Core/Conditions: implement CONDITION_QUEST_OBJECTIVE_PROGRESS to allow to apply conditions based on the player's quest objective progress (#23438)

* Core/Conditions: implement CONDITION_QUEST_OBJECTIVE_PROGRESS to allow to apply conditions based on the player's quest objective progress.

* Update ConditionMgr.cpp
This commit is contained in:
Wyrserth
2019-06-19 15:19:17 +02:00
committed by Giacomo Pozzoni
parent 6a0a800535
commit a88d5f54d6
2 changed files with 148 additions and 99 deletions

View File

@@ -67,54 +67,56 @@ char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX]
ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[CONDITION_MAX] =
{
{ "None", false, false, false },
{ "Aura", true, true, true },
{ "Item Stored", true, true, true },
{ "Item Equipped", true, false, false },
{ "Zone", true, false, false },
{ "Reputation", true, true, false },
{ "Team", true, false, false },
{ "Skill", true, true, false },
{ "Quest Rewarded", true, false, false },
{ "Quest Taken", true, false, false },
{ "Drunken", true, false, false },
{ "WorldState", true, true, false },
{ "Active Event", true, false, false },
{ "Instance Info", true, true, true },
{ "Quest None", true, false, false },
{ "Class", true, false, false },
{ "Race", true, false, false },
{ "Achievement", true, false, false },
{ "Title", true, false, false },
{ "SpawnMask", true, false, false },
{ "Gender", true, false, false },
{ "Unit State", true, false, false },
{ "Map", true, false, false },
{ "Area", true, false, false },
{ "CreatureType", true, false, false },
{ "Spell Known", true, false, false },
{ "PhaseMask", true, false, false },
{ "Level", true, true, false },
{ "Quest Completed", true, false, false },
{ "Near Creature", true, true, true },
{ "Near GameObject", true, true, false },
{ "Object Entry or Guid", true, true, true },
{ "Object TypeMask", true, false, false },
{ "Relation", true, true, false },
{ "Reaction", true, true, false },
{ "Distance", true, true, true },
{ "Alive", false, false, false },
{ "Health Value", true, true, false },
{ "Health Pct", true, true, false },
{ "Realm Achievement", true, false, false },
{ "In Water", false, false, false },
{ "Terrain Swap", false, false, false },
{ "Sit/stand state", true, true, false },
{ "Daily Quest Completed",true, false, false },
{ "Charmed", false, false, false },
{ "Pet type", true, false, false },
{ "On Taxi", false, false, false },
{ "Quest state mask", true, true, false }
{ "None", false, false, false },
{ "Aura", true, true, true },
{ "Item Stored", true, true, true },
{ "Item Equipped", true, false, false },
{ "Zone", true, false, false },
{ "Reputation", true, true, false },
{ "Team", true, false, false },
{ "Skill", true, true, false },
{ "Quest Rewarded", true, false, false },
{ "Quest Taken", true, false, false },
{ "Drunken", true, false, false },
{ "WorldState", true, true, false },
{ "Active Event", true, false, false },
{ "Instance Info", true, true, true },
{ "Quest None", true, false, false },
{ "Class", true, false, false },
{ "Race", true, false, false },
{ "Achievement", true, false, false },
{ "Title", true, false, false },
{ "SpawnMask", true, false, false },
{ "Gender", true, false, false },
{ "Unit State", true, false, false },
{ "Map", true, false, false },
{ "Area", true, false, false },
{ "CreatureType", true, false, false },
{ "Spell Known", true, false, false },
{ "PhaseMask", true, false, false },
{ "Level", true, true, false },
{ "Quest Completed", true, false, false },
{ "Near Creature", true, true, true },
{ "Near GameObject", true, true, false },
{ "Object Entry or Guid", true, true, true },
{ "Object TypeMask", true, false, false },
{ "Relation", true, true, false },
{ "Reaction", true, true, false },
{ "Distance", true, true, true },
{ "Alive", false, false, false },
{ "Health Value", true, true, false },
{ "Health Pct", true, true, false },
{ "Realm Achievement", true, false, false },
{ "In Water", false, false, false },
{ "Terrain Swap", false, false, false },
