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Core/Wintergrasp: Spawn npcs only after initial map configs have been set
Spawn BATTLEFIELD_WG_NPC_STALKER only after the MapID has been set otherwise it will try to spawn it on map 0
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@@ -41,14 +41,14 @@ BattlefieldWG::~BattlefieldWG()
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bool BattlefieldWG::SetupBattlefield()
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{
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InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]);
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m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes
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m_BattleId = BATTLEFIELD_BATTLEID_WG;
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m_ZoneId = BATTLEFIELD_WG_ZONEID;
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m_MapId = BATTLEFIELD_WG_MAPID;
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m_Map = sMapMgr->FindMap(m_MapId, 0);
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InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos[0], WintergraspStalkerPos[1], WintergraspStalkerPos[2], WintergraspStalkerPos[3]);
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m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MAX);
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m_IsEnabled = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE);
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m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN);
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