@ -1624,14 +1645,9 @@ void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTarg
// Chain primary target is added earlier
CallScriptObjectAreaTargetSelectHandlers(targets, effIndex);
// for backward compability
std::list<Unit*> unitTargets;
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
if (Unit* unitTarget = (*itr)->ToUnit())
unitTargets.push_back(unitTarget);
for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
AddUnitTarget(*itr, effMask, false);
AddUnitTarget(unitTarget, effMask, false);
}
}
@@ -1649,7 +1665,7 @@ float tangent(float x)
#define DEBUG_TRAJ(a) //a
void Spell::SelectImplicitTrajTargets()
void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex)
{
if (!m_targets.HasTraj())
return;
@@ -1778,7 +1794,11 @@ void Spell::SelectImplicitTrajTargets()
Position trajDst;
trajDst.Relocate(x, y, z, m_caster->GetOrientation());
m_targets.ModDst(trajDst);
SpellDestination dest(*m_targets.GetDst());
dest.Relocate(trajDst);
CallScriptDestinationTargetSelectHandlers(dest, effIndex);
m_targets.ModDst(dest);
}
}
@@ -7177,6 +7197,20 @@ void Spell::CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffI
}
}
void Spell::CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex)
{
for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT);
std::list<SpellScript::DestinationTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnDestinationTargetSelect.end(), hookItr = (*scritr)->OnDestinationTargetSelect.begin();
for (; hookItr != hookItrEnd; ++hookItr)
if (hookItr->IsEffectAffected(m_spellInfo, effIndex))
hookItr->Call(*scritr, target);
(*scritr)->_FinishScriptCall();
}
}
bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck)
{
// Skip if there are not any script

View File

@@ -87,6 +87,9 @@ struct SpellDestination
SpellDestination(Position const& pos);
SpellDestination(WorldObject const& wObj);
void Relocate(Position const& pos);
void RelocateOffset(Position const& offset);
WorldLocation _position;
uint64 _transportGUID;
Position _transportOffset;
@@ -141,8 +144,10 @@ class SpellCastTargets
void SetDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID);
void SetDst(Position const& pos);
void SetDst(WorldObject const& wObj);
void SetDst(SpellDestination const& spellDest);
void SetDst(SpellCastTargets const& spellTargets);
void ModDst(Position const& pos);
void ModDst(SpellDestination const& spellDest);
void RemoveDst();
bool HasSrc() const { return GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION; }
@@ -359,7 +364,7 @@ class Spell
void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask);
void SelectImplicitTrajTargets();
void SelectImplicitTrajTargets(SpellEffIndex effIndex);
void SelectEffectTypeImplicitTargets(uint8 effIndex);
@@ -636,6 +641,7 @@ class Spell
void CallScriptAfterHitHandlers();
void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex);
void CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex);
void CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex);
bool CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck);
std::list<SpellScript*> m_loadedScripts;

View File

@@ -203,8 +203,8 @@ void SpellScript::HitHandler::Call(SpellScript* spellScript)
(spellScript->*pHitHandlerScript)();
}
SpellScript::TargetHook::TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area)
: _SpellScript::EffectHook(_effectIndex), targetType(_targetType), area(_area) { }
SpellScript::TargetHook::TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest)
: _SpellScript::EffectHook(_effectIndex), targetType(_targetType), area(_area), dest(_dest) { }
std::string SpellScript::TargetHook::ToString()
{
@@ -236,8 +236,9 @@ bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 eff
switch (targetInfo.GetObjectType())
{
case TARGET_OBJECT_TYPE_SRC: // EMPTY
case TARGET_OBJECT_TYPE_DEST: // EMPTY
return false;
case TARGET_OBJECT_TYPE_DEST: // DEST
return dest;
default:
switch (targetInfo.GetReferenceType())
{
@@ -259,7 +260,7 @@ bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 eff
}
SpellScript::ObjectAreaTargetSelectHandler::ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
: TargetHook(_effIndex, _targetType, true)
: TargetHook(_effIndex, _targetType, true, false)
{
pObjectAreaTargetSelectHandlerScript = _pObjectAreaTargetSelectHandlerScript;
}
@@ -270,7 +271,7 @@ void SpellScript::ObjectAreaTargetSelectHandler::Call(SpellScript* spellScript,
}
SpellScript::ObjectTargetSelectHandler::ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
: TargetHook(_effIndex, _targetType, false)
: TargetHook(_effIndex, _targetType, false, false)
{
pObjectTargetSelectHandlerScript = _pObjectTargetSelectHandlerScript;
}
@@ -280,6 +281,17 @@ void SpellScript::ObjectTargetSelectHandler::Call(SpellScript* spellScript, Worl
(spellScript->*pObjectTargetSelectHandlerScript)(target);
}
SpellScript::DestinationTargetSelectHandler::DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
: TargetHook(_effIndex, _targetType, false, true)
{
DestinationTargetSelectHandlerScript = _DestinationTargetSelectHandlerScript;
}
void SpellScript::DestinationTargetSelectHandler::Call(SpellScript* spellScript, SpellDestination& target)
{
(spellScript->*DestinationTargetSelectHandlerScript)(target);
}
bool SpellScript::_Validate(SpellInfo const* entry)
{
for (std::list<EffectHandler>::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr)
@@ -306,6 +318,10 @@ bool SpellScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<DestinationTargetSelectHandler>::iterator itr = OnDestinationTargetSelect.begin(); itr != OnDestinationTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}

