mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-26 11:52:32 +01:00
Core/SpellScripts: Implemeted SpellScript hook OnDestinationTargetSelect to easier modify SpellDestinations
This commit is contained in:
@@ -85,9 +85,26 @@ SpellDestination::SpellDestination(WorldObject const& wObj)
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_transportGUID = wObj.GetTransGUID();
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_transportOffset.Relocate(wObj.GetTransOffsetX(), wObj.GetTransOffsetY(), wObj.GetTransOffsetZ(), wObj.GetTransOffsetO());
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_position.Relocate(wObj);
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_position.SetOrientation(wObj.GetOrientation());
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}
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void SpellDestination::Relocate(Position const& pos)
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{
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if (_transportGUID)
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{
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Position offset;
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_position.GetPositionOffsetTo(pos, offset);
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_transportOffset.RelocateOffset(offset);
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}
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_position.Relocate(pos);
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}
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void SpellDestination::RelocateOffset(Position const& offset)
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{
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if (_transportGUID)
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_transportOffset.RelocateOffset(offset);
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_position.RelocateOffset(offset);
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}
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SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0), m_strTarget()
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{
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@@ -350,14 +367,7 @@ void SpellCastTargets::SetSrc(WorldObject const& wObj)
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void SpellCastTargets::ModSrc(Position const& pos)
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{
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ASSERT(m_targetMask & TARGET_FLAG_SOURCE_LOCATION);
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if (m_src._transportGUID)
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{
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Position offset;
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m_src._position.GetPositionOffsetTo(pos, offset);
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m_src._transportOffset.RelocateOffset(offset);
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}
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m_src._position.Relocate(pos);
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m_src.Relocate(pos);
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}
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void SpellCastTargets::RemoveSrc()
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@@ -393,6 +403,12 @@ void SpellCastTargets::SetDst(WorldObject const& wObj)
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::SetDst(SpellDestination const& spellDest)
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{
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m_dst = spellDest;
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets)
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{
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m_dst = spellTargets.m_dst;
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@@ -402,14 +418,13 @@ void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets)
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void SpellCastTargets::ModDst(Position const& pos)
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{
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ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
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m_dst.Relocate(pos);
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}
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if (m_dst._transportGUID)
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{
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Position offset;
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m_dst._position.GetPositionOffsetTo(pos, offset);
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m_dst._transportOffset.RelocateOffset(offset);
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}
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m_dst._position.Relocate(pos);
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void SpellCastTargets::ModDst(SpellDestination const& spellDest)
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{
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ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
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m_dst = spellDest;
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}
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void SpellCastTargets::RemoveDst()
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@@ -1090,24 +1105,13 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
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Trinity::Containers::RandomResizeList(targets, maxTargets);
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}
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// for compability with older code - add only unit and go targets
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/// @todo remove this
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std::list<Unit*> unitTargets;
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std::list<GameObject*> gObjTargets;
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for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
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{
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if (Unit* unitTarget = (*itr)->ToUnit())
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unitTargets.push_back(unitTarget);
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AddUnitTarget(unitTarget, effMask, false);
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else if (GameObject* gObjTarget = (*itr)->ToGameObject())
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gObjTargets.push_back(gObjTarget);
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AddGOTarget(gObjTarget, effMask);
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}
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for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
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AddUnitTarget(*itr, effMask, false);
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for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
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AddGOTarget(*itr, effMask);
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}
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}
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}
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@@ -1395,31 +1399,32 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
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void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
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{
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SpellDestination dest(*m_caster);
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switch (targetType.GetTarget())
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{
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case TARGET_DEST_CASTER:
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m_targets.SetDst(*m_caster);
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return;
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break;
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case TARGET_DEST_HOME:
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if (Player* playerCaster = m_caster->ToPlayer())
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m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
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return;
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dest = SpellDestination(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
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break;
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case TARGET_DEST_DB:
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if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex))
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{
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/// @todo fix this check
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if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS) || m_spellInfo->HasEffect(SPELL_EFFECT_BIND))
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m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
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dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
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else if (st->target_mapId == m_caster->GetMapId())
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m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
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dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
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}
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else
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{
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TC_LOG_DEBUG("spells", "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
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WorldObject* target = m_targets.GetObjectTarget();
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m_targets.SetDst(target ? *target : *m_caster);
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if (WorldObject* target = m_targets.GetObjectTarget())
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dest = SpellDestination(*target);
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}
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return;
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break;
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case TARGET_DEST_CASTER_FISHING:
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{
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float min_dis = m_spellInfo->GetMinRange(true);
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@@ -1447,60 +1452,70 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
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return;
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}
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m_targets.SetDst(x, y, liquidLevel, m_caster->GetOrientation());
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return;
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dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
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break;
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}
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default:
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{
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float dist;
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float angle = targetType.CalcDirectionAngle();
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float objSize = m_caster->GetObjectSize();
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if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON)
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dist = PET_FOLLOW_DIST;
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else
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dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
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if (dist < objSize)
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dist = objSize;
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else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM)
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dist = objSize + (dist - objSize) * float(rand_norm());
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Position pos = dest._position;
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if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
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m_caster->MovePositionToFirstCollision(pos, dist, angle);
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else
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m_caster->MovePosition(pos, dist, angle);
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dest.Relocate(pos);
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break;
