Core/Includes: Include ACE as an external dependency, not local (#include "ace/something.h" -> #include <ace/something.h>)

--HG--
branch : trunk
This commit is contained in:
click
2010-08-21 02:27:12 +02:00
parent d89671727b
commit a7498d2f56
20 changed files with 23 additions and 23 deletions

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@@ -22,7 +22,7 @@
#include <string>
#include "Common.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "DBCStores.h"

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@@ -21,7 +21,7 @@
#define _ADDONMGR_H
#include "Common.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include <string>

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@@ -19,7 +19,7 @@
#ifndef _AUCTION_HOUSE_MGR_H
#define _AUCTION_HOUSE_MGR_H
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "SharedDefines.h"

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@@ -25,7 +25,7 @@
#include "DBCEnums.h"
#include "Battleground.h"
#include "BattlegroundQueue.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
typedef std::map<uint32, Battleground*> BattlegroundSet;

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@@ -22,7 +22,7 @@
#include "Common.h"
#include "Channel.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include <map>
#include <string>

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@@ -20,7 +20,7 @@
#define _LFGMGR_H
#include "Common.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "Group.h"
#include "LFG.h"

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@@ -21,7 +21,7 @@
#ifndef __TRINITY_SOCIALMGR_H
#define __TRINITY_SOCIALMGR_H
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "DatabaseEnv.h"
#include "Common.h"

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@@ -24,7 +24,7 @@
#include "Common.h"
#include "SharedDefines.h"
#include "Define.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#define max_ge_check_delay DAY // 1 day in seconds

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@@ -37,7 +37,7 @@
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "SQLStorage.h"
#include "Vehicle.h"
#include "ObjectMgr.h"

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@@ -23,8 +23,8 @@
#define __InstanceSaveMgr_H
#include "Define.h"
#include "ace/Singleton.h"
#include "ace/Thread_Mutex.h"
#include <ace/Singleton.h>
#include <ace/Thread_Mutex.h>
#include <list>
#include <map>
#include "UnorderedMap.h"

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@@ -22,8 +22,8 @@
#define TRINITY_MAP_H
#include "Define.h"
#include "ace/RW_Thread_Mutex.h"
#include "ace/Thread_Mutex.h"
#include <ace/RW_Thread_Mutex.h>
#include <ace/Thread_Mutex.h>
#include "DBCStructure.h"
#include "GridDefines.h"

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@@ -22,8 +22,8 @@
#define TRINITY_MAPMANAGER_H
#include "Define.h"
#include "ace/Singleton.h"
#include "ace/Thread_Mutex.h"
#include <ace/Singleton.h>
#include <ace/Thread_Mutex.h>
#include "Common.h"
#include "Map.h"
#include "GridStates.h"

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@@ -22,7 +22,7 @@
#define TRINITY_MOVEMENTGENERATOR_H
#include "Define.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
#include "Common.h"

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@@ -22,7 +22,7 @@
#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
#include "OutdoorPvP.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
class Player;
class GameObject;

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@@ -20,7 +20,7 @@
#define TRINITY_POOLHANDLER_H
#include "Define.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "Creature.h"
#include "GameObject.h"

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@@ -23,7 +23,7 @@
#include "Common.h"
#include "Config.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "WorldPacket.h"
class AddonHandler

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@@ -26,7 +26,7 @@
#define TRINITY_WORLDLOG_H
#include "Common.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include "Errors.h"
#include <stdarg.h>

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@@ -29,7 +29,7 @@
#include "Timer.h"
#include <ace/Singleton.h>
#include "SharedDefines.h"
#include "ace/Atomic_Op.h"
#include <ace/Atomic_Op.h>
#include "QueryResult.h"
#include "Callback.h"

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@@ -23,7 +23,7 @@
#include "Define.h"
#include "Dynamic/UnorderedMap.h"
#include "ace/Singleton.h"
#include <ace/Singleton.h>
#include <string>
#include <vector>

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@@ -21,7 +21,7 @@
#include <ace/Thread.h>
#include <ace/TSS_T.h>
#include "ace/Atomic_Op.h"
#include <ace/Atomic_Op.h>
#include <assert.h>
namespace ACE_Based