{ "Sit/stand state", true, true, false },
{ "Daily Quest Completed", true, false, false },
{ "Charmed", false, false, false },
{ "Pet type", true, false, false },
{ "On Taxi", false, false, false },
{ "Quest state mask", true, true, false },
{ "Quest objective progress", true, true, true },
{ "Is Gamemaster", true, false, false }
};
// Checks if object meets the condition
@@ -499,6 +501,21 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
}
break;
}
case CONDITION_QUEST_OBJECTIVE_PROGRESS:
{
if (Player* player = object->ToPlayer())
{
const Quest* quest = sObjectMgr->GetQuestTemplate(ConditionValue1);
uint16 log_slot = player->FindQuestSlot(quest->GetQuestId());
uint32 progressCount = 0;
if (log_slot < MAX_QUEST_LOG_SIZE)
progressCount = player->GetQuestSlotCounter(log_slot, ConditionValue2);
if (progressCount == ConditionValue3)
condMeets = true;
}
break;
}
case CONDITION_GAMEMASTER:
{
if (Player* player = object->ToPlayer())
@@ -697,6 +714,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_QUESTSTATE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_QUEST_OBJECTIVE_PROGRESS:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
case CONDITION_GAMEMASTER:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
@@ -2270,6 +2290,34 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
return false;
}
break;
case CONDITION_QUEST_OBJECTIVE_PROGRESS:
{
const Quest* quest = sObjectMgr->GetQuestTemplate(cond->ConditionValue1);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "%s points to non-existing quest (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 < 0 || cond->ConditionValue2 > 3)
{
TC_LOG_ERROR("sql.sql", "%s has out-of-range quest objective index specified (%u), it must be a number between 0 and 3. skipped.", cond->ToString(true).c_str(), cond->ConditionValue2);
return false;
}
if (quest->RequiredNpcOrGo[cond->ConditionValue2] == 0)
{
TC_LOG_ERROR("sql.sql", "%s has quest objective %u for quest %u, but the field RequiredNPCOrGo%u is 0, skipped.", cond->ToString(true).c_str(), cond->ConditionValue2, cond->ConditionValue1, cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3 > quest->RequiredNpcOrGoCount[cond->ConditionValue2])
{
TC_LOG_ERROR("sql.sql", "%s has quest objective count %u in value3, but quest %u has a maximum objective count of %u in RequiredNPCOrGOCount%u, skipped.", cond->ToString(true).c_str(), cond->ConditionValue3, cond->ConditionValue2, quest->RequiredNpcOrGoCount[cond->ConditionValue2], cond->ConditionValue2);
return false;
}
break;
}
case CONDITION_IN_WATER:
case CONDITION_CHARMED:
case CONDITION_TAXI:

View File

@@ -33,57 +33,58 @@ class LootTemplate;
struct Condition;
enum ConditionTypes
{ // value1 value2 value3
CONDITION_NONE = 0, // 0 0 0 always true
CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
CONDITION_TITLE = 18, // title id 0 0 true if player has title
CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
CONDITION_NEAR_CREATURE = 29, // creature entry distance dead (0/1) true if there is a creature of entry in range
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
CONDITION_TERRAIN_SWAP = 41, // only for master branch
CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_GAMEMASTER = 48, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
CONDITION_MAX = 49 // MAX
{ // value1 value2 value3
CONDITION_NONE = 0, // 0 0 0 always true
CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
CONDITION_TITLE = 18, // title id 0 0 true if player has title
CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
CONDITION_NEAR_CREATURE = 29, // creature entry distance dead (0/1) true if there is a creature of entry in range
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
CONDITION_TERRAIN_SWAP = 41, // only for master branch
CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest
CONDITION_GAMEMASTER = 49, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
CONDITION_MAX = 50 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: