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Travis build fix
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@@ -42,7 +42,9 @@ ModelList model_list;
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void LoadGameObjectModelList(std::string const& dataPath)
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{
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#ifndef NO_CORE_FUNCS
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uint32 oldMSTime = getMSTime();
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#endif
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FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
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if (!model_list_file)
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