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}
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}
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float dist;
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float angle = targetType.CalcDirectionAngle();
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float objSize = m_caster->GetObjectSize();
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if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON)
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dist = PET_FOLLOW_DIST;
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else
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dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
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if (dist < objSize)
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dist = objSize;
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else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM)
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dist = objSize + (dist - objSize) * (float)rand_norm();
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Position pos;
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if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
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m_caster->GetFirstCollisionPosition(pos, dist, angle);
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else
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m_caster->GetNearPosition(pos, dist, angle);
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m_targets.SetDst(*m_caster);
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m_targets.ModDst(pos);
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CallScriptDestinationTargetSelectHandlers(dest, effIndex);
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m_targets.SetDst(dest);
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}
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void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
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{
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WorldObject* target = m_targets.GetObjectTarget();
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SpellDestination dest(*target);
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switch (targetType.GetTarget())
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{
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case TARGET_DEST_TARGET_ENEMY:
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case TARGET_DEST_TARGET_ANY:
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m_targets.SetDst(*target);
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return;
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default:
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break;
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default:
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{
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float angle = targetType.CalcDirectionAngle();
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float objSize = target->GetObjectSize();
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float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
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if (dist < objSize)
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dist = objSize;
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else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
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dist = objSize + (dist - objSize) * float(rand_norm());
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Position pos = dest._position;
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target->MovePosition(pos, dist, angle);
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dest.Relocate(pos);
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break;
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}
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}
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float angle = targetType.CalcDirectionAngle();
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float objSize = target->GetObjectSize();
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float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
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if (dist < objSize)
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dist = objSize;
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else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
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dist = objSize + (dist - objSize) * (float)rand_norm();
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Position pos;
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target->GetNearPosition(pos, dist, angle);
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m_targets.SetDst(*target);
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m_targets.ModDst(pos);
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CallScriptDestinationTargetSelectHandlers(dest, effIndex);
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m_targets.SetDst(dest);
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}
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void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
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@@ -1509,8 +1524,9 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
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// can only happen if previous destination target could not be set for some reason
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// (not found nearby target, or channel target for example
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// maybe we should abort the spell in such case?
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if (!m_targets.HasDst())
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m_targets.SetDst(*m_caster);
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CheckDst();
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SpellDestination dest(*m_targets.GetDst());
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switch (targetType.GetTarget())
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{
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@@ -1520,20 +1536,25 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
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case TARGET_DEST_DEST:
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return;
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case TARGET_DEST_TRAJ:
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SelectImplicitTrajTargets();
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SelectImplicitTrajTargets(effIndex);
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return;
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default:
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{
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float angle = targetType.CalcDirectionAngle();
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float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
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if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
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dist *= float(rand_norm());
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Position pos = dest._position;
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m_caster->MovePosition(pos, dist, angle);
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dest.Relocate(pos);
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break;
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}
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}
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float angle = targetType.CalcDirectionAngle();
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float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
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if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
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dist *= (float)rand_norm();
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Position pos = *m_targets.GetDstPos();
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m_caster->MovePosition(pos, dist, angle);
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m_targets.ModDst(pos);
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CallScriptDestinationTargetSelectHandlers(dest, effIndex);
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m_targets.ModDst(dest);
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}
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void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
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@@ -1624,14 +1645,9 @@ void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTarg
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// Chain primary target is added earlier
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CallScriptObjectAreaTargetSelectHandlers(targets, effIndex);
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// for backward compability
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std::list<Unit*> unitTargets;
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for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
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if (Unit* unitTarget = (*itr)->ToUnit())
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unitTargets.push_back(unitTarget);
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for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
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AddUnitTarget(*itr, effMask, false);
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AddUnitTarget(unitTarget, effMask, false);
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}
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}
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@@ -1649,7 +1665,7 @@ float tangent(float x)
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#define DEBUG_TRAJ(a) //a
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void Spell::SelectImplicitTrajTargets()
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void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex)
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{
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if (!m_targets.HasTraj())
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return;
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@@ -1778,7 +1794,11 @@ void Spell::SelectImplicitTrajTargets()
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Position trajDst;
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trajDst.Relocate(x, y, z, m_caster->GetOrientation());
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m_targets.ModDst(trajDst);
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SpellDestination dest(*m_targets.GetDst());
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dest.Relocate(trajDst);
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CallScriptDestinationTargetSelectHandlers(dest, effIndex);
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m_targets.ModDst(dest);
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}
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}
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@@ -7177,6 +7197,20 @@ void Spell::CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffI
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}
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}
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void Spell::CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex)
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{
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for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
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{
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(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT);
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std::list<SpellScript::DestinationTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnDestinationTargetSelect.end(), hookItr = (*scritr)->OnDestinationTargetSelect.begin();
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for (; hookItr != hookItrEnd; ++hookItr)
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if (hookItr->IsEffectAffected(m_spellInfo, effIndex))
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hookItr->Call(*scritr, target);
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(*scritr)->_FinishScriptCall();
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}
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}
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bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck)
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{
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// Skip if there are not any script
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