Scripts/Tempest Keep: Remove Al'ar fire immunity

This commit is contained in:
Shauren
2022-03-11 16:37:56 +01:00
parent 9ca1b8f127
commit a7cd2bce1f

View File

@@ -165,7 +165,6 @@ class boss_alar : public CreatureScript
me->SetSpeedRate(MOVE_RUN, DefaultMoveSpeedRate);
//me->SetBoundingRadius(10);
//me->SetCombatReach(10);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
me->SetDisableGravity(true);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->setActive(false);
@@ -221,7 +220,6 @@ class boss_alar : public CreatureScript
{
if (spellInfo->Id == SPELL_DIVE_BOMB_VISUAL)
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
me->SetDisplayId(11686);
//me->SendUpdateObjectToAllExcept(nullptr);
}
@@ -304,7 +302,6 @@ class boss_alar : public CreatureScript
Phase1 = false;
break;
case WE_METEOR:
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
DoCast(me, SPELL_DIVE_BOMB_VISUAL, false);
WaitEvent = WE_DIVE;
WaitTimer = 4000;