*Gossip for 18538 - by DasBlub

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-10 21:16:05 +01:00
parent 7a4833bee7
commit a60ed46547
2 changed files with 106 additions and 2 deletions

View File

@@ -17,7 +17,7 @@
/* ScriptData
SDName: The_Barrens
SD%Complete: 90
SDComment: Quest support: 2458, 4921, 6981
SDComment: Quest support: 2458, 4921, 6981, 1719, 863
SDCategory: Barrens
EndScriptData */
@@ -25,9 +25,12 @@ EndScriptData */
npc_beaten_corpse
npc_sputtervalve
npc_taskmaster_fizzule remove hack when Trinity implement feature/detect spell kind to not aggro
npc_twiggy_flathead
npc_wizzlecrank_shredder
EndContentData */
#include "precompiled.h"
#include "../../npc/npc_escortAI.h"
/*######
## npc_beaten_corpse
@@ -361,6 +364,68 @@ CreatureAI* GetAI_npc_twiggy_flathead(Creature *_Creature)
{
return new npc_twiggy_flatheadAI (_Creature);
}
/*#####
## npc_wizzlecrank_shredder
#####*/
#define SAY_PROGRESS_1 "Alright, alright I think I can figure out how to operate this thing..."
#define SAY_PROGRESS_2 "Arrrgh! This isn't right!"
#define SAY_PROGRESS_3 "Okay, I think I've got it, now. Follow me, $N!"
#define SAY_MERCENARY_4 "There's the stolen shredder! Stop it or Lugwizzle will have our hides!"
#define SAY_PROGRESS_5 "Looks like we're out of woods, eh? Wonder what this does..."
#define SAY_PROGRESS_6 "Come on, don't break down on me now!"
#define SAY_PROGRESS_7 "That was a close one! Well, let's get going, it's still a ways to Ratchet!"
#define SAY_PROGRESS_8 "Hmm... I don't think this blinking red light is a good thing..."
#define SAY_PILOT_10 "Looks like you'll have to go ahead to Ratchet and tell Sputtervalve that I've wrecked the shredder."
#define SAY_PILOT_11 "I'll stay behind and guard the wreck. Hurry! Hopefully no one will notice the smoke..."
#define QUEST_ESCAPE 863
#define NPC_PILOT 3451
#define MOB_MERCENARY 3282
struct TRINITY_DLL_DECL npc_wizzlecrank_shredderAI : public npc_escortAI
{
npc_wizzlecrank_shredderAI(Creature* c) : npc_escortAI(c) {Reset();}
void WaypointReached(uint32 i)
{
switch(i)
{
}
}
void Reset(){}
void Aggro(Unit* who){}
void JustDied(Unit* killer){}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
bool QuestAccept_npc_wizzlecrank_shredder(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPE)
{
((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_wizzlecrank_shredderAI(Creature *_Creature)
{
npc_wizzlecrank_shredderAI* thisAI = new npc_wizzlecrank_shredderAI(_Creature);
return (CreatureAI*)thisAI;
}
void AddSC_the_barrens()
{
Script *newscript;
@@ -387,4 +452,10 @@ void AddSC_the_barrens()
newscript->Name="npc_twiggy_flathead";
newscript->GetAI = &GetAI_npc_twiggy_flathead;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_wizzlecrank_shredder";
newscript->GetAI = &GetAI_npc_wizzlecrank_shredderAI;
newscript->pQuestAccept = &QuestAccept_npc_wizzlecrank_shredder;
newscript->RegisterSelf();
}

View File

@@ -28,11 +28,11 @@ npc_shattrathflaskvendors
npc_zephyr
npc_kservant
npc_dirty_larry
npc_ishanah
EndContentData */
#include "precompiled.h"
#include "../../npc/npc_escortAI.h"
#include "GridNotifiers.h"
/*######
## npc_raliq_the_drunk
@@ -581,6 +581,33 @@ CreatureAI* GetAI_npc_dirty_larryAI(Creature *_Creature)
return new npc_dirty_larryAI (_Creature);
}
/*######
# npc_ishanah
######*/
#define ISANAH_GOSSIP_1 "Who are the Sha'tar?"
#define ISANAH_GOSSIP_2 "Isn't Shattrath a draenei city? Why do you allow others here?"
bool GossipHello_npc_ishanah(Player *player, Creature *_Creature)
{
player->ADD_GOSSIP_ITEM(0, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(0, ISANAH_GOSSIP_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
return true;
}
bool GossipSelect_npc_ishanah(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
if(action == GOSSIP_ACTION_INFO_DEF+1)
player->SEND_GOSSIP_MENU(9458, _Creature->GetGUID());
else if(action == GOSSIP_ACTION_INFO_DEF+2)
player->SEND_GOSSIP_MENU(9459, _Creature->GetGUID());
return true;
}
void AddSC_shattrath_city()
{
Script *newscript;
@@ -620,4 +647,10 @@ void AddSC_shattrath_city()
newscript->pGossipHello = &GossipHello_npc_dirty_larry;
newscript->pGossipSelect = &GossipSelect_npc_dirty_larry;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_ishanah";
newscript->pGossipHello = &GossipHello_npc_ishanah;
newscript->pGossipSelect = &GossipSelect_npc_ishanah;
newscript->RegisterSelf();
}