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Core/Auras: Removed an unnecessary check.
mode is already checked in the first lines of SPELL_AURA_PHASE's handler.
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@@ -1859,7 +1859,7 @@ void AuraEffect::HandlePhase(AuraApplication const* aurApp, uint8 mode, bool app
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// call functions which may have additional effects after chainging state of unit
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// phase auras normally not expected at BG but anyway better check
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if (apply && (mode & AURA_EFFECT_HANDLE_REAL))
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if (apply)
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{
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// drop flag at invisibiliy in bg
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target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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