Scripts/Kalimdor: Move script of Hand of Iruxos Crystal to database. (#24141)

* Scripts/Kalimdor: Move script of Hand of Iruxos Crystal to database.

* Scripts/Kalimdor: Hand of Iruxos Crystal - Add despawn for gameobject.

* Scripts/Kalimdor: Hand of Iruxos Crystal - Add despawn for gameobject.

* Remove unneeded commentline

* Rename 9999_99_99_99_world.sql to 2020_02_11_00_world.sql

Co-authored-by: Aokromes <Aokromes@users.noreply.github.com>
This commit is contained in:
Rushor
2020-02-11 18:16:11 +01:00
committed by GitHub
parent 7450be4cfd
commit a67dd6ab60
2 changed files with 9 additions and 39 deletions

View File

@@ -0,0 +1,9 @@
--
UPDATE `gameobject` SET `spawntimesecs`=180 WHERE `id`=176581;
-- Hand of Iruxos Crystal SAI
SET @ENTRY := 176581;
UPDATE `gameobject_template` SET `AIName`="SmartGameObjectAI", `scriptname`= '' WHERE `entry`=@ENTRY;
DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=1;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(@ENTRY,1,0,1,70,0,100,0,2,0,0,0,12,11876,4,10000,0,0,0,1,0,0,0,0,0,0,0,"Hand of Iruxos Crystal - On Gameobject State Changed - Summon Creature 'Demon Spirit' for 10000 milliseconds "),
(@ENTRY,1,1,0,61,0,100,0,0,0,0,0,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"Hand of Iruxos Crystal - On Gameobject State Changed - Despawn Instant");

View File

@@ -24,9 +24,6 @@ EndScriptData */
/* ContentData
npc_aged_dying_ancient_kodo
go_iruxos
npc_dalinda_malem
go_demon_portal
EndContentData */
#include "ScriptMgr.h"
@@ -130,43 +127,7 @@ public:
};
/*######
## go_iruxos
## Hand of Iruxos
######*/
enum Iruxos
{
QUEST_HAND_IRUXOS = 5381,
NPC_DEMON_SPIRIT = 11876
};
class go_iruxos : public GameObjectScript
{
public:
go_iruxos() : GameObjectScript("go_iruxos") { }
struct go_iruxosAI : public GameObjectAI
{
go_iruxosAI(GameObject* go) : GameObjectAI(go) { }
bool GossipHello(Player* player) override
{
if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE && !me->FindNearestCreature(NPC_DEMON_SPIRIT, 25.0f, true))
player->SummonCreature(NPC_DEMON_SPIRIT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
return true;
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_iruxosAI(go);
}
};
void AddSC_desolace()
{
new npc_aged_dying_ancient_kodo();
new go_iruxos();
}