View File

@@ -135,6 +135,7 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_AFTER_HIT,
SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT,
SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT,
SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT,
SPELL_SCRIPT_HOOK_CHECK_CAST,
SPELL_SCRIPT_HOOK_BEFORE_CAST,
SPELL_SCRIPT_HOOK_ON_CAST,
@@ -158,7 +159,8 @@ class SpellScript : public _SpellScript
typedef void(CLASSNAME::*SpellHitFnType)(); \
typedef void(CLASSNAME::*SpellCastFnType)(); \
typedef void(CLASSNAME::*SpellObjectAreaTargetSelectFnType)(std::list<WorldObject*>&); \
typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&);
typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&); \
typedef void(CLASSNAME::*SpellDestinationTargetSelectFnType)(SpellDestination&);
SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript)
@@ -203,12 +205,13 @@ class SpellScript : public _SpellScript
class TargetHook : public _SpellScript::EffectHook
{
public:
TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area);
TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest);
bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
std::string ToString();
protected:
uint16 targetType;
bool area;
bool dest;
};
class ObjectAreaTargetSelectHandler : public TargetHook
@@ -224,18 +227,28 @@ class SpellScript : public _SpellScript
{
public:
ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
void Call(SpellScript* spellScript, WorldObject*& targets);
void Call(SpellScript* spellScript, WorldObject*& target);
private:
SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript;
};
class DestinationTargetSelectHandler : public TargetHook
{
public:
DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
void Call(SpellScript* spellScript, SpellDestination& target);
private:
SpellDestinationTargetSelectFnType DestinationTargetSelectHandlerScript;
};
#define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
class CastHandlerFunction : public SpellScript::CastHandler { public: CastHandlerFunction(SpellCastFnType _pCastHandlerScript) : SpellScript::CastHandler((SpellScript::SpellCastFnType)_pCastHandlerScript) { } }; \
class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) { } }; \
class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) { } }; \
class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) { } }; \
class ObjectAreaTargetSelectHandlerFunction : public SpellScript::ObjectAreaTargetSelectHandler { public: ObjectAreaTargetSelectHandlerFunction(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectAreaTargetSelectHandler((SpellScript::SpellObjectAreaTargetSelectFnType)_pObjectAreaTargetSelectHandlerScript, _effIndex, _targetType) { } }; \
class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) { } };
class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) { } }; \
class DestinationTargetSelectHandlerFunction : public SpellScript::DestinationTargetSelectHandler { public: DestinationTargetSelectHandlerFunction(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::DestinationTargetSelectHandler((SpellScript::SpellDestinationTargetSelectFnType)_DestinationTargetSelectHandlerScript, _effIndex, _targetType) { } };
#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
public:
@@ -299,11 +312,17 @@ class SpellScript : public _SpellScript
HookList<ObjectTargetSelectHandler> OnObjectTargetSelect;
#define SpellObjectTargetSelectFn(F, I, N) ObjectTargetSelectHandlerFunction(&F, I, N)
// example: OnDestinationTargetSelect += SpellDestinationTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier);
// where function is void function(SpellDestination& target)
HookList<DestinationTargetSelectHandler> OnDestinationTargetSelect;
#define SpellDestinationTargetSelectFn(F, I, N) DestinationTargetSelectHandlerFunction(&F, I, N)
// hooks are executed in following order, at specified event of spell:
// 1. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled
// 2. OnCheckCast - allows to override result of CheckCast function
// 3a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets)
// 3b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets)
// 3c. OnDestinationTargetSelect - executed just before adding selected target to final target list (for destination targets)
// 4. OnCast - executed just before spell is launched (creates missile) or executed
// 5. AfterCast - executed after spell missile is launched and immediate spell actions are done
// 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched