Battleground/Arena: Properly check RBAC arena join permission before allowing queue. Closes #23000.

(cherry picked from commit af082664ca)
This commit is contained in:
Treeston
2019-07-12 14:14:01 +02:00
committed by Shauren
parent b4b581de1b
commit a69a061d76
4 changed files with 31 additions and 16 deletions

View File

@@ -23917,20 +23917,13 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
bool Player::CanJoinToBattleground(Battleground const* bg) const
{
// check Deserter debuff
if (HasAura(26013))
return false;
uint32 perm = rbac::RBAC_PERM_JOIN_NORMAL_BG;
if (bg->isArena())
perm = rbac::RBAC_PERM_JOIN_ARENAS;
else if (bg->IsRandom())
perm = rbac::RBAC_PERM_JOIN_RANDOM_BG;
if (bg->isArena() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_ARENAS))
return false;
if (bg->IsRandom() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_RANDOM_BG))
return false;
if (!GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_NORMAL_BG))
return false;
return true;
return GetSession()->HasPermission(perm);
}
bool Player::CanReportAfkDueToLimit()

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@@ -2316,6 +2316,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint32 GetBattlegroundQueueJoinTime(BattlegroundQueueTypeId bgQueueTypeId) const;
bool InBattlegroundQueue(bool ignoreArena = false) const;
bool IsDeserter() const { return HasAura(26013); }
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const;
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;

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@@ -1900,6 +1900,9 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// offline member? don't let join
if (!member)
return ERR_BATTLEGROUND_JOIN_FAILED;
// rbac permissions
if (!member->CanJoinToBattleground(bgOrTemplate))
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// don't allow cross-faction join as group
if (member->GetTeam() != team)
{
@@ -1925,7 +1928,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if ((bgOrTemplate->GetTypeID() == BATTLEGROUND_RB || bgOrTemplate->GetTypeID() == BATTLEGROUND_RANDOM_EPIC) && member->InBattlegroundQueue(true) && !isInRandomBgQueue)
return ERR_IN_NON_RANDOM_BG;
// check for deserter debuff in case not arena queue
if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground(bgOrTemplate))
if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && member->IsDeserter())
return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
// check if member can join any more battleground queues
if (!member->HasFreeBattlegroundQueueId())

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@@ -118,8 +118,17 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
}
// check Deserter debuff
// check RBAC permissions
if (!_player->CanJoinToBattleground(bg))
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_TIMED_OUT);
SendPacket(battlefieldStatus.Write());
return;
}
// check Deserter debuff
if (_player->IsDeserter())
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
@@ -326,7 +335,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
if (battlefieldPort.AcceptedInvite && bgQueue.GetQueueId().TeamSize == 0)
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
if (!_player->CanJoinToBattleground(bg))
if (_player->IsDeserter())
{
//send bg command result to show nice message
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
@@ -566,6 +575,14 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
continue;
}
if (!_player->CanJoinToBattleground(bg))
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_FAILED, &errorGuid);
member->SendDirectMessage(battlefieldStatus.Write());
return;
}
// add to queue
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);