probably fix crash with boss_paletressAI::MovementInform

to our script writers: please, turn on the brain

--HG--
branch : trunk
This commit is contained in:
silverice
2010-04-05 13:50:13 +03:00
parent ce1280627d
commit a795a1110c
2 changed files with 5 additions and 4 deletions

View File

@@ -216,9 +216,9 @@ struct boss_paletressAI : public ScriptedAI
}
}
void MovementInform(uint32 MovementType, uint32 Data)
void MovementInform(uint32 MovementType, uint32 Point)
{
if (MovementType != POINT_MOTION_TYPE)
if (MovementType != POINT_MOTION_TYPE || Point != 0)
return;
if (pInstance)

View File

@@ -429,6 +429,7 @@ struct npc_tallhorn_stagAI : public ScriptedAI
struct npc_tallhorn_stagAI : public ScriptedAI
{
npc_tallhorn_stagAI(Creature* pCreature) : ScriptedAI(pCreature) {}
void UpdateAI(const uint32 uiDiff)
{
// call this each update tick?
@@ -465,6 +466,7 @@ struct npc_amberpine_woodsmanAI : public ScriptedAI
m_uiTimer = 0;
m_uiPhase = 1;
}
void UpdateAI(const uint32 uiDiff)
{
// call this each update tick?
@@ -493,8 +495,7 @@ struct npc_amberpine_woodsmanAI : public ScriptedAI
}
else
m_uiTimer -= uiDiff;
}
ScriptedAI::UpdateAI(uiDiff);
}
ScriptedAI::UpdateAI(uiDiff);
UpdateVictim();