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Scripts/Kalimdor: Move script of Hand of Iruxos Crystal to database. (#24141)
* Scripts/Kalimdor: Move script of Hand of Iruxos Crystal to database. * Scripts/Kalimdor: Hand of Iruxos Crystal - Add despawn for gameobject. * Scripts/Kalimdor: Hand of Iruxos Crystal - Add despawn for gameobject. * Remove unneeded commentline * Rename 9999_99_99_99_world.sql to 2020_02_11_00_world.sql Co-authored-by: Aokromes <Aokromes@users.noreply.github.com>
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9
sql/updates/world/3.3.5/2020_02_11_00_world.sql
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9
sql/updates/world/3.3.5/2020_02_11_00_world.sql
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@@ -0,0 +1,9 @@
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--
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UPDATE `gameobject` SET `spawntimesecs`=180 WHERE `id`=176581;
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-- Hand of Iruxos Crystal SAI
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SET @ENTRY := 176581;
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UPDATE `gameobject_template` SET `AIName`="SmartGameObjectAI", `scriptname`= '' WHERE `entry`=@ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=1;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,1,0,1,70,0,100,0,2,0,0,0,12,11876,4,10000,0,0,0,1,0,0,0,0,0,0,0,"Hand of Iruxos Crystal - On Gameobject State Changed - Summon Creature 'Demon Spirit' for 10000 milliseconds "),
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(@ENTRY,1,1,0,61,0,100,0,0,0,0,0,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"Hand of Iruxos Crystal - On Gameobject State Changed - Despawn Instant");
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@@ -24,9 +24,6 @@ EndScriptData */
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/* ContentData
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npc_aged_dying_ancient_kodo
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go_iruxos
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npc_dalinda_malem
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go_demon_portal
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EndContentData */
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#include "ScriptMgr.h"
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@@ -130,43 +127,7 @@ public:
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};
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/*######
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## go_iruxos
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## Hand of Iruxos
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######*/
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enum Iruxos
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{
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QUEST_HAND_IRUXOS = 5381,
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NPC_DEMON_SPIRIT = 11876
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};
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class go_iruxos : public GameObjectScript
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{
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public:
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go_iruxos() : GameObjectScript("go_iruxos") { }
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struct go_iruxosAI : public GameObjectAI
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{
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go_iruxosAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player) override
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{
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if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE && !me->FindNearestCreature(NPC_DEMON_SPIRIT, 25.0f, true))
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player->SummonCreature(NPC_DEMON_SPIRIT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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return true;
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_iruxosAI(go);
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}
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};
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void AddSC_desolace()
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{
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new npc_aged_dying_ancient_kodo();
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new go_iruxos();
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}
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