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Core/GameObject Also spawn trap for GAMEOBJECT_TYPE_BUTTON (#18083)
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@@ -501,6 +501,7 @@ struct GameObjectTemplate
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{
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switch (type)
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{
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case GAMEOBJECT_TYPE_BUTTON: return button.linkedTrap;
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case GAMEOBJECT_TYPE_CHEST: return chest.linkedTrapId;
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case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.linkedTrapId;
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case GAMEOBJECT_TYPE_GOOBER: return goober.linkedTrapId;
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