DB/Schema: Rename _questrelation tables to _queststarter and _involvedrelation to _questender, for creature and gameobject

This commit is contained in:
Nay
2013-08-06 00:04:29 +01:00
parent 2f3388828b
commit a71fcee27d
5 changed files with 77 additions and 49 deletions

View File

@@ -82,11 +82,11 @@ public:
{ "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL },
{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL },
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL },
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
{ "creature_questender", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestEnderCommand, "", NULL },
{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL },
{ "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
{ "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &HandleReloadOnKillReputationCommand, "", NULL },
{ "creature_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestRelationsCommand, "", NULL },
{ "creature_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestStarterCommand, "", NULL },
{ "creature_summon_groups", SEC_ADMINISTRATOR, true, &HandleReloadCreatureSummonGroupsCommand, "", NULL },
{ "creature_template", SEC_ADMINISTRATOR, true, &HandleReloadCreatureTemplateCommand, "", NULL },
//{ "db_script_string", SEC_ADMINISTRATOR, true, &HandleReloadDbScriptStringCommand, "", NULL },
@@ -96,9 +96,9 @@ public:
{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "", NULL },
{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "", NULL },
{ "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "", NULL },
{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "", NULL },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL },
{ "gameobject_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestStarterCommand, "", NULL },
{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
@@ -249,8 +249,8 @@ public:
HandleReloadQuestTemplateCommand(handler, "a");
TC_LOG_INFO(LOG_FILTER_GENERAL, "Re-Loading Quests Relations...");
sObjectMgr->LoadQuestRelations();
handler->SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
sObjectMgr->LoadQuestStartersAndEnders();
handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
return true;
}
@@ -532,11 +532,11 @@ public:
return true;
}
static bool HandleReloadCreatureQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_questrelation`)");
sObjectMgr->LoadCreatureQuestRelations();
handler->SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_queststarter`)");
sObjectMgr->LoadCreatureQuestStarters();
handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
return true;
}
@@ -548,11 +548,11 @@ public:
return true;
}
static bool HandleReloadCreatureQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_involvedrelation`)");
sObjectMgr->LoadCreatureInvolvedRelations();
handler->SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_questender`)");
sObjectMgr->LoadCreatureQuestEnders();
handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
return true;
}
@@ -574,19 +574,19 @@ public:
return true;
}
static bool HandleReloadGOQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_questrelation`)");
sObjectMgr->LoadGameobjectQuestRelations();
handler->SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_queststarter`)");
sObjectMgr->LoadGameobjectQuestStarters();
handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
return true;
}
static bool HandleReloadGOQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_involvedrelation`)");
sObjectMgr->LoadGameobjectInvolvedRelations();
handler->SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_questender`)");
sObjectMgr->LoadGameobjectQuestEnders();
handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
return true;
}