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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 08:28:32 +01:00
DB/Schema: Rename _questrelation tables to _queststarter and _involvedrelation to _questender, for creature and gameobject
This commit is contained in:
@@ -0,0 +1,28 @@
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ALTER TABLE `creature_questrelation` RENAME `creature_queststarter`;
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ALTER TABLE `creature_involvedrelation` RENAME `creature_questender`;
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ALTER TABLE `gameobject_questrelation` RENAME `gameobject_queststarter`;
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ALTER TABLE `gameobject_involvedrelation` RENAME `gameobject_questender`;
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UPDATE `command` SET
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`name` = 'reload gameobject_queststarter',
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`help` = 'Syntax: .reload gameobject_queststarter\nReload gameobject_queststarter table.'
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WHERE
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`name` = 'reload gameobject_questrelation';
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UPDATE `command` SET
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`name` = 'reload gameobject_questender',
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`help` = 'Syntax: .reload gameobject_questender\nReload gameobject_questender table.'
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WHERE
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`name` = 'reload gameobject_questrelation';
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UPDATE `command` SET
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`name` = 'reload creature_queststarter',
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`help` = 'Syntax: .reload creature_queststarter\nReload creature_queststarter table.'
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WHERE
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`name` = 'reload creature_questrelation';
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UPDATE `command` SET
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`name` = 'reload creature_questender',
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`help` = 'Syntax: .reload creature_questender\nReload creature_questender table.'
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WHERE
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`name` = 'reload creature_involvedrelation';
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@@ -7212,59 +7212,59 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const&
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadGameobjectQuestRelations()
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void ObjectMgr::LoadGameobjectQuestStarters()
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{
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LoadQuestRelationsHelper(_goQuestRelations, "gameobject_questrelation", true, true);
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LoadQuestRelationsHelper(_goQuestRelations, "gameobject_queststarter", true, true);
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for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
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{
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GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
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if (!goInfo)
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_queststarter` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
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else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_queststarter` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
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}
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}
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void ObjectMgr::LoadGameobjectInvolvedRelations()
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void ObjectMgr::LoadGameobjectQuestEnders()
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{
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LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_involvedrelation", false, true);
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LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_questender", false, true);
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for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
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{
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GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
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if (!goInfo)
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_questender` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
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else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_questender` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
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}
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}
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void ObjectMgr::LoadCreatureQuestRelations()
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void ObjectMgr::LoadCreatureQuestStarters()
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{
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LoadQuestRelationsHelper(_creatureQuestRelations, "creature_questrelation", true, false);
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LoadQuestRelationsHelper(_creatureQuestRelations, "creature_queststarter", true, false);
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for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
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{
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CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
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if (!cInfo)
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_queststarter` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
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else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_queststarter` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
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}
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}
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void ObjectMgr::LoadCreatureInvolvedRelations()
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void ObjectMgr::LoadCreatureQuestEnders()
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{
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LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_involvedrelation", false, false);
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LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_questender", false, false);
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for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
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{
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CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
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if (!cInfo)
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_questender` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
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else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
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TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_questender` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
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}
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}
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@@ -851,21 +851,21 @@ class ObjectMgr
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}
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void LoadQuests();
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void LoadQuestRelations()
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void LoadQuestStartersAndEnders()
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{
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GO Start Quest Data...");
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LoadGameobjectQuestRelations();
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LoadGameobjectQuestStarters();
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GO End Quest Data...");
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LoadGameobjectInvolvedRelations();
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LoadGameobjectQuestEnders();
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Start Quest Data...");
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LoadCreatureQuestRelations();
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LoadCreatureQuestStarters();
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature End Quest Data...");
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LoadCreatureInvolvedRelations();
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LoadCreatureQuestEnders();
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}
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void LoadGameobjectQuestRelations();
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void LoadGameobjectInvolvedRelations();
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void LoadCreatureQuestRelations();
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void LoadCreatureInvolvedRelations();
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void LoadGameobjectQuestStarters();
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void LoadGameobjectQuestEnders();
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void LoadCreatureQuestStarters();
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void LoadCreatureQuestEnders();
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QuestRelations* GetGOQuestRelationMap()
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{
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@@ -1460,8 +1460,8 @@ void World::SetInitialWorldSettings()
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quest POI");
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sObjectMgr->LoadQuestPOI();
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quests Relations...");
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sObjectMgr->LoadQuestRelations(); // must be after quest load
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quests Starters and Enders...");
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sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
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TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Objects Pooling Data...");
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sPoolMgr->LoadFromDB();
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@@ -82,11 +82,11 @@ public:
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{ "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL },
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{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL },
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{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL },
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{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
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{ "creature_questender", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestEnderCommand, "", NULL },
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{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL },
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{ "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
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{ "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &HandleReloadOnKillReputationCommand, "", NULL },
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{ "creature_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestRelationsCommand, "", NULL },
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{ "creature_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestStarterCommand, "", NULL },
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{ "creature_summon_groups", SEC_ADMINISTRATOR, true, &HandleReloadCreatureSummonGroupsCommand, "", NULL },
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{ "creature_template", SEC_ADMINISTRATOR, true, &HandleReloadCreatureTemplateCommand, "", NULL },
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//{ "db_script_string", SEC_ADMINISTRATOR, true, &HandleReloadDbScriptStringCommand, "", NULL },
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@@ -96,9 +96,9 @@ public:
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{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "", NULL },
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{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "", NULL },
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{ "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "", NULL },
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{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL },
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{ "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "", NULL },
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{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
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{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL },
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{ "gameobject_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestStarterCommand, "", NULL },
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{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL },
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{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL },
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{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
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@@ -249,8 +249,8 @@ public:
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HandleReloadQuestTemplateCommand(handler, "a");
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Re-Loading Quests Relations...");
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sObjectMgr->LoadQuestRelations();
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handler->SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
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sObjectMgr->LoadQuestStartersAndEnders();
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handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
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return true;
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}
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@@ -532,11 +532,11 @@ public:
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return true;
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}
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static bool HandleReloadCreatureQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
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{
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_questrelation`)");
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sObjectMgr->LoadCreatureQuestRelations();
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handler->SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_queststarter`)");
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sObjectMgr->LoadCreatureQuestStarters();
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handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
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return true;
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}
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@@ -548,11 +548,11 @@ public:
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return true;
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}
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static bool HandleReloadCreatureQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
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{
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_involvedrelation`)");
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sObjectMgr->LoadCreatureInvolvedRelations();
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handler->SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_questender`)");
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sObjectMgr->LoadCreatureQuestEnders();
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handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
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return true;
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}
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@@ -574,19 +574,19 @@ public:
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return true;
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}
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static bool HandleReloadGOQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
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{
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_questrelation`)");
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sObjectMgr->LoadGameobjectQuestRelations();
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handler->SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_queststarter`)");
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sObjectMgr->LoadGameobjectQuestStarters();
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handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
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return true;
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}
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static bool HandleReloadGOQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
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{
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_involvedrelation`)");
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sObjectMgr->LoadGameobjectInvolvedRelations();
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handler->SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
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TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_questender`)");
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sObjectMgr->LoadGameobjectQuestEnders();
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handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
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return true;
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}
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